dependencies/SDL/include/SDL_keyboard.h in gosu-2.0.0.pre7 vs dependencies/SDL/include/SDL_keyboard.h in gosu-2.0.0.pre8

- old
+ new

@@ -1,8 +1,8 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> + Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. @@ -296,11 +296,13 @@ * \since This function is available since SDL 2.0.22. */ extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void); /** - * Set the rectangle used to type Unicode text inputs. - * + * Set the rectangle used to type Unicode text inputs. Native input methods + * will place a window with word suggestions near it, without covering the + * text being inputted. + * * To start text input in a given location, this function is intended to be * called before SDL_StartTextInput, although some platforms support moving * the rectangle even while text input (and a composition) is active. * * Note: If you want to use the system native IME window, try setting hint