dependencies/SDL/include/SDL_keyboard.h in gosu-2.0.0.pre7 vs dependencies/SDL/include/SDL_keyboard.h in gosu-2.0.0.pre8
- old
+ new
@@ -1,8 +1,8 @@
/*
Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
+ Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
@@ -296,11 +296,13 @@
* \since This function is available since SDL 2.0.22.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void);
/**
- * Set the rectangle used to type Unicode text inputs.
- *
+ * Set the rectangle used to type Unicode text inputs. Native input methods
+ * will place a window with word suggestions near it, without covering the
+ * text being inputted.
+ *
* To start text input in a given location, this function is intended to be
* called before SDL_StartTextInput, although some platforms support moving
* the rectangle even while text input (and a composition) is active.
*
* Note: If you want to use the system native IME window, try setting hint