GosuImpl/Graphics/RenderState.hpp in gosu-0.7.50 vs GosuImpl/Graphics/RenderState.hpp in gosu-0.8.0.pre1

- old
+ new

@@ -56,11 +56,11 @@ glScissor(clipRect.x, clipRect.y, clipRect.width, clipRect.height); } } // Only used by Macro so far - #ifndef GOSU_IS_IPHONE + #ifndef GOSU_IS_OPENGLES void apply() const { applyTexture(); // TODO: No inner clipRect yet - how would this work?! applyAlphaMode(); @@ -79,10 +79,10 @@ void applyTransform() const { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - #ifndef GOSU_IS_IPHONE + #ifndef GOSU_IS_OPENGLES glMultMatrixd(&(*transform)[0]); #else // TODO: Ouch, should always use floats! GLfloat matrix[16]; for (int i = 0; i < 16; ++i) \ No newline at end of file