lib/locales/en.yml in codebreakergem-0.1.12 vs lib/locales/en.yml in codebreakergem-0.1.13
- old
+ new
@@ -1,50 +1,53 @@
-en:
- class_error: 'Wrong type of variable'
- length_error: 'Length of the string is not in allowed range'
- no_hints: 'You have no more hints'
- hello_message: 'Hello player! Welcome to codebreaker'
- stats_header: "Rating Name Difficulty Attempts Total Attempts Used Hints Total Hints Used\n"
- menu: "Chose action:\n
- 1) Start\n
- 2) Rules\n
- 3) Stats\n
- 4) Exit\n"
- victory_message: 'Congratulations!!! YOU WON!!!'
- goodbye_message: "Thank you for playing\nSee you next time"
- input_name: "Input player's name:"
- difficulty: 'Chose difficulty'
- invalid_command: 'You have passed unexpected command. Please choose one from listed commands'
- out_of_attempts: 'Unfortunately you have no more attempts'
- rules: " ____________________________________________________________________________________________\n
- | |\n
- | Rules |\n
- |____________________________________________________________________________________________|\n
- | |\n
- | * Codebreaker is a logic game in which a code-breaker tries to break a secret code |\n
- | created by a code-maker. The codemaker, which will be played by the application we’re |\n
- | going to write, creates a secret code of four numbers between 1 and 6. |\n
- | |\n
- | * The codebreaker gets some number of chances to break the code (depends on chosen |\n
- | difficulty). In each turn, the codebreaker makes a guess of 4 numbers. The codemaker |\n
- | then marks the guess with up to 4 signs - '+' or '-' or empty spaces. |\n
- | |\n
- | * A + indicates an exact match: one of the numbers in the guess is the same as one of the |\n
- | numbers in the secret code and in the same position. For example: |\n
- | Secret number - 1234 |\n
- | Input number - 6264 |\n
- | Number of pluses - 2 (second and fourth position) |\n
- | |\n
- | * A - indicates a number match: one of the numbers in the guess is the same as one of the |\n
- | numbers in the secret code but in a different position. For example: |\n
- | Secret number - 1234 |\n
- | Input number - 6462 |\n
- | Number of minuses - 2 (second and fourth position) |\n
- | |\n
- | * An empty space indicates that there is not a current digit in a secret number. |\n
- | |\n
- | * If codebreaker inputs the exact number as a secret number - codebreaker wins the |\n
- | game. If all attempts are spent - codebreaker loses. |\n
- | |\n
- | * Codebreaker also has some number of hints(depends on chosen difficulty). If a user |\n
- | takes a hint - he receives back a separate digit of the secret code. |\n
- |____________________________________________________________________________________________|"
+en:
+ class_error: 'Wrong type of variable'
+ length_error: 'Length of the string is not in allowed range'
+ no_hints: 'You have no more hints'
+ hello_message: 'Hello player! Welcome to codebreaker'
+ stats_header: "Rating Name Difficulty Attempts Total Attempts Used Hints Total Hints Used\n"
+ menu: "Chose action:\n
+ 1) Start\n
+ 2) Rules\n
+ 3) Stats\n
+ 4) Exit\n"
+ victory_message: 'Congratulations!!! YOU WON!!!'
+ goodbye_message: "Thank you for playing\nSee you next time"
+ input_name: "Input player's name:"
+ difficulty: "Chose difficulty:\n
+ - Easy\n
+ - Medium\n
+ - Hell\n"
+ invalid_command: 'You have passed unexpected command. Please choose one from listed commands'
+ out_of_attempts: 'Unfortunately you have no more attempts'
+ rules: " ____________________________________________________________________________________________\n
+ | |\n
+ | Rules |\n
+ |____________________________________________________________________________________________|\n
+ | |\n
+ | * Codebreaker is a logic game in which a code-breaker tries to break a secret code |\n
+ | created by a code-maker. The codemaker, which will be played by the application we’re |\n
+ | going to write, creates a secret code of four numbers between 1 and 6. |\n
+ | |\n
+ | * The codebreaker gets some number of chances to break the code (depends on chosen |\n
+ | difficulty). In each turn, the codebreaker makes a guess of 4 numbers. The codemaker |\n
+ | then marks the guess with up to 4 signs - '+' or '-' or empty spaces. |\n
+ | |\n
+ | * A + indicates an exact match: one of the numbers in the guess is the same as one of the |\n
+ | numbers in the secret code and in the same position. For example: |\n
+ | Secret number - 1234 |\n
+ | Input number - 6264 |\n
+ | Number of pluses - 2 (second and fourth position) |\n
+ | |\n
+ | * A - indicates a number match: one of the numbers in the guess is the same as one of the |\n
+ | numbers in the secret code but in a different position. For example: |\n
+ | Secret number - 1234 |\n
+ | Input number - 6462 |\n
+ | Number of minuses - 2 (second and fourth position) |\n
+ | |\n
+ | * An empty space indicates that there is not a current digit in a secret number. |\n
+ | |\n
+ | * If codebreaker inputs the exact number as a secret number - codebreaker wins the |\n
+ | game. If all attempts are spent - codebreaker loses. |\n
+ | |\n
+ | * Codebreaker also has some number of hints(depends on chosen difficulty). If a user |\n
+ | takes a hint - he receives back a separate digit of the secret code. |\n
+ |____________________________________________________________________________________________|"