lib/glitch3d/bpy/canvas/dreamatorium.py in glitch3d-0.2.2.9 vs lib/glitch3d/bpy/canvas/dreamatorium.py in glitch3d-0.2.3.0
- old
+ new
@@ -39,10 +39,10 @@
# Make floor
bpy.ops.mesh.primitive_plane_add(location=(0, 0, -2))
floor = last_added_object('PLANE')
bpy.data.groups['Plane'].objects.link(floor)
floor.scale = (20,20,20)
-subdivide(floor, 8)
+subdivide(floor, int(random.uniform(0, 7)))
displace(floor)
texture_object(floor)
OCEAN = add_ocean(10, 20)
\ No newline at end of file