vendor/unity/src/unity.c in ceedling-0.13.0.rc1 vs vendor/unity/src/unity.c in ceedling-0.13.0

- old
+ new

@@ -12,10 +12,10 @@ #define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); } /// return prematurely if we are already in failure or ignore state #define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} } #define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\n'); } -struct _Unity Unity = { 0 }; +struct _Unity Unity = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , { 0 } }; const char* UnityStrNull = "NULL"; const char* UnityStrSpacer = ". "; const char* UnityStrExpected = " Expected "; const char* UnityStrWas = " Was ";