lib/codebreaker/data/locales/en.yml in codebreaker_kub-0.1.5 vs lib/codebreaker/data/locales/en.yml in codebreaker_kub-0.1.6

- old
+ new

@@ -3,9 +3,10 @@ - Start new game - puts 'start'\n - Check the rules - puts 'rules'\n - Load game statistics - puts 'stats'\n - Exit from game - puts 'exit'\n" goodbye: "Bye bye!\n" + available_commands: "Enter 'start', 'rules', 'stats' or 'exit'" rules: "GAME RULES:\n # Codebreaker is a logic game in which a code-breaker tries to break a secret code created by a code-maker. The\n codemaker, which will be played by the application we’re going to write, creates a secret code.\n # The codebreaker gets some number of chances to break the code (depends on chosen difficulty). In each turn, the\n codebreaker makes a guess. The codemaker then marks the guess with special symbols.\n # If codebreaker inputs the exact number as a secret number - codebreaker wins the game. If all attempts are spent - codebreaker loses.\n # Codebreaker also has some number of hints(depends on chosen difficulty). If a user takes a hint - he receives back a\n \ No newline at end of file