data/github/Unity.gitignore in forgitter-0.0.12 vs data/github/Unity.gitignore in forgitter-0.1.0
- old
+ new
@@ -1,15 +1,39 @@
+# This .gitignore file should be placed at the root of your Unity project directory
+#
+# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
+#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
-/Assets/AssetStoreTools*
+/[Ll]ogs/
+/[Uu]ser[Ss]ettings/
-# Visual Studio 2015 cache directory
-/.vs/
+# MemoryCaptures can get excessive in size.
+# They also could contain extremely sensitive data
+/[Mm]emoryCaptures/
+# Recordings can get excessive in size
+/[Rr]ecordings/
+
+# Asset meta data should only be ignored when the corresponding asset is also ignored
+!/[Aa]ssets/**/*.meta
+
+# Uncomment this line if you wish to ignore the asset store tools plugin
+# /[Aa]ssets/AssetStoreTools*
+
+# Autogenerated Jetbrains Rider plugin
+/[Aa]ssets/Plugins/Editor/JetBrains*
+
+# Visual Studio cache directory
+.vs/
+
+# Gradle cache directory
+.gradle/
+
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
@@ -20,16 +44,32 @@
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
+*.mdb
+*.opendb
+*.VC.db
-
# Unity3D generated meta files
*.pidb.meta
+*.pdb.meta
+*.mdb.meta
-# Unity3D Generated File On Crash Reports
+# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
+*.aab
*.unitypackage
+*.app
+
+# Crashlytics generated file
+crashlytics-build.properties
+
+# Packed Addressables
+/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
+
+# Temporary auto-generated Android Assets
+/[Aa]ssets/[Ss]treamingAssets/aa.meta
+/[Aa]ssets/[Ss]treamingAssets/aa/*