vendor/cmock/vendor/c_exception/vendor/unity/test/expectdata/testsample_new2.c in ceedling-0.20.3 vs vendor/cmock/vendor/c_exception/vendor/unity/test/expectdata/testsample_new2.c in ceedling-0.21.0

- old
+ new

@@ -1,8 +1,8 @@ /* AUTOGENERATED FILE. DO NOT EDIT. */ -//=======Test Runner Used To Run Each Test Below===== +/*=======Test Runner Used To Run Each Test Below=====*/ #define RUN_TEST(TestFunc, TestLineNum) \ { \ Unity.CurrentTestName = #TestFunc; \ Unity.CurrentTestLineNumber = TestLineNum; \ Unity.NumberOfTests++; \ @@ -16,48 +16,48 @@ tearDown(); \ } \ UnityConcludeTest(); \ } -//=======Automagically Detected Files To Include===== +/*=======Automagically Detected Files To Include=====*/ #include "unity.h" #include <setjmp.h> #include <stdio.h> #include "funky.h" #include "stanky.h" #include <setjmp.h> -//=======External Functions This Runner Calls===== +/*=======External Functions This Runner Calls=====*/ extern void setUp(void); extern void tearDown(void); extern void test_TheFirstThingToTest(void); extern void test_TheSecondThingToTest(void); extern void test_TheThirdThingToTest(void); extern void test_TheFourthThingToTest(void); -//=======Suite Setup===== +/*=======Suite Setup=====*/ static int suite_setup(void) { a_custom_setup(); } -//=======Suite Teardown===== +/*=======Suite Teardown=====*/ static int suite_teardown(int num_failures) { a_custom_teardown(); } -//=======Test Reset Option===== +/*=======Test Reset Option=====*/ void resetTest(void); void resetTest(void) { tearDown(); setUp(); } -//=======MAIN===== +/*=======MAIN=====*/ int main(void) { suite_setup(); UnityBegin("testdata/testsample.c"); RUN_TEST(test_TheFirstThingToTest, 21);