lib/codebreaker/data/locales/en.yml in codebreaker_kub-0.1.5 vs lib/codebreaker/data/locales/en.yml in codebreaker_kub-0.1.6
- old
+ new
@@ -3,9 +3,10 @@
- Start new game - puts 'start'\n
- Check the rules - puts 'rules'\n
- Load game statistics - puts 'stats'\n
- Exit from game - puts 'exit'\n"
goodbye: "Bye bye!\n"
+ available_commands: "Enter 'start', 'rules', 'stats' or 'exit'"
rules: "GAME RULES:\n
# Codebreaker is a logic game in which a code-breaker tries to break a secret code created by a code-maker. The\n codemaker, which will be played by the application we’re going to write, creates a secret code.\n
# The codebreaker gets some number of chances to break the code (depends on chosen difficulty). In each turn, the\n codebreaker makes a guess. The codemaker then marks the guess with special symbols.\n
# If codebreaker inputs the exact number as a secret number - codebreaker wins the game. If all attempts are spent - codebreaker loses.\n
# Codebreaker also has some number of hints(depends on chosen difficulty). If a user takes a hint - he receives back a\n
\ No newline at end of file