public/qunit/qunit.input.js in entityjs-0.4.1 vs public/qunit/qunit.input.js in entityjs-0.4.2

- old
+ new

@@ -1,11 +1,11 @@ /* EntityJS methods to simulate user inputs. */ function _findKeyCode(code){ - var codes = re.c('keyboard').keyCodes; + var codes = re.keyboard.keyCodes; for(var i in codes){ if(codes[i] == code){ return i; } @@ -23,11 +23,11 @@ e = e || {}; e.type = 'keydown'; e.keyCode = _findKeyCode(key); - re.c('keyboard').event(e); + re.keyboard.event(e); }; /* Calls keyup, even if keydown was not pressed beforehand. keyup('w'); @@ -36,11 +36,11 @@ e = e || {}; e.type = 'keyup'; e.keyCode = _findKeyCode(key); - re.c('keyboard').event(e); + re.keyboard.event(e); }; /* Calls keydown before the callback and then keyup after. @@ -86,12 +86,12 @@ e.type = type; e.clientX = x + document.body.scrollLeft + document.documentElement.scrollLeft; e.clientX = y + document.body.scrollTop + document.documentElement.scrollTop; if(key){ - re.c('mouse').press(e); + re.mouse.press(e); } else { - re.c('mouse').event(e); + re.mouse.event(e); } } //sim mouse clicks \ No newline at end of file