vendor/cmock/vendor/c_exception/vendor/unity/test/expectdata/testsample_new2.c in ceedling-0.20.3 vs vendor/cmock/vendor/c_exception/vendor/unity/test/expectdata/testsample_new2.c in ceedling-0.21.0
- old
+ new
@@ -1,8 +1,8 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
-//=======Test Runner Used To Run Each Test Below=====
+/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
@@ -16,48 +16,48 @@
tearDown(); \
} \
UnityConcludeTest(); \
}
-//=======Automagically Detected Files To Include=====
+/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "funky.h"
#include "stanky.h"
#include <setjmp.h>
-//=======External Functions This Runner Calls=====
+/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
extern void test_TheThirdThingToTest(void);
extern void test_TheFourthThingToTest(void);
-//=======Suite Setup=====
+/*=======Suite Setup=====*/
static int suite_setup(void)
{
a_custom_setup();
}
-//=======Suite Teardown=====
+/*=======Suite Teardown=====*/
static int suite_teardown(int num_failures)
{
a_custom_teardown();
}
-//=======Test Reset Option=====
+/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
-//=======MAIN=====
+/*=======MAIN=====*/
int main(void)
{
suite_setup();
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);