lib/glitch3d/bpy/helpers.py in glitch3d-0.2.2.6 vs lib/glitch3d/bpy/helpers.py in glitch3d-0.2.2.8
- old
+ new
@@ -7,11 +7,11 @@
WIREFRAME_THICKNESS = random.uniform(0.006, 0.02)
DISPLACEMENT_AMPLITUDE = random.uniform(0.02, 0.1)
REPLACE_TARGET = str(random.uniform(0, 9))
REPLACEMENT = str(random.uniform(0, 9))
ORIGIN = (0,0,2)
-NUMBER_OF_FRAMES = 200
+NUMBER_OF_FRAMES = 100
SCATTER_INTENSITY = 0.015
ABSORPTION_INTENSITY = 0.25
DISPLAY_SCALE = (2, 2, 2)
PRIMITIVES = ['PYRAMID', 'CUBE']
props = []
@@ -339,12 +339,13 @@
ocean.modifiers["Ocean"].resolution = resolution
make_object_glossy(ocean, rand_color())
make_object_gradient_fabulous(ocean, rand_color(), rand_color())
mix_nodes(ocean.data.materials[0], ocean.data.materials[0].node_tree.nodes['Diffuse BSDF'], ocean.data.materials[0].node_tree.nodes['Glossy BSDF'])
shadow = clone(ocean)
- shadow.location.x += 3
+ shadow.location.x += 2
+ shadow.location.y += 1
wireframize(shadow)
- shadow.name = 'ocean'
+ shadow.name = 'shadow'
ocean.name = 'ocean'
return [ocean, shadow]
# Delete current objects
def flush_all_objects():