motion/core/device/screen.rb in bubble-wrap-1.2.0 vs motion/core/device/screen.rb in bubble-wrap-1.3.0.osx

- old
+ new

@@ -1,75 +1,7 @@ module BubbleWrap module Device module Screen - module_function - - # Certifies that the device running the app has a Retina display - # @return [TrueClass, FalseClass] true will be returned if the device has a Retina display, false otherwise. - def retina?(screen=UIScreen.mainScreen) - if screen.respondsToSelector('displayLinkWithTarget:selector:') && screen.scale == 2.0 - true - else - false - end - end - - # Figure out the current physical orientation of the device - # @return [:portrait, :portrait_upside_down, :landscape_left, :landscape_right, :face_up, :face_down, :unknown] - def orientation(device_orientation=UIDevice.currentDevice.orientation, fallback=true) - case device_orientation - when UIDeviceOrientationPortrait then :portrait - when UIDeviceOrientationPortraitUpsideDown then :portrait_upside_down - when UIDeviceOrientationLandscapeLeft then :landscape_left - when UIDeviceOrientationLandscapeRight then :landscape_right - when UIDeviceOrientationFaceUp then :face_up - when UIDeviceOrientationFaceDown then :face_down - else - # In some cases, the accelerometer can't get an accurate read of orientation so we fall back on the orientation of - # the status bar. - if fallback && (device_orientation != UIApplication.sharedApplication.statusBarOrientation) - orientation(UIApplication.sharedApplication.statusBarOrientation) - else - :unknown - end - end - end - - # The width of the device's screen. - # The real resolution is dependant on the scale - # factor (see `retina?`) but the coordinate system - # is in non-retina pixels. You can get pixel - # accuracy by using half-coordinates. - # This is a Float - def width - UIScreen.mainScreen.bounds.size.width - end - - # The height of the device's screen. - # The real resolution is dependant on the scale - # factor (see `retina?`) but the coordinate system - # is in non-retina pixels. You can get pixel - # accuracy by using half-coordinates. - # This is a Float - def height - UIScreen.mainScreen.bounds.size.height - end - - # The same as `.width` and `.height` but - # compensating for screen rotation (which - # can do your head in). - def width_for_orientation(o=orientation) - return height if (o == :landscape_left) || (o == :landscape_right) - width - end - - # The same as `.width` and `.height` but - # compensating for screen rotation (which - # can do your head in). - def height_for_orientation(o=orientation) - return width if (o == :landscape_left) || (o == :landscape_right) - height - end end end -end +end \ No newline at end of file