lib/cyberarm_engine/background.rb in cyberarm_engine-0.12.1 vs lib/cyberarm_engine/background.rb in cyberarm_engine-0.13.0
- old
+ new
@@ -1,175 +1,175 @@
-module CyberarmEngine
- class Background
- attr_accessor :x, :y, :z, :width, :height, :angle, :debug
- attr_reader :background
- def initialize(x: 0, y: 0, z: 0, width: 0, height: 0, background: Gosu::Color::BLACK, angle: 0, debug: false)
- @x,@y,@z = x,y,z
- @width,@height = width,height
- @debug = debug
-
- @paint = Paint.new(background)
- @angle = angle
-
- @top_left = Vector.new(@x, @y)
- @top_right = Vector.new(@x + @width, @y)
- @bottom_left = Vector.new(@x, @y + @height)
- @bottom_right = Vector.new(@x + @width, @y + @height)
- end
-
- def draw
- Gosu.clip_to(@x, @y, @width, @height) do
- Gosu.draw_quad(
- @top_left.x, @top_left.y, @paint.top_left,
- @top_right.x, @top_right.y, @paint.top_right,
- @bottom_right.x, @bottom_right.y, @paint.bottom_right,
- @bottom_left.x, @bottom_left.y, @paint.bottom_left,
- @z
- )
- end
-
- debug_outline if @debug
- end
-
- def update
- origin_x = (@x + (@width/2))
- origin_y = (@y + (@height/2))
-
- points = [
- @top_left = Vector.new(@x, @y),
- @top_right = Vector.new(@x + @width, @y),
- @bottom_left = Vector.new(@x, @y + @height),
- @bottom_right = Vector.new(@x + @width, @y + @height)
- ]
-
- [@top_left, @top_right, @bottom_left, @bottom_right].each do |vector|
- temp_x = vector.x - origin_x
- temp_y = vector.y - origin_y
-
- # 90 is up here, while gosu uses 0 for up.
- radians = (@angle + 90).gosu_to_radians
- vector.x = (@x + (@width/2)) + ((temp_x * Math.cos(radians)) - (temp_y * Math.sin(radians)))
- vector.y = (@y + (@height/2)) + ((temp_x * Math.sin(radians)) + (temp_y * Math.cos(radians)))
- end
-
- # [
- # [:top, @top_left, @top_right],
- # [:right, @top_right, @bottom_right],
- # [:bottom, @bottom_right, @bottom_left],
- # [:left, @bottom_left, @top_left]
- # ].each do |edge|
- # points.each do |point|
- # puts "#{edge.first} -> #{shortest_distance(point, edge[1], edge[2])}"
- # end
- # end
- end
-
- def shortest_distance(point, la, lb)
- a = la.x - lb.x
- b = la.y - lb.y
- c = Gosu.distance(la.x, la.y, lb.x, lb.y)
- p a,b,c
- d = (a * point.x + b * point.y + c).abs / (Math.sqrt(a * a + b * b))
- puts "Distance: #{d}"
- exit!
- return d
- end
-
- def debug_outline
- # Top
- Gosu.draw_line(
- @x, @y, Gosu::Color::RED,
- @x + @width, @y, Gosu::Color::RED,
- @z
- )
-
- # Right
- Gosu.draw_line(
- @x + @width, @y, Gosu::Color::RED,
- @x + @width, @y + @height, Gosu::Color::RED,
- @z
- )
-
- # Bottom
- Gosu.draw_line(
- @x + @width, @y + @height, Gosu::Color::RED,
- @x, @y + @height, Gosu::Color::RED,
- @z
- )
-
- # Left
- Gosu.draw_line(
- @x, @y + @height, Gosu::Color::RED,
- @x, @y, Gosu::Color::RED,
- @z
- )
- end
-
- def background=(_background)
- @paint.set(_background)
- update
- end
-
- def angle=(n)
- @angle = n
- update
- end
- end
-
- class Paint
- attr_accessor :top_left, :top_right, :bottom_left, :bottom_right
- def initialize(background)
- set(background)
- end
-
- def set(background)
- @background = background
-
-
- if background.is_a?(Numeric)
- @top_left = background
- @top_right = background
- @bottom_left = background
- @bottom_right = background
- elsif background.is_a?(Gosu::Color)
- @top_left = background
- @top_right = background
- @bottom_left = background
- @bottom_right = background
- elsif background.is_a?(Array)
- if background.size == 1
- set(background.first)
- elsif background.size == 2
- @top_left = background.first
- @top_right = background.last
- @bottom_left = background.first
- @bottom_right = background.last
- elsif background.size == 4
- @top_left = background[0]
- @top_right = background[1]
- @bottom_left = background[2]
- @bottom_right = background[3]
- else
- raise ArgumentError, "background array was empty or had wrong number of elements (expected 2 or 4 elements)"
- end
- elsif background.is_a?(Hash)
- @top_left = background[:top_left]
- @top_right = background[:top_right]
- @bottom_left = background[:bottom_left]
- @bottom_right = background[:bottom_right]
- elsif background.is_a?(Range)
- set([background.begin, background.begin, background.end, background.end])
- else
- raise ArgumentError, "background '#{background}' of type '#{background.class}' was not able to be processed"
- end
- end
- end
-end
-
-# Add <=> method to support Range based gradients
-module Gosu
- class Color
- def <=>(other)
- self
- end
- end
-end
+module CyberarmEngine
+ class Background
+ attr_accessor :x, :y, :z, :width, :height, :angle, :debug
+ attr_reader :background
+ def initialize(x: 0, y: 0, z: 0, width: 0, height: 0, background: Gosu::Color::BLACK, angle: 0, debug: false)
+ @x,@y,@z = x,y,z
+ @width,@height = width,height
+ @debug = debug
+
+ @paint = Paint.new(background)
+ @angle = angle
+
+ @top_left = Vector.new(@x, @y)
+ @top_right = Vector.new(@x + @width, @y)
+ @bottom_left = Vector.new(@x, @y + @height)
+ @bottom_right = Vector.new(@x + @width, @y + @height)
+ end
+
+ def draw
+ Gosu.clip_to(@x, @y, @width, @height) do
+ Gosu.draw_quad(
+ @top_left.x, @top_left.y, @paint.top_left,
+ @top_right.x, @top_right.y, @paint.top_right,
+ @bottom_right.x, @bottom_right.y, @paint.bottom_right,
+ @bottom_left.x, @bottom_left.y, @paint.bottom_left,
+ @z
+ )
+ end
+
+ debug_outline if @debug
+ end
+
+ def update
+ origin_x = (@x + (@width/2))
+ origin_y = (@y + (@height/2))
+
+ points = [
+ @top_left = Vector.new(@x, @y),
+ @top_right = Vector.new(@x + @width, @y),
+ @bottom_left = Vector.new(@x, @y + @height),
+ @bottom_right = Vector.new(@x + @width, @y + @height)
+ ]
+
+ [@top_left, @top_right, @bottom_left, @bottom_right].each do |vector|
+ temp_x = vector.x - origin_x
+ temp_y = vector.y - origin_y
+
+ # 90 is up here, while gosu uses 0 for up.
+ radians = (@angle + 90).gosu_to_radians
+ vector.x = (@x + (@width/2)) + ((temp_x * Math.cos(radians)) - (temp_y * Math.sin(radians)))
+ vector.y = (@y + (@height/2)) + ((temp_x * Math.sin(radians)) + (temp_y * Math.cos(radians)))
+ end
+
+ # [
+ # [:top, @top_left, @top_right],
+ # [:right, @top_right, @bottom_right],
+ # [:bottom, @bottom_right, @bottom_left],
+ # [:left, @bottom_left, @top_left]
+ # ].each do |edge|
+ # points.each do |point|
+ # puts "#{edge.first} -> #{shortest_distance(point, edge[1], edge[2])}"
+ # end
+ # end
+ end
+
+ def shortest_distance(point, la, lb)
+ a = la.x - lb.x
+ b = la.y - lb.y
+ c = Gosu.distance(la.x, la.y, lb.x, lb.y)
+ p a,b,c
+ d = (a * point.x + b * point.y + c).abs / (Math.sqrt(a * a + b * b))
+ puts "Distance: #{d}"
+ exit!
+ return d
+ end
+
+ def debug_outline
+ # Top
+ Gosu.draw_line(
+ @x, @y, Gosu::Color::RED,
+ @x + @width, @y, Gosu::Color::RED,
+ @z
+ )
+
+ # Right
+ Gosu.draw_line(
+ @x + @width, @y, Gosu::Color::RED,
+ @x + @width, @y + @height, Gosu::Color::RED,
+ @z
+ )
+
+ # Bottom
+ Gosu.draw_line(
+ @x + @width, @y + @height, Gosu::Color::RED,
+ @x, @y + @height, Gosu::Color::RED,
+ @z
+ )
+
+ # Left
+ Gosu.draw_line(
+ @x, @y + @height, Gosu::Color::RED,
+ @x, @y, Gosu::Color::RED,
+ @z
+ )
+ end
+
+ def background=(_background)
+ @paint.set(_background)
+ update
+ end
+
+ def angle=(n)
+ @angle = n
+ update
+ end
+ end
+
+ class Paint
+ attr_accessor :top_left, :top_right, :bottom_left, :bottom_right
+ def initialize(background)
+ set(background)
+ end
+
+ def set(background)
+ @background = background
+
+
+ if background.is_a?(Numeric)
+ @top_left = background
+ @top_right = background
+ @bottom_left = background
+ @bottom_right = background
+ elsif background.is_a?(Gosu::Color)
+ @top_left = background
+ @top_right = background
+ @bottom_left = background
+ @bottom_right = background
+ elsif background.is_a?(Array)
+ if background.size == 1
+ set(background.first)
+ elsif background.size == 2
+ @top_left = background.first
+ @top_right = background.last
+ @bottom_left = background.first
+ @bottom_right = background.last
+ elsif background.size == 4
+ @top_left = background[0]
+ @top_right = background[1]
+ @bottom_left = background[2]
+ @bottom_right = background[3]
+ else
+ raise ArgumentError, "background array was empty or had wrong number of elements (expected 2 or 4 elements)"
+ end
+ elsif background.is_a?(Hash)
+ @top_left = background[:top_left]
+ @top_right = background[:top_right]
+ @bottom_left = background[:bottom_left]
+ @bottom_right = background[:bottom_right]
+ elsif background.is_a?(Range)
+ set([background.begin, background.begin, background.end, background.end])
+ else
+ raise ArgumentError, "background '#{background}' of type '#{background.class}' was not able to be processed"
+ end
+ end
+ end
+end
+
+# Add <=> method to support Range based gradients
+module Gosu
+ class Color
+ def <=>(other)
+ self
+ end
+ end
+end