vendor/unity/src/unity.c in ceedling-0.28.2 vs vendor/unity/src/unity.c in ceedling-0.28.3

- old
+ new

@@ -2,35 +2,44 @@ Unity Project - A Test Framework for C Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams [Released under MIT License. Please refer to license.txt for details] ============================================================================ */ +#define UNITY_INCLUDE_SETUP_STUBS #include "unity.h" #include <stddef.h> /* If omitted from header, declare overrideable prototypes here so they're ready for use */ #ifdef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION void UNITY_OUTPUT_CHAR(int); #endif /* Helpful macros for us to use here in Assert functions */ -#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; TEST_ABORT(); } -#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; TEST_ABORT(); } +#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); } +#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); } #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) return struct UNITY_STORAGE_T Unity; +#ifdef UNITY_OUTPUT_COLOR +static const char UnityStrOk[] = "\033[42mOK\033[00m"; +static const char UnityStrPass[] = "\033[42mPASS\033[00m"; +static const char UnityStrFail[] = "\033[41mFAIL\033[00m"; +static const char UnityStrIgnore[] = "\033[43mIGNORE\033[00m"; +#else static const char UnityStrOk[] = "OK"; static const char UnityStrPass[] = "PASS"; static const char UnityStrFail[] = "FAIL"; static const char UnityStrIgnore[] = "IGNORE"; +#endif static const char UnityStrNull[] = "NULL"; static const char UnityStrSpacer[] = ". "; static const char UnityStrExpected[] = " Expected "; static const char UnityStrWas[] = " Was "; static const char UnityStrGt[] = " to be greater than "; static const char UnityStrLt[] = " to be less than "; +static const char UnityStrOrEqual[] = "or equal to "; static const char UnityStrElement[] = " Element "; static const char UnityStrByte[] = " Byte "; static const char UnityStrMemory[] = " Memory Mismatch."; static const char UnityStrDelta[] = " Values Not Within Delta "; static const char UnityStrPointless[] = " You Asked Me To Compare Nothing, Which Was Pointless."; @@ -81,10 +90,22 @@ else if (*pch == 10) { UNITY_OUTPUT_CHAR('\\'); UNITY_OUTPUT_CHAR('n'); } +#ifdef UNITY_OUTPUT_COLOR + /* print ANSI escape code */ + else if (*pch == 27 && *(pch + 1) == '[') + { + while (*pch && *pch != 'm') + { + UNITY_OUTPUT_CHAR(*pch); + pch++; + } + UNITY_OUTPUT_CHAR('m'); + } +#endif /* unprintable characters are shown as codes */ else { UNITY_OUTPUT_CHAR('\\'); UNITY_OUTPUT_CHAR('x'); @@ -368,10 +389,11 @@ Unity.TestFailures++; } Unity.CurrentTestFailed = 0; Unity.CurrentTestIgnored = 0; + UNITY_EXEC_TIME_RESET(); UNITY_PRINT_EOL(); UNITY_FLUSH_CALL(); } /*-----------------------------------------------*/ @@ -529,53 +551,48 @@ UNITY_FAIL_AND_BAIL; } } /*-----------------------------------------------*/ -void UnityAssertGreaterNumber(const UNITY_INT threshold, - const UNITY_INT actual, - const char *msg, - const UNITY_LINE_TYPE lineNumber, - const UNITY_DISPLAY_STYLE_T style) +void UnityAssertGreaterOrLessOrEqualNumber(const UNITY_INT threshold, + const UNITY_INT actual, + const UNITY_COMPARISON_T compare, + const char *msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_DISPLAY_STYLE_T style) { + int failed = 0; RETURN_IF_FAIL_OR_IGNORE; - if (!(actual > threshold)) + if (threshold == actual && compare & UNITY_EQUAL_TO) return; + if (threshold == actual) failed = 1; + + if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) { - UnityTestResultsFailBegin(lineNumber); - UnityPrint(UnityStrExpected); - UnityPrintNumberByStyle(actual, style); - UnityPrint(UnityStrGt); - UnityPrintNumberByStyle(threshold, style); - UnityAddMsgIfSpecified(msg); - UNITY_FAIL_AND_BAIL; + if (actual > threshold && compare & UNITY_SMALLER_THAN) failed = 1; + if (actual < threshold && compare & UNITY_GREATER_THAN) failed = 1; } -} + else /* UINT or HEX */ + { + if ((UNITY_UINT)actual > (UNITY_UINT)threshold && compare & UNITY_SMALLER_THAN) failed = 1; + if ((UNITY_UINT)actual < (UNITY_UINT)threshold && compare & UNITY_GREATER_THAN) failed = 1; + } -/*-----------------------------------------------*/ -void UnityAssertSmallerNumber(const UNITY_INT threshold, - const UNITY_INT actual, - const char *msg, - const UNITY_LINE_TYPE lineNumber, - const UNITY_DISPLAY_STYLE_T style) -{ - RETURN_IF_FAIL_OR_IGNORE; - - if (!(actual < threshold)) + if (failed) { UnityTestResultsFailBegin(lineNumber); UnityPrint(UnityStrExpected); UnityPrintNumberByStyle(actual, style); - UnityPrint(UnityStrLt); + if (compare & UNITY_GREATER_THAN) UnityPrint(UnityStrGt); + if (compare & UNITY_SMALLER_THAN) UnityPrint(UnityStrLt); + if (compare & UNITY_EQUAL_TO) UnityPrint(UnityStrOrEqual); UnityPrintNumberByStyle(threshold, style); UnityAddMsgIfSpecified(msg); UNITY_FAIL_AND_BAIL; } } - - #define UnityPrintPointlessAndBail() \ { \ UnityTestResultsFailBegin(lineNumber); \ UnityPrint(UnityStrPointless); \ UnityAddMsgIfSpecified(msg); \ @@ -602,11 +619,11 @@ if (expected == actual) return; /* Both are NULL or same pointer */ if (UnityIsOneArrayNull(expected, actual, lineNumber, msg)) UNITY_FAIL_AND_BAIL; - while (elements--) + while ((elements > 0) && elements--) { UNITY_INT expect_val; UNITY_INT actual_val; switch (length) { @@ -659,17 +676,17 @@ } /*-----------------------------------------------*/ #ifndef UNITY_EXCLUDE_FLOAT /* Wrap this define in a function with variable types as float or double */ -#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff) \ - if (isinf(expected) && isinf(actual) && ((expected < 0) == (actual < 0))) return 1; \ - if (UNITY_NAN_CHECK) return 1; \ - diff = actual - expected; \ - if (diff < 0) diff = -diff; \ - if (delta < 0) delta = -delta; \ - return !(isnan(diff) || isinf(diff) || (diff > delta)) +#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff) \ + if (isinf(expected) && isinf(actual) && (((expected) < 0) == ((actual) < 0))) return 1; \ + if (UNITY_NAN_CHECK) return 1; \ + (diff) = (actual) - (expected); \ + if ((diff) < 0) (diff) = -(diff); \ + if ((delta) < 0) (delta) = -(delta); \ + return !(isnan(diff) || isinf(diff) || ((diff) > (delta))) /* This first part of this condition will catch any NaN or Infinite values */ #ifndef UNITY_NAN_NOT_EQUAL_NAN #define UNITY_NAN_CHECK isnan(expected) && isnan(actual) #else #define UNITY_NAN_CHECK 0 @@ -956,11 +973,11 @@ RETURN_IF_FAIL_OR_IGNORE; if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) { if (actual > expected) - Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(actual - expected) > delta); + Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(actual - expected) > delta); else Unity.CurrentTestFailed = (UNITY_UINT)((UNITY_UINT)(expected - actual) > delta); } else { @@ -1071,11 +1088,11 @@ const UNITY_LINE_TYPE lineNumber, const UNITY_FLAGS_T flags) { UNITY_UINT32 i = 0; UNITY_UINT32 j = 0; - const char* exp = NULL; + const char* expd = NULL; const char* act = NULL; RETURN_IF_FAIL_OR_IGNORE; /* if no elements, it's an error */ @@ -1094,36 +1111,36 @@ UNITY_FAIL_AND_BAIL; } if (flags != UNITY_ARRAY_TO_ARRAY) { - exp = (const char*)expected; + expd = (const char*)expected; } do { act = actual[j]; if (flags == UNITY_ARRAY_TO_ARRAY) { - exp = ((const char* const*)expected)[j]; + expd = ((const char* const*)expected)[j]; } /* if both pointers not null compare the strings */ - if (exp && act) + if (expd && act) { - for (i = 0; exp[i] || act[i]; i++) + for (i = 0; expd[i] || act[i]; i++) { - if (exp[i] != act[i]) + if (expd[i] != act[i]) { Unity.CurrentTestFailed = 1; break; } } } else { /* handle case of one pointers being null (if both null, test should pass) */ - if (exp != act) + if (expd != act) { Unity.CurrentTestFailed = 1; } } @@ -1133,11 +1150,11 @@ if (num_elements > 1) { UnityPrint(UnityStrElement); UnityPrintNumberUnsigned(j); } - UnityPrintExpectedAndActualStrings(exp, act); + UnityPrintExpectedAndActualStrings(expd, act); UnityAddMsgIfSpecified(msg); UNITY_FAIL_AND_BAIL; } } while (++j < num_elements); } @@ -1309,21 +1326,10 @@ } UNITY_IGNORE_AND_BAIL; } /*-----------------------------------------------*/ -#if defined(UNITY_WEAK_ATTRIBUTE) - UNITY_WEAK_ATTRIBUTE void setUp(void) { } - UNITY_WEAK_ATTRIBUTE void tearDown(void) { } -#elif defined(UNITY_WEAK_PRAGMA) - #pragma weak setUp - void setUp(void) { } - #pragma weak tearDown - void tearDown(void) { } -#endif - -/*-----------------------------------------------*/ void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum) { Unity.CurrentTestName = FuncName; Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)FuncLineNum; Unity.NumberOfTests++; @@ -1349,9 +1355,10 @@ Unity.NumberOfTests = 0; Unity.TestFailures = 0; Unity.TestIgnores = 0; Unity.CurrentTestFailed = 0; Unity.CurrentTestIgnored = 0; + UNITY_EXEC_TIME_RESET(); UNITY_CLR_DETAILS(); UNITY_OUTPUT_START(); }