data/github/Unity.gitignore in forgitter-0.0.12 vs data/github/Unity.gitignore in forgitter-0.1.0

- old
+ new

@@ -1,15 +1,39 @@ +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore +# /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ -/Assets/AssetStoreTools* +/[Ll]ogs/ +/[Uu]ser[Ss]ettings/ -# Visual Studio 2015 cache directory -/.vs/ +# MemoryCaptures can get excessive in size. +# They also could contain extremely sensitive data +/[Mm]emoryCaptures/ +# Recordings can get excessive in size +/[Rr]ecordings/ + +# Asset meta data should only be ignored when the corresponding asset is also ignored +!/[Aa]ssets/**/*.meta + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +/[Aa]ssets/Plugins/Editor/JetBrains* + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj @@ -20,16 +44,32 @@ *.userprefs *.pidb *.booproj *.svd *.pdb +*.mdb +*.opendb +*.VC.db - # Unity3D generated meta files *.pidb.meta +*.pdb.meta +*.mdb.meta -# Unity3D Generated File On Crash Reports +# Unity3D generated file on crash reports sysinfo.txt # Builds *.apk +*.aab *.unitypackage +*.app + +# Crashlytics generated file +crashlytics-build.properties + +# Packed Addressables +/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* + +# Temporary auto-generated Android Assets +/[Aa]ssets/[Ss]treamingAssets/aa.meta +/[Aa]ssets/[Ss]treamingAssets/aa/*