lib/cyberarm_engine/opengl/texture.rb in cyberarm_engine-0.17.1 vs lib/cyberarm_engine/opengl/texture.rb in cyberarm_engine-0.18.0

- old
+ new

@@ -52,10 +52,10 @@ tex_names_buf = " " * 4 glGenTextures(1, tex_names_buf) texture_id = tex_names_buf.unpack1("L2") glBindTexture(GL_TEXTURE_2D, texture_id) - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, array_of_pixels) + glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA, image.width, image.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, array_of_pixels) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) if @retro glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) unless @retro glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)