lib/codeguessing/game.rb in codeguessing-0.4.3 vs lib/codeguessing/game.rb in codeguessing-0.4.4

- old
+ new

@@ -2,10 +2,11 @@ class Game attr_accessor :attempts, :hint_count, :state, :answer, :secret_code MAX_HINT = 2 MAX_ATTEMPTS = 5 + MAX_SIZE = 4 def initialize(opt = {}) @secret_code = opt[:secret_code] || random @attempts = opt[:attempts] || MAX_ATTEMPTS @hint_count = opt[:hint_count] || MAX_HINT @@ -13,10 +14,11 @@ @answer = opt[:answer] || '' end def guess(code) loose unless check?(use_attempt) + return false unless valid?(code) hash = {} res = '' remaine_chars = code right_chars = [] secret_code.each_char.with_index do |char, i| @@ -29,17 +31,17 @@ when remaine_chars.include?(char) hash[char] = '-' end end res += hash.values.join('') - win if res == '++++' + win if res == '+' * MAX_SIZE @answer = res end def hint res = '' - need_index = rand(0...4) + need_index = rand(0...MAX_SIZE) secret_code.each_char.with_index do |char, index| if index == need_index res += char else res += '*' @@ -67,11 +69,11 @@ hash.delete(:state) hash end def valid?(code) - return true if code =~ /^[1-6]{4}$/s + return true if code =~ /^[1-6]{#{MAX_SIZE}}$/s false end def check?(varible) return false if varible == 0 @@ -94,10 +96,10 @@ @state = 'false' end def random code = '' - 4.times { code += rand(1..6).to_s } + MAX_SIZE.times { code += rand(1..6).to_s } code end end end