README.md in driving_physics-0.0.0.3 vs README.md in driving_physics-0.0.1.1

- old
+ new

@@ -4,10 +4,21 @@ Physical simulation of how to make a car go around a track quickly, in pure Ruby with minimal dependencies. Physics from first principles, often using `Vector` class from `matrix.rb` in stdlib. -Note, this is very much a **Work In Progress**. +## Work In Progress + +This is very much a **Work In Progress**. Implemented so far: + +* Spinning: rotational inertia and friction / hysteresis +* Tires: traction force via friction and the normal force +* Vectors: 2D Vector forces and 3D Vector torques +* Motor: torque curves, rotating mass with friction +* Gearbox: gear ratios, final drive, rotating mass with friction +* Powertrain: combines motor and gearbox +* Car: 4 tires, powertrain, extra mass presents a load to the powertrain +* Acceleration: via drive traction from "first principles" ## Rationale This is a toy project intended to scratch a personal itch: I want to create an environment to play with performance objectives under reasonable real-world