config/cluster.conf in game_machine-0.0.11 vs config/cluster.conf in game_machine-1.0.2
- old
+ new
@@ -1,7 +1,6 @@
-
cluster {
default-pinned-dispatcher {
executor = thread-pool-executor
type = PinnedDispatcher
@@ -12,44 +11,46 @@
}
akka {
cluster {
- seed-nodes = [SEEDS]
+ #seed-nodes = [SEEDS]
acceptable-heartbeat-pause = 10 s
auto-down-unreachable-after = 10s
}
+ #log-config-on-start = on
+ log-dead-letters = "off"
actor.debug.unhandled = "on"
jvm-exit-on-fatal-error=false
- loglevel = "WARNING"
+ loglevel = "INFO"
actor {
serializers {
java = "akka.serialization.JavaSerializer"
bytes = "akka.serialization.ByteArraySerializer"
myown = "com.game_machine.core.EntitySerializer"
}
serialization-bindings {
"[B" = bytes
- "java.io.Serializable" = java
"com.dyuproject.protostuff.Message" = myown
"GameMachine.Messages.ClientMessage" = myown
"GameMachine.Messages.Entity" = myown
"GameMachine.Messages.ObjectdbGet" = myown
"GameMachine.Messages.ObjectdbPut" = myown
"GameMachine.Messages.ObjectdbUpdate" = myown
+ "java.io.Serializable" = java
+
}
provider = "akka.cluster.ClusterActorRefProvider"
#serialize-messages = on
#serialize-creators = on
}
remote {
log-remote-lifecycle-events = off
- #enabled-transports = ["akka.remote.netty.tcp"]
netty.tcp {
hostname = "HOST"
port = PORT
}
}