lib/glitch3d/bpy/canvas/dreamatorium.py in glitch3d-0.2.2.9 vs lib/glitch3d/bpy/canvas/dreamatorium.py in glitch3d-0.2.3.0

- old
+ new

@@ -39,10 +39,10 @@ # Make floor bpy.ops.mesh.primitive_plane_add(location=(0, 0, -2)) floor = last_added_object('PLANE') bpy.data.groups['Plane'].objects.link(floor) floor.scale = (20,20,20) -subdivide(floor, 8) +subdivide(floor, int(random.uniform(0, 7))) displace(floor) texture_object(floor) OCEAN = add_ocean(10, 20) \ No newline at end of file