vendor/cmock/vendor/unity/test/expectdata/testsample_run2.c in ceedling-0.28.3 vs vendor/cmock/vendor/unity/test/expectdata/testsample_run2.c in ceedling-0.29.0
- old
+ new
@@ -1,70 +1,70 @@
-/* AUTOGENERATED FILE. DO NOT EDIT. */
-
-/*=======Test Runner Used To Run Each Test Below=====*/
-#define RUN_TEST(TestFunc, TestLineNum) \
-{ \
- Unity.CurrentTestName = #TestFunc; \
- Unity.CurrentTestLineNumber = TestLineNum; \
- Unity.NumberOfTests++; \
- if (TEST_PROTECT()) \
- { \
- setUp(); \
- TestFunc(); \
- } \
- if (TEST_PROTECT() && !TEST_IS_IGNORED) \
- { \
- tearDown(); \
- } \
- UnityConcludeTest(); \
-}
-
-/*=======Automagically Detected Files To Include=====*/
-#include "unity.h"
-#include <setjmp.h>
-#include <stdio.h>
-#include "funky.h"
-#include "stanky.h"
-#include <setjmp.h>
-
-/*=======External Functions This Runner Calls=====*/
-extern void setUp(void);
-extern void tearDown(void);
-extern void test_TheFirstThingToTest(void);
-extern void test_TheSecondThingToTest(void);
-extern void test_TheThirdThingToTest(void);
-extern void test_TheFourthThingToTest(void);
-
-
-/*=======Suite Setup=====*/
-static int suite_setup(void)
-{
-a_custom_setup();
-}
-
-/*=======Suite Teardown=====*/
-static int suite_teardown(int num_failures)
-{
-a_custom_teardown();
-}
-
-/*=======Test Reset Option=====*/
-void resetTest(void);
-void resetTest(void)
-{
- tearDown();
- setUp();
-}
-
-
-/*=======MAIN=====*/
-int main(void)
-{
- suite_setup();
- UnityBegin("testdata/testsample.c");
- RUN_TEST(test_TheFirstThingToTest, 21);
- RUN_TEST(test_TheSecondThingToTest, 43);
- RUN_TEST(test_TheThirdThingToTest, 53);
- RUN_TEST(test_TheFourthThingToTest, 58);
-
- return suite_teardown(UnityEnd());
-}
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ if (TEST_PROTECT()) \
+ { \
+ setUp(); \
+ TestFunc(); \
+ } \
+ if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+ { \
+ tearDown(); \
+ } \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include <setjmp.h>
+#include <stdio.h>
+#include "funky.h"
+#include "stanky.h"
+#include <setjmp.h>
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+extern void test_TheThirdThingToTest(void);
+extern void test_TheFourthThingToTest(void);
+
+
+/*=======Suite Setup=====*/
+static int suite_setup(void)
+{
+a_custom_setup();
+}
+
+/*=======Suite Teardown=====*/
+static int suite_teardown(int num_failures)
+{
+a_custom_teardown();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ tearDown();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ suite_setup();
+ UnityBegin("testdata/testsample.c");
+ RUN_TEST(test_TheFirstThingToTest, 21);
+ RUN_TEST(test_TheSecondThingToTest, 43);
+ RUN_TEST(test_TheThirdThingToTest, 53);
+ RUN_TEST(test_TheFourthThingToTest, 58);
+
+ return suite_teardown(UnityEnd());
+}