vendor/cmock/vendor/unity/test/expectdata/testsample_run2.c in ceedling-0.28.3 vs vendor/cmock/vendor/unity/test/expectdata/testsample_run2.c in ceedling-0.29.0

- old
+ new

@@ -1,70 +1,70 @@ -/* AUTOGENERATED FILE. DO NOT EDIT. */ - -/*=======Test Runner Used To Run Each Test Below=====*/ -#define RUN_TEST(TestFunc, TestLineNum) \ -{ \ - Unity.CurrentTestName = #TestFunc; \ - Unity.CurrentTestLineNumber = TestLineNum; \ - Unity.NumberOfTests++; \ - if (TEST_PROTECT()) \ - { \ - setUp(); \ - TestFunc(); \ - } \ - if (TEST_PROTECT() && !TEST_IS_IGNORED) \ - { \ - tearDown(); \ - } \ - UnityConcludeTest(); \ -} - -/*=======Automagically Detected Files To Include=====*/ -#include "unity.h" -#include <setjmp.h> -#include <stdio.h> -#include "funky.h" -#include "stanky.h" -#include <setjmp.h> - -/*=======External Functions This Runner Calls=====*/ -extern void setUp(void); -extern void tearDown(void); -extern void test_TheFirstThingToTest(void); -extern void test_TheSecondThingToTest(void); -extern void test_TheThirdThingToTest(void); -extern void test_TheFourthThingToTest(void); - - -/*=======Suite Setup=====*/ -static int suite_setup(void) -{ -a_custom_setup(); -} - -/*=======Suite Teardown=====*/ -static int suite_teardown(int num_failures) -{ -a_custom_teardown(); -} - -/*=======Test Reset Option=====*/ -void resetTest(void); -void resetTest(void) -{ - tearDown(); - setUp(); -} - - -/*=======MAIN=====*/ -int main(void) -{ - suite_setup(); - UnityBegin("testdata/testsample.c"); - RUN_TEST(test_TheFirstThingToTest, 21); - RUN_TEST(test_TheSecondThingToTest, 43); - RUN_TEST(test_TheThirdThingToTest, 53); - RUN_TEST(test_TheFourthThingToTest, 58); - - return suite_teardown(UnityEnd()); -} +/* AUTOGENERATED FILE. DO NOT EDIT. */ + +/*=======Test Runner Used To Run Each Test Below=====*/ +#define RUN_TEST(TestFunc, TestLineNum) \ +{ \ + Unity.CurrentTestName = #TestFunc; \ + Unity.CurrentTestLineNumber = TestLineNum; \ + Unity.NumberOfTests++; \ + if (TEST_PROTECT()) \ + { \ + setUp(); \ + TestFunc(); \ + } \ + if (TEST_PROTECT() && !TEST_IS_IGNORED) \ + { \ + tearDown(); \ + } \ + UnityConcludeTest(); \ +} + +/*=======Automagically Detected Files To Include=====*/ +#include "unity.h" +#include <setjmp.h> +#include <stdio.h> +#include "funky.h" +#include "stanky.h" +#include <setjmp.h> + +/*=======External Functions This Runner Calls=====*/ +extern void setUp(void); +extern void tearDown(void); +extern void test_TheFirstThingToTest(void); +extern void test_TheSecondThingToTest(void); +extern void test_TheThirdThingToTest(void); +extern void test_TheFourthThingToTest(void); + + +/*=======Suite Setup=====*/ +static int suite_setup(void) +{ +a_custom_setup(); +} + +/*=======Suite Teardown=====*/ +static int suite_teardown(int num_failures) +{ +a_custom_teardown(); +} + +/*=======Test Reset Option=====*/ +void resetTest(void); +void resetTest(void) +{ + tearDown(); + setUp(); +} + + +/*=======MAIN=====*/ +int main(void) +{ + suite_setup(); + UnityBegin("testdata/testsample.c"); + RUN_TEST(test_TheFirstThingToTest, 21); + RUN_TEST(test_TheSecondThingToTest, 43); + RUN_TEST(test_TheThirdThingToTest, 53); + RUN_TEST(test_TheFourthThingToTest, 58); + + return suite_teardown(UnityEnd()); +}