games/example/lib/npc.rb in game_machine-0.0.10 vs games/example/lib/npc.rb in game_machine-0.0.11

- old
+ new

@@ -67,18 +67,13 @@ position.distance(a[:vector]) <=> position.distance(b[:vector]) end end def get_players + @players = {} commands.grid.neighbors(position.x,position.y).each do |player| - if @players[player.id] - @players[player.id][:vector].x = player.x - @players[player.id][:vector].y = player.y - @players[player.id][:vector].z = player.z - else - @players[player.id] = {:id => player.id, :vector => GameMachine::Vector.from(player)} - end + @players[player.id] = {:id => player.id, :vector => GameMachine::Vector.from(player)} end end def check_players get_players @@ -89,9 +84,15 @@ end def pick_random_target @target.x = position.x + rand(-30..30) @target.y = position.y + rand(-30..30) + if @target.x < 2 || @target.x > 2045 + @target.x = rand(5..2045) + end + if @target.y < 2 || @target.y > 2045 + @target.x = rand(5..2045) + end movement.set_target(@target) end def update return if dead