vendor/assets/application/examples/animation.rb in atome-0.5.7.4.8 vs vendor/assets/application/examples/animation.rb in atome-0.5.7.5.1

- old
+ new

@@ -82,38 +82,42 @@ #TODO : make the code above works # create a animation object # create callback methode when playing # # here is how to animate shape : +wait 0.2 do + puts " we wait 0.2 sec else there's a of a problem if we use server wasm " b=box({id: :the_box}) b.animate({ to: 333, particle: :width, duration: 3000}) do |val| puts "width +#{val}" end -b.animate({ to: 456, particle: :left, duration: 5000}) do |val| - puts "left +#{val}" -end + b.animate({ to: 456, particle: :left, duration: 5000}) do |val| + puts "left +#{val}" + end -b.animate({ end: :left}) do |val| - puts "left ended" -end + b.animate({ end: :left}) do |val| + puts "left ended" + end -b.animate({ to: 69, particle: :smooth, duration: 10000}) do |val| - puts "smooth +#{val}" -end + b.animate({ to: 69, particle: :smooth, duration: 10000}) do |val| + puts "smooth +#{val}" + end -b.animate({ end: :smooth}) do |val| - puts " cool smooth end now!!!" -end + b.animate({ end: :smooth}) do |val| + puts " cool smooth end now!!!" + end -b.animate({ to: 90, particle: :rotate, duration: 10000}) do |val| - puts "rotate +#{val}" -end + b.animate({ to: 90, particle: :rotate, duration: 10000}) do |val| + puts "rotate +#{val}" + end -b.animate({ to: 222, particle: :top, duration: 10000}) do |val| - puts "top +#{val}" + b.animate({ to: 222, particle: :top, duration: 10000}) do |val| + puts "top +#{val}" + end + end