lib/glitch3d/bpy/canvas/dreamatorium.py in glitch3d-0.2.3.8 vs lib/glitch3d/bpy/canvas/dreamatorium.py in glitch3d-0.2.4.0

- old
+ new

@@ -39,15 +39,13 @@ make_object_gradient_fabulous(m4a1, rand_color(), rand_color()) # Make floor bpy.ops.mesh.primitive_plane_add(location=(0, 0, -2)) floor = last_added_object('Plane') +floor.name = 'Floor' floor.scale = (20,20,20) subdivide(floor, int(random.uniform(3, 7))) displace(floor) -texture_object(floor) -unwrap_model(floor) -bpy.data.groups['Displays'].objects.link(floor) OCEAN = add_ocean(10, 20) # Create lines as backdrop LINES = bpy.data.groups['Lines'] \ No newline at end of file