lib/gemwarrior/world.rb in gemwarrior-0.4.0 vs lib/gemwarrior/world.rb in gemwarrior-0.4.1
- old
+ new
@@ -1,12 +1,12 @@
# lib/gemwarrior/world.rb
# World where the locations, monsters, items, etc. exist
+require_relative 'entities/monster'
+require_relative 'entities/item'
+require_relative 'entities/location'
require_relative 'defaults'
-require_relative 'monster'
-require_relative 'item'
-require_relative 'location'
module Gemwarrior
class World
# CONSTANTS
## DEFAULTS
@@ -24,18 +24,46 @@
self.items = init_items
self.locations = init_locations
self.player = nil
end
- def list(param)
+ def all_vars
+ puts "======================\n"
+ puts "All Variables in World\n"
+ puts "======================\n"
+ puts "#{list("players", true)}\n"
+ puts "#{list("monsters", true)}\n\n"
+ puts "#{list("items", true)}\n\n"
+ puts "#{list("locations", true)}\n"
+ end
+
+ def list(param, details = false)
case param
- when "monsters"
- return "The world's monsters consist of #{@monsters.map(&:name).join(', ')}"
- when "items"
- return "The world's items consist of #{@items.map(&:name).join(', ')}"
- when "locations"
- return "The world consists of #{@locations.map(&:name).join(', ')}"
+ when 'players'
+ puts '[PLAYERS]'
+ player.check_self(false)
+ when 'monsters'
+ puts '[MONSTERS]'
+ if details
+ return monsters.map { |m| print m.describe }
+ else
+ ">> #{monsters.map(&:name).join(', ')}"
+ end
+ when 'items'
+ puts '[ITEMS]'
+ if details
+ items.map { |i| print i.status }
+ else
+ ">> #{items.map(&:name).join(', ')}"
+ end
+ when 'locations'
+ puts '[LOCATIONS]'
+ if details
+ locations.map { |l| print l.status }
+ else
+ ">> #{locations.map(&:name).join(', ')}"
+ end
else
ERROR_LIST_PARAM_INVALID
end
end
@@ -68,306 +96,306 @@
private
def init_monsters
monsters = []
- monsters.push(Monster.new(
- MOB_ID_ALEXANDRAT,
- MOB_NAME_ALEXANDRAT,
- MOB_DESC_ALEXANDRAT,
- 'ugly',
- 'gnarled',
- 'unsurprisingly unchipper',
- MOB_LEVEL_ALEXANDRAT,
- MOB_LEVEL_ALEXANDRAT * 5,
- MOB_LEVEL_ALEXANDRAT * 5,
- MOB_LEVEL_ALEXANDRAT * 2,
- MOB_LEVEL_ALEXANDRAT * 2,
- MOB_DEXTERITY_ALEXANDRAT,
- Inventory.new,
- rand(0..10),
- MOB_LEVEL_ALEXANDRAT * rand(1..2),
- MOB_BATTLECRY_ALEXANDRAT
- )
+ monsters.push(Monster.new({
+ :id => MOB_ID_ALEXANDRAT,
+ :name => MOB_NAME_ALEXANDRAT,
+ :description => MOB_DESC_ALEXANDRAT,
+ :face => 'ugly',
+ :hands => 'gnarled',
+ :mood => 'unsurprisingly unchipper',
+ :level => (MOB_LEVEL_ALEXANDRAT * 1.5).floor,
+ :hp_cur => (MOB_LEVEL_ALEXANDRAT * 4.25).floor,
+ :hp_max => (MOB_LEVEL_ALEXANDRAT * 4.25).floor,
+ :atk_lo => (MOB_LEVEL_ALEXANDRAT * 1.25).floor,
+ :atk_hi => MOB_LEVEL_ALEXANDRAT * 2,
+ :dexterity => MOB_DEXTERITY_ALEXANDRAT,
+ :inventory => Inventory.new,
+ :rox_to_give => rand(0..10),
+ :xp_to_give => MOB_LEVEL_ALEXANDRAT * rand(1..2),
+ :battlecry => MOB_BATTLECRY_ALEXANDRAT
+ })
)
- monsters.push(Monster.new(
- MOB_ID_AMBEROO,
- MOB_NAME_AMBEROO,
- MOB_DESC_AMBEROO,
- 'punchy',
- 'balled',
- 'jumpy',
- MOB_LEVEL_AMBEROO,
- MOB_LEVEL_AMBEROO * 5,
- MOB_LEVEL_AMBEROO * 5,
- MOB_LEVEL_AMBEROO * 2,
- MOB_LEVEL_AMBEROO * 2,
- MOB_DEXTERITY_AMBEROO,
- Inventory.new,
- rand(0..10),
- MOB_LEVEL_AMBEROO * rand(1..2),
- MOB_BATTLECRY_AMBEROO
- )
+ monsters.push(Monster.new({
+ :id => MOB_ID_AMBEROO,
+ :name => MOB_NAME_AMBEROO,
+ :description => MOB_DESC_AMBEROO,
+ :face => 'punchy',
+ :hands => 'balled',
+ :mood => 'jumpy',
+ :level => (MOB_LEVEL_AMBEROO * 1.5).floor,
+ :hp_cur => (MOB_LEVEL_AMBEROO * 4.5).floor,
+ :hp_max => (MOB_LEVEL_AMBEROO * 4.5).floor,
+ :atk_lo => (MOB_LEVEL_AMBEROO * 1.25).floor,
+ :atk_hi => MOB_LEVEL_AMBEROO * 2,
+ :dexterity => MOB_DEXTERITY_AMBEROO,
+ :inventory => Inventory.new,
+ :rox_to_give => rand(0..10),
+ :xp_to_give => MOB_LEVEL_AMBEROO * rand(1..2),
+ :battlecry => MOB_BATTLECRY_AMBEROO
+ })
)
- monsters.push(Monster.new(
- MOB_ID_AMETHYSTLE,
- MOB_NAME_AMETHYSTLE,
- MOB_DESC_AMETHYSTLE,
- 'sharp',
- 'loose',
- 'mesmerizing',
- MOB_LEVEL_AMETHYSTLE,
- MOB_LEVEL_AMETHYSTLE * 5,
- MOB_LEVEL_AMETHYSTLE * 5,
- MOB_LEVEL_AMETHYSTLE * 2,
- MOB_LEVEL_AMETHYSTLE * 2,
- MOB_DEXTERITY_AMETHYSTLE,
- Inventory.new,
- rand(0..10),
- MOB_LEVEL_AMETHYSTLE * rand(1..2),
- MOB_BATTLECRY_AMETHYSTLE
- )
+ monsters.push(Monster.new({
+ :id => MOB_ID_AMETHYSTLE,
+ :name => MOB_NAME_AMETHYSTLE,
+ :description => MOB_DESC_AMETHYSTLE,
+ :face => 'sharp',
+ :hands => 'loose',
+ :mood => 'mesmerizing',
+ :level => MOB_LEVEL_AMETHYSTLE,
+ :hp_cur => MOB_LEVEL_AMETHYSTLE * 5,
+ :hp_max => MOB_LEVEL_AMETHYSTLE * 5,
+ :atk_lo => (MOB_LEVEL_AMETHYSTLE * 1.25).floor,
+ :atk_hi => MOB_LEVEL_AMETHYSTLE * 2,
+ :dexterity => MOB_DEXTERITY_AMETHYSTLE,
+ :inventory => Inventory.new,
+ :rox_to_give => rand(0..10),
+ :xp_to_give => MOB_LEVEL_AMETHYSTLE * rand(1..2),
+ :battlecry => MOB_BATTLECRY_AMETHYSTLE
+ })
)
- monsters.push(Monster.new(
- MOB_ID_APATIGER,
- MOB_NAME_APATIGER,
- MOB_DESC_APATIGER,
- 'calloused',
- 'soft',
- 'apathetic',
- MOB_LEVEL_APATIGER,
- MOB_LEVEL_APATIGER * 5,
- MOB_LEVEL_APATIGER * 5,
- MOB_LEVEL_APATIGER * 2,
- MOB_LEVEL_APATIGER * 2,
- MOB_DEXTERITY_APATIGER,
- Inventory.new,
- rand(0..10),
- MOB_LEVEL_APATIGER * rand(1..2),
- MOB_BATTLECRY_APATIGER
- )
+ monsters.push(Monster.new({
+ :id => MOB_ID_APATIGER,
+ :name => MOB_NAME_APATIGER,
+ :description => MOB_DESC_APATIGER,
+ :face => 'calloused',
+ :hands => 'soft',
+ :mood => 'apathetic',
+ :level => MOB_LEVEL_APATIGER,
+ :hp_cur => MOB_LEVEL_APATIGER * 5,
+ :hp_max => MOB_LEVEL_APATIGER * 5,
+ :atk_lo => (MOB_LEVEL_APATIGER * 1.25).floor,
+ :atk_hi => MOB_LEVEL_APATIGER * 2,
+ :dexterity => MOB_DEXTERITY_APATIGER,
+ :inventory => Inventory.new,
+ :rox_to_give => rand(0..10),
+ :xp_to_give => MOB_LEVEL_APATIGER * rand(1..2),
+ :battlecry => MOB_BATTLECRY_APATIGER
+ })
)
- monsters.push(Monster.new(
- MOB_ID_AQUAMARINE,
- MOB_NAME_AQUAMARINE,
- MOB_DESC_AQUAMARINE,
- 'strained',
- 'hairy',
- 'tempered',
- MOB_LEVEL_AQUAMARINE,
- MOB_LEVEL_AQUAMARINE * 5,
- MOB_LEVEL_AQUAMARINE * 5,
- MOB_LEVEL_AQUAMARINE * 2,
- MOB_LEVEL_AQUAMARINE * 2,
- MOB_DEXTERITY_AQUAMARINE,
- Inventory.new,
- rand(0..10),
- MOB_LEVEL_AQUAMARINE * rand(1..2),
- MOB_BATTLECRY_AQUAMARINE
- )
+ monsters.push(Monster.new({
+ :id => MOB_ID_AQUAMARINE,
+ :name => MOB_NAME_AQUAMARINE,
+ :description => MOB_DESC_AQUAMARINE,
+ :face => 'strained',
+ :hands => 'hairy',
+ :mood => 'tempered',
+ :level => MOB_LEVEL_AQUAMARINE,
+ :hp_cur => MOB_LEVEL_AQUAMARINE * 5,
+ :hp_max => MOB_LEVEL_AQUAMARINE * 5,
+ :atk_lo => (MOB_LEVEL_AQUAMARINE * 1.5).floor,
+ :atk_hi => MOB_LEVEL_AQUAMARINE * 2,
+ :dexterity => MOB_DEXTERITY_AQUAMARINE,
+ :inventory => Inventory.new,
+ :rox_to_give => rand(0..10),
+ :xp_to_give => MOB_LEVEL_AQUAMARINE * rand(1..2),
+ :battlecry => MOB_BATTLECRY_AQUAMARINE
+ })
)
- monsters.push(Monster.new(
- MOB_ID_BLOODSTORM,
- MOB_NAME_BLOODSTORM,
- MOB_DESC_BLOODSTORM,
- 'bloody',
- 'bloody',
- 'boiling',
- MOB_LEVEL_BLOODSTORM,
- MOB_LEVEL_BLOODSTORM * 5,
- MOB_LEVEL_BLOODSTORM * 5,
- MOB_LEVEL_BLOODSTORM * 2,
- MOB_LEVEL_BLOODSTORM * 2,
- MOB_DEXTERITY_BLOODSTORM,
- Inventory.new,
- rand(0..10),
- MOB_LEVEL_BLOODSTORM * rand(2..3),
- MOB_BATTLECRY_BLOODSTORM
- )
+ monsters.push(Monster.new({
+ :id => MOB_ID_BLOODSTORM,
+ :name => MOB_NAME_BLOODSTORM,
+ :description => MOB_DESC_BLOODSTORM,
+ :face => 'bloody',
+ :hands => 'bloody',
+ :mood => 'boiling',
+ :level => MOB_LEVEL_BLOODSTORM,
+ :hp_cur => MOB_LEVEL_BLOODSTORM * 5,
+ :hp_max => MOB_LEVEL_BLOODSTORM * 5,
+ :atk_lo => (MOB_LEVEL_BLOODSTORM * 1.5).floor,
+ :atk_hi => MOB_LEVEL_BLOODSTORM * 2,
+ :dexterity => MOB_DEXTERITY_BLOODSTORM,
+ :inventory => Inventory.new,
+ :rox_to_give => rand(0..10),
+ :xp_to_give => MOB_LEVEL_BLOODSTORM * rand(2..3),
+ :battlecry => MOB_BATTLECRY_BLOODSTORM
+ })
)
- monsters.push(Monster.new(
- MOB_ID_CITRINAGA,
- MOB_NAME_CITRINAGA,
- MOB_DESC_CITRINAGA,
- 'shiny',
- 'glistening',
- 'staid',
- MOB_LEVEL_CITRINAGA,
- MOB_LEVEL_CITRINAGA * 5,
- MOB_LEVEL_CITRINAGA * 5,
- MOB_LEVEL_CITRINAGA * 2,
- MOB_LEVEL_CITRINAGA * 2,
- MOB_DEXTERITY_CITRINAGA,
- Inventory.new,
- rand(0..10),
- MOB_LEVEL_CITRINAGA * rand(2..3),
- MOB_BATTLECRY_CITRINAGA
- )
+ monsters.push(Monster.new({
+ :id => MOB_ID_CITRINAGA,
+ :name => MOB_NAME_CITRINAGA,
+ :description => MOB_DESC_CITRINAGA,
+ :face => 'shiny',
+ :hands => 'glistening',
+ :mood => 'staid',
+ :level => MOB_LEVEL_CITRINAGA,
+ :hp_cur => MOB_LEVEL_CITRINAGA * 5,
+ :hp_max => MOB_LEVEL_CITRINAGA * 5,
+ :atk_lo => (MOB_LEVEL_CITRINAGA * 1.3).floor,
+ :atk_hi => MOB_LEVEL_CITRINAGA * 2,
+ :dexterity => MOB_DEXTERITY_CITRINAGA,
+ :inventory => Inventory.new,
+ :rox_to_give => rand(0..10),
+ :xp_to_give => MOB_LEVEL_CITRINAGA * rand(2..3),
+ :battlecry => MOB_BATTLECRY_CITRINAGA
+ })
)
- monsters.push(Monster.new(
- MOB_ID_CORALIZ,
- MOB_NAME_CORALIZ,
- MOB_DESC_CORALIZ,
- 'spotted',
- 'slippery',
- 'emotionless',
- MOB_LEVEL_CORALIZ,
- MOB_LEVEL_CORALIZ * 5,
- MOB_LEVEL_CORALIZ * 5,
- MOB_LEVEL_CORALIZ * 2,
- MOB_LEVEL_CORALIZ * 2,
- MOB_DEXTERITY_CORALIZ,
- Inventory.new,
- rand(0..10),
- MOB_LEVEL_CORALIZ * rand(2..3),
- MOB_BATTLECRY_CORALIZ
- )
+ monsters.push(Monster.new({
+ :id => MOB_ID_CORALIZ,
+ :name => MOB_NAME_CORALIZ,
+ :description => MOB_DESC_CORALIZ,
+ :face => 'spotted',
+ :hands => 'slippery',
+ :mood => 'emotionless',
+ :level => MOB_LEVEL_CORALIZ,
+ :hp_cur => MOB_LEVEL_CORALIZ * 5,
+ :hp_max => MOB_LEVEL_CORALIZ * 5,
+ :atk_lo => (MOB_LEVEL_CORALIZ * 1.5).floor,
+ :atk_hi => MOB_LEVEL_CORALIZ * 2,
+ :dexterity => MOB_DEXTERITY_CORALIZ,
+ :inventory => Inventory.new,
+ :rox_to_give => rand(0..10),
+ :xp_to_give => MOB_LEVEL_CORALIZ * rand(2..3),
+ :battlecry => MOB_BATTLECRY_CORALIZ
+ })
)
- monsters.push(Monster.new(
- MOB_ID_CUBICAT,
- MOB_NAME_CUBICAT,
- MOB_DESC_CUBICAT,
- 'striking',
- 'grippy',
- 'salacious',
- MOB_LEVEL_CUBICAT,
- MOB_LEVEL_CUBICAT * 5,
- MOB_LEVEL_CUBICAT * 5,
- MOB_LEVEL_CUBICAT * 2,
- MOB_LEVEL_CUBICAT * 2,
- MOB_DEXTERITY_CUBICAT,
- Inventory.new,
- rand(0..10),
- MOB_LEVEL_CUBICAT * rand(3..4),
- MOB_BATTLECRY_CUBICAT
- )
+ monsters.push(Monster.new({
+ :id => MOB_ID_CUBICAT,
+ :name => MOB_NAME_CUBICAT,
+ :description => MOB_DESC_CUBICAT,
+ :face => 'striking',
+ :hands => 'grippy',
+ :mood => 'salacious',
+ :level => MOB_LEVEL_CUBICAT,
+ :hp_cur => MOB_LEVEL_CUBICAT * 5,
+ :hp_max => MOB_LEVEL_CUBICAT * 5,
+ :atk_lo => (MOB_LEVEL_CUBICAT * 1.75).floor,
+ :atk_hi => MOB_LEVEL_CUBICAT * 2,
+ :dexterity => MOB_DEXTERITY_CUBICAT,
+ :inventory => Inventory.new,
+ :rox_to_give => rand(0..10),
+ :xp_to_give => MOB_LEVEL_CUBICAT * rand(3..4),
+ :battlecry => MOB_BATTLECRY_CUBICAT
+ })
)
- monsters.push(Monster.new(
- MOB_ID_DIAMAN,
- MOB_NAME_DIAMAN,
- MOB_DESC_DIAMAN,
- 'bright',
- 'jagged',
- 'adamant',
- MOB_LEVEL_DIAMAN,
- MOB_LEVEL_DIAMAN * 5,
- MOB_LEVEL_DIAMAN * 5,
- MOB_LEVEL_DIAMAN * 2,
- MOB_LEVEL_DIAMAN * 2,
- MOB_DEXTERITY_DIAMAN,
- Inventory.new,
- rand(0..10),
- MOB_LEVEL_DIAMAN * rand(3..5),
- MOB_BATTLECRY_DIAMAN
- )
+ monsters.push(Monster.new({
+ :id => MOB_ID_DIAMAN,
+ :name => MOB_NAME_DIAMAN,
+ :description => MOB_DESC_DIAMAN,
+ :face => 'bright',
+ :hands => 'jagged',
+ :mood => 'adamant',
+ :level => MOB_LEVEL_DIAMAN,
+ :hp_cur => MOB_LEVEL_DIAMAN * 5,
+ :hp_max => MOB_LEVEL_DIAMAN * 5,
+ :atk_lo => (MOB_LEVEL_DIAMAN * 1.75).floor,
+ :atk_hi => MOB_LEVEL_DIAMAN * 2,
+ :dexterity => MOB_DEXTERITY_DIAMAN,
+ :inventory => Inventory.new,
+ :rox_to_give => rand(0..10),
+ :xp_to_give => MOB_LEVEL_DIAMAN * rand(3..5),
+ :battlecry => MOB_BATTLECRY_DIAMAN
+ })
)
end
def init_items
items = []
- items.push(Item.new(
- ITEM_ID_STONE,
- ITEM_NAME_STONE,
- ITEM_DESC_STONE,
- ITEM_ATK_LO_STONE,
- ITEM_ATK_HI_STONE,
- true,
- true
- )
+ items.push(Item.new({
+ :id => ITEM_ID_STONE,
+ :name => ITEM_NAME_STONE,
+ :description => ITEM_DESC_STONE,
+ :atk_lo => ITEM_ATK_LO_STONE,
+ :atk_hi => ITEM_ATK_HI_STONE,
+ :takeable => true,
+ :equippable => true
+ })
)
- items.push(Item.new(
- ITEM_ID_BED,
- ITEM_NAME_BED,
- ITEM_DESC_BED,
- ITEM_ATK_LO_BED,
- ITEM_ATK_HI_BED,
- false,
- false
- )
+ items.push(Item.new({
+ :id => ITEM_ID_BED,
+ :name => ITEM_NAME_BED,
+ :description => ITEM_DESC_BED,
+ :atk_lo => ITEM_ATK_LO_BED,
+ :atk_hi => ITEM_ATK_HI_BED,
+ :takeable => false,
+ :equippable => false
+ })
)
- items.push(Item.new(
- ITEM_ID_STALACTITE,
- ITEM_NAME_STALACTITE,
- ITEM_DESC_STALACTITE,
- ITEM_ATK_LO_STALACTITE,
- ITEM_ATK_HI_STALACTITE,
- true,
- true
- )
+ items.push(Item.new({
+ :id => ITEM_ID_STALACTITE,
+ :name => ITEM_NAME_STALACTITE,
+ :description => ITEM_DESC_STALACTITE,
+ :atk_lo => ITEM_ATK_LO_STALACTITE,
+ :atk_hi => ITEM_ATK_HI_STALACTITE,
+ :takeable => true,
+ :equippable => true
+ })
)
- items.push(Item.new(
- ITEM_ID_FEATHER,
- ITEM_NAME_FEATHER,
- ITEM_DESC_FEATHER,
- ITEM_ATK_LO_FEATHER,
- ITEM_ATK_HI_FEATHER,
- true,
- false
- )
+ items.push(Item.new({
+ :id => ITEM_ID_FEATHER,
+ :name => ITEM_NAME_FEATHER,
+ :description => ITEM_DESC_FEATHER,
+ :atk_lo => ITEM_ATK_LO_FEATHER,
+ :atk_hi => ITEM_ATK_HI_FEATHER,
+ :takeable => true,
+ :equippable => false
+ })
)
- items.push(Item.new(
- ITEM_ID_GUN,
- ITEM_NAME_GUN,
- ITEM_DESC_GUN,
- ITEM_ATK_LO_GUN,
- ITEM_ATK_HI_GUN,
- true,
- true
- )
+ items.push(Item.new({
+ :id => ITEM_ID_GUN,
+ :name => ITEM_NAME_GUN,
+ :description => ITEM_DESC_GUN,
+ :atk_lo => ITEM_ATK_LO_GUN,
+ :atk_hi => ITEM_ATK_HI_GUN,
+ :takeable => true,
+ :equippable => true
+ })
)
end
def init_locations
locations = []
- locations.push(Location.new(
- LOC_ID_HOME,
- LOC_NAME_HOME,
- LOC_DESC_HOME,
- LOC_CONNECTIONS_HOME,
- :none,
- [item_by_id(0), item_by_id(1)],
- monsters
- )
+ locations.push(Location.new({
+ :id => LOC_ID_HOME,
+ :name => LOC_NAME_HOME,
+ :description => LOC_DESC_HOME,
+ :locs_connected => LOC_CONNECTIONS_HOME,
+ :danger_level => :none,
+ :items => [item_by_id(0), item_by_id(1)],
+ :monsters_available => monsters
+ })
)
- locations.push(Location.new(
- LOC_ID_CAVE_ENTRANCE,
- LOC_NAME_CAVE_ENTRANCE,
- LOC_DESC_CAVE_ENTRANCE,
- LOC_CONNECTIONS_CAVE_ENTRANCE,
- :low,
- [],
- monsters
- )
+ locations.push(Location.new({
+ :id => LOC_ID_CAVE_ENTRANCE,
+ :name => LOC_NAME_CAVE_ENTRANCE,
+ :description => LOC_DESC_CAVE_ENTRANCE,
+ :locs_connected => LOC_CONNECTIONS_CAVE_ENTRANCE,
+ :danger_level => :low,
+ :items => [],
+ :monsters_available => monsters
+ })
)
- locations.push(Location.new(
- LOC_ID_CAVE_ROOM1,
- LOC_NAME_CAVE_ROOM1,
- LOC_DESC_CAVE_ROOM1,
- LOC_CONNECTIONS_CAVE_ROOM1,
- :moderate,
- [item_by_id(2)],
- monsters
- )
+ locations.push(Location.new({
+ :id => LOC_ID_CAVE_ROOM1,
+ :name => LOC_NAME_CAVE_ROOM1,
+ :description => LOC_DESC_CAVE_ROOM1,
+ :locs_connected => LOC_CONNECTIONS_CAVE_ROOM1,
+ :danger_level => :moderate,
+ :items => [item_by_id(2)],
+ :monsters_available => monsters
+ })
)
- locations.push(Location.new(
- LOC_ID_FOREST,
- LOC_NAME_FOREST,
- LOC_DESC_FOREST,
- LOC_CONNECTIONS_FOREST,
- :low,
- [item_by_id(3)],
- monsters
- )
+ locations.push(Location.new({
+ :id => LOC_ID_FOREST,
+ :name => LOC_NAME_FOREST,
+ :description => LOC_DESC_FOREST,
+ :locs_connected => LOC_CONNECTIONS_FOREST,
+ :danger_level => :low,
+ :items => [item_by_id(3)],
+ :monsters_available => monsters
+ })
)
- locations.push(Location.new(
- LOC_ID_SKYTOWER,
- LOC_NAME_SKYTOWER,
- LOC_DESC_SKYTOWER,
- LOC_CONNECTIONS_SKYTOWER,
- :assured,
- [item_by_id(4)],
- monsters
- )
+ locations.push(Location.new({
+ :id => LOC_ID_SKYTOWER,
+ :name => LOC_NAME_SKYTOWER,
+ :description => LOC_DESC_SKYTOWER,
+ :locs_connected => LOC_CONNECTIONS_SKYTOWER,
+ :danger_level => :assured,
+ :items => [item_by_id(4)],
+ :monsters_available => monsters
+ })
)
end
end
end