README.md in end_state-0.12.0 vs README.md in end_state-1.0.0

- old
+ new

@@ -1,5 +1,9 @@ +[![Build Status](https://travis-ci.org/Originate/end_state.svg?branch=master)](https://travis-ci.org/Originate/end_state) +[![Code Climate](https://codeclimate.com/github/Originate/end_state/badges/gpa.svg)](https://codeclimate.com/github/Originate/end_state) +[![Coverage Status](https://coveralls.io/repos/Originate/end_state/badge.png)](https://coveralls.io/r/Originate/end_state) + # EndState EndState is an unobtrusive way to add state machines to your application. An `EndState::StateMachine` acts as a decorator of sorts for your stateful object. @@ -30,12 +34,12 @@ ```ruby class Machine < EndState::StateMachine transition parked: :idling, as: :start transition idling: :first_gear, first_gear: :second_gear, second_gear: :third_gear, as: :shift_up - transition third_gear: :second_gear, second_gear: :first_gear, as: shift_down - transition first_gear: :idling, as: idle + transition third_gear: :second_gear, second_gear: :first_gear, as: :shift_down + transition first_gear: :idling, as: :idle transition [:idling, :first_gear] => :parked, as: :park end ``` Use it by wrapping a stateful object. @@ -237,28 +241,22 @@ ``` ## Events By using the `as` option in a transition definition you are creating an event representing that transition. -This can allow you to exercise the machine in a more natural "verb" style interaction. When using `as` event -definitions you can optionally set a `blocked` message on the transition. When the event is executed, if the -machine is not in the initial state of the event, the message is added to the `failure_messages` -array on the machine. Events, like `transition` have both a standard and a bang (`!`) style. The bang style -will raise an exception if there is a problem. +This can allow you to exercise the machine in a more natural "verb" style interaction. Events, like `transition` +have both a standard and a bang (`!`) style. The bang style will raise an exception if there is a problem. ```ruby class Machine < EndState::StateMachine - transition a: :b, as: :go do |t| - t.blocked 'Cannot go!' - end + transition a: :b, as: :go end machine = Machine.new(StatefulObject.new(:a)) machine.go # => true machine.state # => :b machine.go # => false -machine.failure_messages # => ['Cannot go!'] machine.go! # => raises InvalidTransition ``` ## Parameters