lib/games_dice.rb in games_dice-0.3.12 vs lib/games_dice.rb in games_dice-0.4.0
- old
+ new
@@ -1,34 +1,34 @@
-require "games_dice/version"
+# frozen_string_literal: true
+
+require 'games_dice/version'
begin
- require "games_dice/games_dice"
+ require 'games_dice/games_dice'
rescue LoadError
- require "games_dice/probabilities"
+ require 'games_dice/probabilities'
end
-require "games_dice/constants"
-require "games_dice/die"
-require "games_dice/die_result"
-require "games_dice/reroll_rule"
-require "games_dice/map_rule"
-require "games_dice/complex_die"
-require "games_dice/bunch"
-require "games_dice/dice"
-require "games_dice/parser"
-require "games_dice/marshal"
+require 'games_dice/constants'
+require 'games_dice/die'
+require 'games_dice/die_result'
+require 'games_dice/reroll_rule'
+require 'games_dice/map_rule'
+require 'games_dice/complex_die'
+require 'games_dice/bunch'
+require 'games_dice/dice'
+require 'games_dice/parser'
+require 'games_dice/marshal'
module GamesDice
# @!visibility private
@@parser = GamesDice::Parser.new
# Creates an instance of GamesDice::Dice from a string description.
# @param [String] dice_description Uses a variation of common game notation, examples: '1d6', '3d8+1d4+7', '5d10k2'
# @param [#rand] prng Optional random number generator, default is to use Ruby's built-in #rand()
# @return [GamesDice::Dice] A new dice object.
#
- def self.create dice_description, prng = nil
- parsed = @@parser.parse( dice_description )
- if prng
- parsed[:bunches].each { |bunch| bunch.merge!( :prng => prng ) }
- end
- GamesDice::Dice.new( parsed[:bunches], parsed[:offset] )
+ def self.create(dice_description, prng = nil)
+ parsed = @@parser.parse(dice_description)
+ parsed[:bunches].each { |bunch| bunch.merge!(prng: prng) } if prng
+ GamesDice::Dice.new(parsed[:bunches], parsed[:offset])
end
end