vendor/unity/src/unity.c in ceedling-0.13.0.rc1 vs vendor/unity/src/unity.c in ceedling-0.13.0
- old
+ new
@@ -12,10 +12,10 @@
#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
/// return prematurely if we are already in failure or ignore state
#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\n'); }
-struct _Unity Unity = { 0 };
+struct _Unity Unity = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , { 0 } };
const char* UnityStrNull = "NULL";
const char* UnityStrSpacer = ". ";
const char* UnityStrExpected = " Expected ";
const char* UnityStrWas = " Was ";