README.md in glitch3d-0.2.2.5 vs README.md in glitch3d-0.2.2.6

- old
+ new

@@ -28,14 +28,17 @@ ## Usage - `glitch3d file.obj` +will Options: -- `mode` : (localized|default|none) -- `shots-number` : integer representing the number of - images desired -- `quality` : (high|low) +- `mode` : (localized|default|none) => glitching strategy +- `shots-number` : integer representing the number of - images desired (with animate: false) +- `quality` : (high: 2000 x 2000|low 200 x 200) default: low => size of the render +- `animate` : (true) default: false => Render .avi file +- `frame_numbers` : (default: 200) => number of frames ## Development After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake spec` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment. @@ -46,9 +49,9 @@ Bug reports and pull requests are welcome on GitHub at https://github.com/pskl/glitch3d. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the [Contributor Covenant](http://contributor-covenant.org) code of conduct. ## License -The gem is available as open source under the terms of the [MIT License](http://opensource.org/licenses/MIT). - -## TODO -- write specs +Copyright © 217 PSKL <hello@pascal.cc> +This work is free. You can redistribute it and/or modify it under the +terms of the Do What The Fuck You Want To Public License, Version 2, +as published by Sam Hocevar. See the COPYING file for more details.