lib/modules/storage.rb in codebreaker-Bulatkin-0.2.0 vs lib/modules/storage.rb in codebreaker-Bulatkin-0.2.1
- old
+ new
@@ -11,10 +11,10 @@
data = load_database << results
write_data(data)
end
def load_database
- YAML.safe_load(File.read(file_path))
+ YAML.load(File.read(file_path))
end
def sort_player
create_storage unless File.exist?(file_path)
load_database.sort_by { |game| [game[:difficulty], game[:attempts_used], game[:hints_used]] }