spec/readme_spec.rb in games_dice-0.1.3 vs spec/readme_spec.rb in games_dice-0.2.0

- old
+ new

@@ -55,10 +55,29 @@ it "will be nil if no roll has been made yet" do dice.result.should be_nil end end + describe "#explain_result" do + it "attempts to show how the result from the last call to roll was composed" do + expected_results = [ + "3d6: 3 + 6 + 2 = 11", + "3d6: 4 + 5 + 6 = 15", + "3d6: 3 + 6 + 2 = 11", + "3d6: 5 + 6 + 1 = 12" + ] + expected_results.each do |expected| + dice.roll + dice.explain_result.should == expected + end + end + + it "will be nil if no roll has been made yet" do + dice.explain_result.should be_nil + end + end + describe "#max" do it "returns the maximum possible value from a roll of the dice" do dice.max.should == 18 end end @@ -208,12 +227,158 @@ (1..5).map { |n| d.roll }.should == [13, 13, 14, 19, 19] end end describe "'5d10x'" do - it "returns expected results from rolling" do + it "is the same as '5d10r:10,add.'" do + srand(235241) d = GamesDice.create '5d10x' - (1..5).map { |n| d.roll }.should == [22, 22, 31, 53, 25] + results1 = (1..50).map { d.roll } + + srand(235241) + d = GamesDice.create '5d10r:10,add.' + results2 = (1..50).map { d.roll } + + results1.should == results2 + end + end + + describe "'1d6r:1.'" do + it "should return same as '1d6r1'" do + srand(235241) + d = GamesDice.create '1d6r:1.' + results1 = (1..50).map { d.roll } + + srand(235241) + d = GamesDice.create '1d6r1' + results2 = (1..50).map { d.roll } + + results1.should == results2 + end + end + + describe "'1d10r:10,replace,1.'" do + it "should roll a 10-sided die, re-roll a result of 10 and take the value of the second roll" do + d = GamesDice.create '1d10r:10,replace,1.' + (1..27).map { d.roll }.should == [2, 3, 4, 7, 6, 7, 4, 2, 6, 3, 7, 5, 6, 7, 6, 6, 5, 9, 4, 9, 8, 3, 1, 6, 7, 1, 1] + end + end + + describe "'1d20r:<=10,use_best,1.'" do + it "should roll a 20-sided die, re-roll a result if 10 or lower, and use best result" do + d = GamesDice.create '1d20r:<=10,use_best,1.' + (1..20).map { d.roll }.should == [ 18, 19, 20, 20, 3, 11, 7, 20, 15, 19, 6, 16, 17, 16, 15, 11, 9, 15, 20, 16 ] + end + end + + describe "'5d10r:10,add.k2', '5d10xk2' and '5d10x.k2'" do + it "should all be equivalent" do + srand(135241) + d = GamesDice.create '5d10r:10,add.k2' + results1 = (1..50).map { d.roll } + + srand(135241) + d = GamesDice.create '5d10xk2' + results2 = (1..50).map { d.roll } + + srand(135241) + d = GamesDice.create '5d10x.k2' + results3 = (1..50).map { d.roll } + + results1.should == results2 + results2.should == results3 + end + end + + describe "'5d10r:>8,add.'" do + it "returns expected results from rolling" do + d = GamesDice.create '5d10r:>8,add.' + (1..5).map { |n| d.roll }.should == [22, 22, 31, 64, 26] + end + end + + describe "'9d6x.m:10.'" do + it "returns expected results from rolling" do + d = GamesDice.create '9d6x.m:10.' + (1..5).map { |n| d.roll }.should == [1, 2, 1, 1, 1] + end + it "can be explained as number of exploding dice scoring 10+" do + d = GamesDice.create '9d6x.m:10.' + (1..5).map { |n| d.roll; d.explain_result }.should == [ + "9d6: [6+3] 9, 2, 3, 4, [6+4] 10, 2, [6+3] 9, 3, 5. Successes: 1", + "9d6: [6+6+3] 15, [6+5] 11, 2, 1, 4, 2, 1, 3, 5. Successes: 2", + "9d6: 1, [6+6+1] 13, 2, 1, 1, 3, [6+1] 7, 5, 4. Successes: 1", + "9d6: [6+4] 10, 3, 4, 5, 5, 1, [6+3] 9, 3, 5. Successes: 1", + "9d6: [6+3] 9, 3, [6+5] 11, 4, 2, 2, 1, 4, 5. Successes: 1" + ] + end + end + + describe "'9d6x.m:10,1,S.'" do + it "returns expected results from rolling" do + d = GamesDice.create '9d6x.m:10,1,S.' + (1..5).map { |n| d.roll }.should == [1, 2, 1, 1, 1] + end + it "includes the string 'S' next to each success" do + d = GamesDice.create '9d6x.m:10,1,S.' + (1..5).map { |n| d.roll; d.explain_result }.should == [ + "9d6: [6+3] 9, 2, 3, 4, [6+4] 10 S, 2, [6+3] 9, 3, 5. Successes: 1", + "9d6: [6+6+3] 15 S, [6+5] 11 S, 2, 1, 4, 2, 1, 3, 5. Successes: 2", + "9d6: 1, [6+6+1] 13 S, 2, 1, 1, 3, [6+1] 7, 5, 4. Successes: 1", + "9d6: [6+4] 10 S, 3, 4, 5, 5, 1, [6+3] 9, 3, 5. Successes: 1", + "9d6: [6+3] 9, 3, [6+5] 11 S, 4, 2, 2, 1, 4, 5. Successes: 1" + ] + end + end + + describe "'5d10m:>=6,1,S.m:==1,-1,F.'" do + it "returns expected results from rolling" do + d = GamesDice.create '5d10m:>=6,1,S.m:==1,-1,F.' + (1..10).map { |n| d.roll }.should == [2, 2, 4, 3, 2, 1, 1, 3, 3, 0] + end + it "includes the string 'S' next to each success, and 'F' next to each 'fumble'" do + d = GamesDice.create '5d10m:>=6,1,S.m:==1,-1,F.' + (1..5).map { |n| d.roll; d.explain_result }.should == [ + "5d10: 2, 3, 4, 7 S, 6 S. Successes: 2", + "5d10: 7 S, 4, 2, 6 S, 3. Successes: 2", + "5d10: 7 S, 5, 6 S, 7 S, 6 S. Successes: 4", + "5d10: 6 S, 5, 10 S, 9 S, 4. Successes: 3", + "5d10: 10 S, 9 S, 8 S, 3, 1 F. Successes: 2" + ] + end + end + + describe "'4d6k:3.r:1,replace,1.'" do + it "represents roll 4 six-sided dice, re-roll any 1s, and keep best 3." do + d = GamesDice.create '4d6k:3.r:1,replace,1.' + (1..10).map { |n| d.roll }.should == [12, 14, 14, 18, 11, 17, 11, 15, 14, 14] + end + it "includes re-rolls and keeper choice in explanations" do + d = GamesDice.create '4d6k:3.r:1,replace,1.' + (1..5).map { |n| d.roll; d.explain_result }.should == [ + "4d6: 6, 3, 2, 3. Keep: 3 + 3 + 6 = 12", + "4d6: 4, 6, 4, 2. Keep: 4 + 4 + 6 = 14", + "4d6: 6, 3, 3, 5. Keep: 3 + 5 + 6 = 14", + "4d6: 6, 6, 3, 6. Keep: 6 + 6 + 6 = 18", + "4d6: 5, 2, [1|4] 4, 2. Keep: 2 + 4 + 5 = 11" + ] + end + end + + describe "'2d20k:1,worst.'" do + it "represents roll 2 twenty-sided dice, return lowest of the two results" do + d = GamesDice.create '2d20k:1,worst.' + (1..10).map { |n| d.roll }.should == [18, 6, 2, 3, 5, 10, 15, 1, 7, 10] + end + it "includes keeper choice in explanations" do + d = GamesDice.create '2d20k:1,worst.' + (1..5).map { |n| d.roll; d.explain_result }.should == [ + "2d20: 18, 19. Keep: 18", + "2d20: 20, 6. Keep: 6", + "2d20: 20, 2. Keep: 2", + "2d20: 3, 11. Keep: 3", + "2d20: 5, 7. Keep: 5" + ] end end end