lib/locales/en.yml in codebreakergem-0.1.12 vs lib/locales/en.yml in codebreakergem-0.1.13

- old
+ new

@@ -1,50 +1,53 @@ -en: - class_error: 'Wrong type of variable' - length_error: 'Length of the string is not in allowed range' - no_hints: 'You have no more hints' - hello_message: 'Hello player! Welcome to codebreaker' - stats_header: "Rating Name Difficulty Attempts Total Attempts Used Hints Total Hints Used\n" - menu: "Chose action:\n - 1) Start\n - 2) Rules\n - 3) Stats\n - 4) Exit\n" - victory_message: 'Congratulations!!! YOU WON!!!' - goodbye_message: "Thank you for playing\nSee you next time" - input_name: "Input player's name:" - difficulty: 'Chose difficulty' - invalid_command: 'You have passed unexpected command. Please choose one from listed commands' - out_of_attempts: 'Unfortunately you have no more attempts' - rules: " ____________________________________________________________________________________________\n - | |\n - | Rules |\n - |____________________________________________________________________________________________|\n - | |\n - | * Codebreaker is a logic game in which a code-breaker tries to break a secret code |\n - | created by a code-maker. The codemaker, which will be played by the application we’re |\n - | going to write, creates a secret code of four numbers between 1 and 6. |\n - | |\n - | * The codebreaker gets some number of chances to break the code (depends on chosen |\n - | difficulty). In each turn, the codebreaker makes a guess of 4 numbers. The codemaker |\n - | then marks the guess with up to 4 signs - '+' or '-' or empty spaces. |\n - | |\n - | * A + indicates an exact match: one of the numbers in the guess is the same as one of the |\n - | numbers in the secret code and in the same position. For example: |\n - | Secret number - 1234 |\n - | Input number - 6264 |\n - | Number of pluses - 2 (second and fourth position) |\n - | |\n - | * A - indicates a number match: one of the numbers in the guess is the same as one of the |\n - | numbers in the secret code but in a different position. For example: |\n - | Secret number - 1234 |\n - | Input number - 6462 |\n - | Number of minuses - 2 (second and fourth position) |\n - | |\n - | * An empty space indicates that there is not a current digit in a secret number. |\n - | |\n - | * If codebreaker inputs the exact number as a secret number - codebreaker wins the |\n - | game. If all attempts are spent - codebreaker loses. |\n - | |\n - | * Codebreaker also has some number of hints(depends on chosen difficulty). If a user |\n - | takes a hint - he receives back a separate digit of the secret code. |\n - |____________________________________________________________________________________________|" +en: + class_error: 'Wrong type of variable' + length_error: 'Length of the string is not in allowed range' + no_hints: 'You have no more hints' + hello_message: 'Hello player! Welcome to codebreaker' + stats_header: "Rating Name Difficulty Attempts Total Attempts Used Hints Total Hints Used\n" + menu: "Chose action:\n + 1) Start\n + 2) Rules\n + 3) Stats\n + 4) Exit\n" + victory_message: 'Congratulations!!! YOU WON!!!' + goodbye_message: "Thank you for playing\nSee you next time" + input_name: "Input player's name:" + difficulty: "Chose difficulty:\n + - Easy\n + - Medium\n + - Hell\n" + invalid_command: 'You have passed unexpected command. Please choose one from listed commands' + out_of_attempts: 'Unfortunately you have no more attempts' + rules: " ____________________________________________________________________________________________\n + | |\n + | Rules |\n + |____________________________________________________________________________________________|\n + | |\n + | * Codebreaker is a logic game in which a code-breaker tries to break a secret code |\n + | created by a code-maker. The codemaker, which will be played by the application we’re |\n + | going to write, creates a secret code of four numbers between 1 and 6. |\n + | |\n + | * The codebreaker gets some number of chances to break the code (depends on chosen |\n + | difficulty). In each turn, the codebreaker makes a guess of 4 numbers. The codemaker |\n + | then marks the guess with up to 4 signs - '+' or '-' or empty spaces. |\n + | |\n + | * A + indicates an exact match: one of the numbers in the guess is the same as one of the |\n + | numbers in the secret code and in the same position. For example: |\n + | Secret number - 1234 |\n + | Input number - 6264 |\n + | Number of pluses - 2 (second and fourth position) |\n + | |\n + | * A - indicates a number match: one of the numbers in the guess is the same as one of the |\n + | numbers in the secret code but in a different position. For example: |\n + | Secret number - 1234 |\n + | Input number - 6462 |\n + | Number of minuses - 2 (second and fourth position) |\n + | |\n + | * An empty space indicates that there is not a current digit in a secret number. |\n + | |\n + | * If codebreaker inputs the exact number as a secret number - codebreaker wins the |\n + | game. If all attempts are spent - codebreaker loses. |\n + | |\n + | * Codebreaker also has some number of hints(depends on chosen difficulty). If a user |\n + | takes a hint - he receives back a separate digit of the secret code. |\n + |____________________________________________________________________________________________|"