README.md in cyberarm_engine-0.13.0 vs README.md in cyberarm_engine-0.13.1
- old
+ new
@@ -1,43 +1,73 @@
-# CyberarmEngine
-
-Welcome to your new gem! In this directory, you'll find the files you need to be able to package up your Ruby library into a gem. Put your Ruby code in the file `lib/cyberarm_engine`. To experiment with that code, run `bin/console` for an interactive prompt.
-
-TODO: Delete this and the text above, and describe your gem
-
-## Installation
-
-Add this line to your application's Gemfile:
-
-```ruby
-gem 'cyberarm_engine'
-```
-
-And then execute:
-
- $ bundle
-
-Or install it yourself as:
-
- $ gem install cyberarm_engine
-
-## Usage
-
-TODO: Write usage instructions here
-
-## Development
-
-After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake test` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
-
-To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
-
-## Contributing
-
-Bug reports and pull requests are welcome on GitHub at https://github.com/cyberarm/cyberarm_engine.
-
-## License
-
-The gem is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
-
-## Code of Conduct
-
-Everyone interacting in the CyberarmEngine project’s codebases, issue trackers, chat rooms and mailing lists is expected to follow the ruby moto of "Matz is nice so we are nice."
+# CyberarmEngine
+
+Yet Another Game Engine On Top Of Gosu
+
+## Features
+* [Shoes-like](http://shoesrb.com) GUI support
+* OpenGL Shader support (requires [opengl-bindings](https://github.com/vaiorabbit/ruby-opengl) gem)
+* Includes classes for handling Vectors, Rays, Bounding Boxes, and Transforms
+* GameState system
+* Monolithic GameObjects
+
+## Installation
+
+Add this line to your application's Gemfile:
+
+```ruby
+gem 'cyberarm_engine'
+```
+
+And then execute:
+
+ $ bundle
+
+Or install it yourself as:
+
+ $ gem install cyberarm_engine
+
+## Usage
+
+```ruby
+require "cyberarm_engine"
+
+class Hello < CyberarmEngine::GuiState
+ def setup
+ stack do
+ label "Hello World!"
+
+ button "close" do
+ window.close
+ end
+ end
+ end
+end
+
+class Window < CyberarmEngine::Engine
+ def initialize
+ super
+ self.show_cursor = true
+
+ push_state(Hello)
+ end
+end
+
+Window.new.show
+```
+
+## Development
+
+After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake test` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
+
+To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
+
+## Contributing
+
+Bug reports and pull requests are welcome on GitHub at https://github.com/cyberarm/cyberarm_engine.
+
+## License
+
+The gem is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
+
+## Code of Conduct
+
+Everyone interacting in the CyberarmEngine project’s codebases, issue trackers, chat rooms and mailing lists is expected to follow the ruby moto of "Matz is nice so we are nice."