lib/glitch3d/bpy/helpers.py in glitch3d-0.2.2.6 vs lib/glitch3d/bpy/helpers.py in glitch3d-0.2.2.8

- old
+ new

@@ -7,11 +7,11 @@ WIREFRAME_THICKNESS = random.uniform(0.006, 0.02) DISPLACEMENT_AMPLITUDE = random.uniform(0.02, 0.1) REPLACE_TARGET = str(random.uniform(0, 9)) REPLACEMENT = str(random.uniform(0, 9)) ORIGIN = (0,0,2) -NUMBER_OF_FRAMES = 200 +NUMBER_OF_FRAMES = 100 SCATTER_INTENSITY = 0.015 ABSORPTION_INTENSITY = 0.25 DISPLAY_SCALE = (2, 2, 2) PRIMITIVES = ['PYRAMID', 'CUBE'] props = [] @@ -339,12 +339,13 @@ ocean.modifiers["Ocean"].resolution = resolution make_object_glossy(ocean, rand_color()) make_object_gradient_fabulous(ocean, rand_color(), rand_color()) mix_nodes(ocean.data.materials[0], ocean.data.materials[0].node_tree.nodes['Diffuse BSDF'], ocean.data.materials[0].node_tree.nodes['Glossy BSDF']) shadow = clone(ocean) - shadow.location.x += 3 + shadow.location.x += 2 + shadow.location.y += 1 wireframize(shadow) - shadow.name = 'ocean' + shadow.name = 'shadow' ocean.name = 'ocean' return [ocean, shadow] # Delete current objects def flush_all_objects():