config/cluster.conf in game_machine-0.0.11 vs config/cluster.conf in game_machine-1.0.2

- old
+ new

@@ -1,7 +1,6 @@ - cluster { default-pinned-dispatcher { executor = thread-pool-executor type = PinnedDispatcher @@ -12,44 +11,46 @@ } akka { cluster { - seed-nodes = [SEEDS] + #seed-nodes = [SEEDS] acceptable-heartbeat-pause = 10 s auto-down-unreachable-after = 10s } + #log-config-on-start = on + log-dead-letters = "off" actor.debug.unhandled = "on" jvm-exit-on-fatal-error=false - loglevel = "WARNING" + loglevel = "INFO" actor { serializers { java = "akka.serialization.JavaSerializer" bytes = "akka.serialization.ByteArraySerializer" myown = "com.game_machine.core.EntitySerializer" } serialization-bindings { "[B" = bytes - "java.io.Serializable" = java "com.dyuproject.protostuff.Message" = myown "GameMachine.Messages.ClientMessage" = myown "GameMachine.Messages.Entity" = myown "GameMachine.Messages.ObjectdbGet" = myown "GameMachine.Messages.ObjectdbPut" = myown "GameMachine.Messages.ObjectdbUpdate" = myown + "java.io.Serializable" = java + } provider = "akka.cluster.ClusterActorRefProvider" #serialize-messages = on #serialize-creators = on } remote { log-remote-lifecycle-events = off - #enabled-transports = ["akka.remote.netty.tcp"] netty.tcp { hostname = "HOST" port = PORT } }