lib/glitch3d/bpy/canvas/dreamatorium.py in glitch3d-0.2.3.8 vs lib/glitch3d/bpy/canvas/dreamatorium.py in glitch3d-0.2.4.0
- old
+ new
@@ -39,15 +39,13 @@
make_object_gradient_fabulous(m4a1, rand_color(), rand_color())
# Make floor
bpy.ops.mesh.primitive_plane_add(location=(0, 0, -2))
floor = last_added_object('Plane')
+floor.name = 'Floor'
floor.scale = (20,20,20)
subdivide(floor, int(random.uniform(3, 7)))
displace(floor)
-texture_object(floor)
-unwrap_model(floor)
-bpy.data.groups['Displays'].objects.link(floor)
OCEAN = add_ocean(10, 20)
# Create lines as backdrop
LINES = bpy.data.groups['Lines']
\ No newline at end of file