lib/glitch3d/bpy/helpers.py in glitch3d-0.2.2.9 vs lib/glitch3d/bpy/helpers.py in glitch3d-0.2.3.0

- old
+ new

@@ -16,11 +16,11 @@ GREY = (0.2, 0.2, 0.2 ,1) BLUE = (0.1, 0.1, 0.8, 1) PINK = (0.8, 0.2, 0.7, 1.0) WORDS = string.ascii_lowercase -def debug(): +def pry(): code.interact(local=dict(globals(), **locals())) sys.exit("Aborting execution") # Helper methods def look_at(object): @@ -403,11 +403,10 @@ def pitched_array(minimum, maximum, pitch): return list(map(lambda x: (minimum + pitch * x), range(int((maximum - minimum) / pitch)))) def still_routine(index = 1): - CAMERA.location.x = INITIAL_CAMERA_LOCATION[0] + round(random.uniform(-2, 2), 10) - CAMERA.location.y = INITIAL_CAMERA_LOCATION[1] + round(random.uniform(-2, 2), 10) + CAMERA.location = mathutils.Vector(INITIAL_CAMERA_LOCATION) + mathutils.Vector((round(random.uniform(-3, 3), 10),round(random.uniform(-3, 3), 10),round(random.uniform(-3, 3), 10))) randomize_reflectors_colors() map(move_ocean, OCEAN) map(make_object_glossy, OCEAN) rotate(SUBJECT, index) CAMERA.rotation_euler.y += math.radians(round(random.uniform(-30, +30)))