lib/cloud_crowd/asset_store.rb in cloud-crowd-0.1.0 vs lib/cloud_crowd/asset_store.rb in cloud-crowd-0.2.0

- old
+ new

@@ -1,34 +1,34 @@ require 'tmpdir' module CloudCrowd # The AssetStore provides a common API for storing files and returning URLs - # that can access them. In production this will be S3 but in development - # it may be the filesystem. + # that can access them. At the moment, the files can be saved to either S3, or + # the local filesystem. You shouldn't need to use the AssetStore directly -- + # Action's +download+ and +save+ methods use it behind the scenes. # - # You shouldn't need to use the AssetStore directly -- Action's +download+ - # and +save+ methods use it behind the scenes. + # To implement a new back-end for the AssetStore, you must provide + # <tt>save(local_path, save_path)</tt>, <tt>cleanup(job)</tt>, and optionally, + # a <tt>setup</tt> method that will be called once at initialization. class AssetStore autoload :S3Store, 'cloud_crowd/asset_store/s3_store' autoload :FilesystemStore, 'cloud_crowd/asset_store/filesystem_store' - - LOCAL_STORAGE_PATH = '/tmp/cloud_crowd_storage' - + # Configure the AssetStore with the specific storage implementation # specified by 'storage' in <tt>config.yml</tt>. case CloudCrowd.config[:storage] when 's3' then include S3Store when 'filesystem' then include FilesystemStore else raise Error::StorageNotFound, "#{CloudCrowd.config[:storage]} is not a valid storage back end" end # Creating the AssetStore ensures that its scratch directory exists. def initialize - @use_auth = CloudCrowd.config[:use_s3_authentication] FileUtils.mkdir_p temp_storage_path unless File.exists? temp_storage_path raise Error::StorageNotWritable, "#{temp_storage_path} is not writable" unless File.writable?(temp_storage_path) + setup if respond_to? :setup end # Get the path to CloudCrowd's temporary local storage. All actions run # in subdirectories of this. def temp_storage_path \ No newline at end of file