lib/gollum/frontend/public/gollum/livepreview/js/ace/lib/ace/keyboard/vim/commands.js in gollum-2.4.4 vs lib/gollum/frontend/public/gollum/livepreview/js/ace/lib/ace/keyboard/vim/commands.js in gollum-2.4.5

- old
+ new

@@ -1,41 +1,33 @@ /* ***** BEGIN LICENSE BLOCK ***** - * Version: MPL 1.1/GPL 2.0/LGPL 2.1 + * Distributed under the BSD license: * - * The contents of this file are subject to the Mozilla Public License Version - * 1.1 (the "License"); you may not use this file except in compliance with - * the License. You may obtain a copy of the License at - * http://www.mozilla.org/MPL/ + * Copyright (c) 2010, Ajax.org B.V. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of Ajax.org B.V. nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL AJAX.ORG B.V. BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * - * Software distributed under the License is distributed on an "AS IS" basis, - * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License - * for the specific language governing rights and limitations under the - * License. - * - * The Original Code is Ajax.org Code Editor (ACE). - * - * The Initial Developer of the Original Code is - * Ajax.org B.V. - * Portions created by the Initial Developer are Copyright (C) 2010 - * the Initial Developer. All Rights Reserved. - * - * Contributor(s): - * Sergi Mansilla <sergi AT c9 DOT io> - * Harutyun Amirjanyan <harutyun AT c9 DOT io> - * - * Alternatively, the contents of this file may be used under the terms of - * either the GNU General Public License Version 2 or later (the "GPL"), or - * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), - * in which case the provisions of the GPL or the LGPL are applicable instead - * of those above. If you wish to allow use of your version of this file only - * under the terms of either the GPL or the LGPL, and not to allow others to - * use your version of this file under the terms of the MPL, indicate your - * decision by deleting the provisions above and replace them with the notice - * and other provisions required by the GPL or the LGPL. If you do not delete - * the provisions above, a recipient may use your version of this file under - * the terms of any one of the MPL, the GPL or the LGPL. - * * ***** END LICENSE BLOCK ***** */ define(function(require, exports, module) { "never use strict"; @@ -80,17 +72,17 @@ "z": { param: true, fn: function(editor, range, count, param) { switch (param) { case "z": - editor.alignCursor(null, 0.5); + editor.renderer.alignCursor(null, 0.5); break; case "t": - editor.alignCursor(null, 0); + editor.renderer.alignCursor(null, 0); break; case "b": - editor.alignCursor(null, 1); + editor.renderer.alignCursor(null, 1); break; } } }, "r": { @@ -302,84 +294,96 @@ var inputBuffer = exports.inputBuffer = { accepting: [NUMBER, OPERATOR, MOTION, ACTION], currentCmd: null, //currentMode: 0, currentCount: "", + status: "", // Types operator: null, motion: null, lastInsertCommands: [], - push: function(editor, char, keyId) { + push: function(editor, ch, keyId) { this.idle = false; var wObj = this.waitingForParam; if (wObj) { - this.exec(editor, wObj, char); + this.exec(editor, wObj, ch); } // If input is a number (that doesn't start with 0) - else if (!(char === "0" && !this.currentCount.length) && - (char.match(/^\d+$/) && this.isAccepting(NUMBER))) { - // Assuming that char is always of type String, and not Number - this.currentCount += char; + else if (!(ch === "0" && !this.currentCount.length) && + (ch.match(/^\d+$/) && this.isAccepting(NUMBER))) { + // Assuming that ch is always of type String, and not Number + this.currentCount += ch; this.currentCmd = NUMBER; this.accepting = [NUMBER, OPERATOR, MOTION, ACTION]; } - else if (!this.operator && this.isAccepting(OPERATOR) && operators[char]) { + else if (!this.operator && this.isAccepting(OPERATOR) && operators[ch]) { this.operator = { - char: char, + ch: ch, count: this.getCount() }; this.currentCmd = OPERATOR; this.accepting = [NUMBER, MOTION, ACTION]; this.exec(editor, { operator: this.operator }); } - else if (motions[char] && this.isAccepting(MOTION)) { + else if (motions[ch] && this.isAccepting(MOTION)) { this.currentCmd = MOTION; var ctx = { operator: this.operator, motion: { - char: char, + ch: ch, count: this.getCount() } }; - if (motions[char].param) + if (motions[ch].param) this.waitForParam(ctx); else this.exec(editor, ctx); } - else if (alias[char] && this.isAccepting(MOTION)) { - alias[char].operator.count = this.getCount(); - this.exec(editor, alias[char]); + else if (alias[ch] && this.isAccepting(MOTION)) { + alias[ch].operator.count = this.getCount(); + this.exec(editor, alias[ch]); } - else if (actions[char] && this.isAccepting(ACTION)) { + else if (actions[ch] && this.isAccepting(ACTION)) { var actionObj = { action: { - fn: actions[char].fn, + fn: actions[ch].fn, count: this.getCount() } }; - if (actions[char].param) { + if (actions[ch].param) { this.waitForParam(actionObj); } else { this.exec(editor, actionObj); } - if (actions[char].acceptsMotion) + if (actions[ch].acceptsMotion) this.idle = false; } else if (this.operator) { - this.exec(editor, { operator: this.operator }, char); + this.exec(editor, { operator: this.operator }, ch); } else { this.reset(); } + + if (this.waitingForParam || this.motion || this.operator) { + this.status += ch; + } else if (this.currentCount) { + this.status = this.currentCount; + } else if (this.status) { + this.status = ""; + } else { + return; + } + editor._emit("changeStatus"); }, waitForParam: function(cmd) { this.waitingForParam = cmd; }, @@ -404,22 +408,22 @@ param: param }; } if (o && !editor.selection.isEmpty()) { - if (operators[o.char].selFn) { - operators[o.char].selFn(editor, editor.getSelectionRange(), o.count, param); + if (operators[o.ch].selFn) { + operators[o.ch].selFn(editor, editor.getSelectionRange(), o.count, param); this.reset(); } return; } // There is an operator, but no motion or action. We try to pass the - // current char to the operator to see if it responds to it (an example + // current ch to the operator to see if it responds to it (an example // of this is the 'dd' operator). else if (!m && !a && o && param) { - operators[o.char].fn(editor, null, o.count, param); + operators[o.ch].fn(editor, null, o.count, param); this.reset(); } else if (m) { var run = function(fn) { if (fn && typeof fn === "function") { // There should always be a motion @@ -428,11 +432,11 @@ else fn(editor, null, m.count, param); } }; - var motionObj = motions[m.char]; + var motionObj = motions[m.ch]; var selectable = motionObj.sel; if (!o) { if ((util.onVisualMode || util.onVisualLineMode) && selectable) run(motionObj.sel); @@ -440,11 +444,11 @@ run(motionObj.nav); } else if (selectable) { repeat(function() { run(motionObj.sel); - operators[o.char].fn(editor, editor.getSelectionRange(), o.count, param); + operators[o.ch].fn(editor, editor.getSelectionRange(), o.count, param); }, o.count || 1); } this.reset(); } else if (a) { @@ -460,9 +464,10 @@ reset: function() { this.operator = null; this.motion = null; this.currentCount = ""; + this.status = ""; this.accepting = [NUMBER, OPERATOR, MOTION, ACTION]; this.idle = true; this.waitingForParam = null; } };