config/locales/en.yml in codebreaker_vk-0.3.1 vs config/locales/en.yml in codebreaker_vk-1.0.1
- old
+ new
@@ -1,41 +1,38 @@
en:
- goodbye: 'Goodbye'
- console:
- greeting: "Hello, lets play the 'Codebreaker' game"
- choose_the_command: "Choose the command\n
- -Enter %{rules} if you want to see rules of the game\n
- -Enter %{stats} if you want to see the statistics of users results\n
- -Enter %{start} if you want to start the game\n
- -Enter %{exit} if you want to quite the game\n"
- what_name: "What is your name?\nName must be from 3 to 20 characters"
- showed_hint: 'Code contains this number: %{showed}'
- zero_hints: "You don't have any hints"
- result: 'Your result is %{result}'
- make_guess: "Make your guess\nYou need to enter four numbers between 1 and 6 "
- enter_hint: "Or enter 'hint' to open one digit from code"
- left_attempts_and_hints: "You have %{attempts} attempts and %{hints} hints"
- win: "You win\n-Enter %{yes} if you want to save your progress"
- lose: 'Game over, you lose if you want you can start a new game'
- empty_db: 'You are the first one'
- select_difficulty: 'Select difficulty: %{difficulties}'
- stats_user_info: "%{position}) Name: %{name} difficulty: %{level}\n"
- stats_lefts: "Attempts: %{all_attempts}/%{attempts} Hints: %{all_hints}/%{hints}"
- rules: "Game Rules\n
- • Codebreaker is a logic game in which a code-breaker tries to break a secret code created by a code-maker. The codemaker, which will be played by the codebreaker_vk we’re going to write, creates a secret code of four numbers between 1 and 6.\n
- • The codebreaker gets some number of chances to break the code (depends on chosen difficulty). In each turn, the codebreaker makes a guess of 4 numbers. The codemaker then marks the guess with up to 4 signs - + or - or empty spaces.\n
- • A + indicates an exact match - one of the numbers in the guess is the same as one of the numbers in the secret code and in the same position. For example\n
- Secret number - 1234\n
- Input number - 6264\n
- Number of pluses - 2 (second and fourth position)\n
- • A - indicates a number match - one of the numbers in the guess is the same as one of the numbers in the secret code but in a different position. For example\n
- Secret number - 1234\n
- Input number - 6462\n
- Number of minuses - 2 (second and fourth position)\n
- • An empty space indicates that there is not a current digit in a secret number.\n
- • If codebreaker inputs the exact number as a secret number - codebreaker wins the game. If all attempts are spent - codebreaker loses.\n
- • Codebreaker also has some number of hints(depends on chosen difficulty). If a user takes a hint - he receives back a separate digit of the secret code.\n"
- error: "Unexpected input, it was '%{error}', try one more time"
- invalid:
- cover_error: 'Improper size'
- include_error: 'Not include in propose inputs'
- size_error: 'Invalid size'
+ greeting: "Welcome to codebreaker!\n"
+ goodbye: "Goodbye!\n"
+ rules: "GAME RULES\n
+ # Codebreaker is a logic game in which a code-breaker tries to break a secret code created by a code-maker. The\n codemaker, which will be played by the application we’re going to write, creates a secret code of four numbers between\n 1 and 6.\n
+ # The codebreaker gets some number of chances to break the code (depends on chosen difficulty). In each turn, the\n codebreaker makes a guess of 4 numbers. The codemaker then marks the guess with up to 4 signs - + or - or empty\n spaces.\n
+ # A + indicates an exact match: one of the numbers in the guess is the same as one of the numbers in the secret code\n and in the same position. For example:\n
+ Secret number - 1234\n
+ Input number - 6264\n
+ Number of pluses - 2 (second and fourth position)\n
+ # A - indicates a number match: one of the numbers in the guess is the same as one of the numbers in the secret code\n but in a different position. For example:\n
+ Secret number - 1234\n
+ Input number - 6462\n
+ Number of minuses - 2 (second and fourth position)\n
+ # An empty space indicates that there is not a current digit in a secret number.\n
+ # If codebreaker inputs the exact number as a secret number - codebreaker wins the game. If all attempts are spent -\n codebreaker loses.\n
+ # Codebreaker also has some number of hints(depends on chosen difficulty). If a user takes a hint - he receives back a\n
+ separate digit of the secret code.\n"
+ menu: "Choose one of next scenarios: 'start', 'rules', 'stats', 'exit'"
+ choose_difficulty: "Choose difficulty: easy, medium, hell"
+ choose_name: "Choose your name"
+ win: "Congratulations! You win!"
+ lose: "Sorry, you lose. Maybe another time."
+ wrong_difficulty: "There is no such difficulty. Please choose one from listed"
+ wrong_input: "wrong input"
+ wrong_name: "Choosen name is invalid. Name must be between 3 and 20 characters.\nPlease choose another one"
+ wrong_process: "There is no such command or your number is invalid. You can try use hint or exit"
+ wrong_run: "You have passed unexpected command. Please choose one from listed commands"
+ easy: "easy"
+ medium: "medium"
+ hell: "hell"
+ no_hints: "You have no hints"
+ game_process: "%{attempts} attempts and %{hints} hints left. Guess a secret code"
+ secret: "The secret code was %{secret}"
+ save: "Print 'save' if you want to save your result: "
+ game_over: 'Game Over'
+ stats: "Player %{name} played with difficulty level %{difficulty} (%{attempts_total} attempts, %{hints_total} hints) and won with %{attempts_used} attempts and %{hints_used} hints used."
+ no_stats: "Sorry, you have not any saves yet."