bin/99_game in 99_game-3.1.4 vs bin/99_game in 99_game-3.2.0
- old
+ new
@@ -1,10 +1,8 @@
#!/usr/bin/env ruby
require '99_game'
include CardDeck
-deck = Deck.new jokers: true
-deck.cards.shuffle!
BEGIN { # Looks at its arguements
ARGV[0] = "-h" if ARGV.first == "--help"
ARGV[0] = "-v" if ARGV[0] == "--version"
case ARGV[0]
when "-v"
@@ -21,73 +19,71 @@
puts "\t\u00b7 A -> Ace"
puts "\t\u00b7 $ -> Joker"
puts "\u00B7 Gameplay"
puts "\t\u00B7 Your goal is to get your opponent to bring the value over 99 by playing 1 of your 3 cards."
puts "\t\u00B7 A card will usually increase the value by itself, but there are a few exceptions:"
- puts "\t\t\u00B7 Aces are worth 1"
- puts "\t\t\u00B7 2 - 10 are worth themselves, with the exception of 4 and 9"
- puts "\t\t\u00B7 4, 9, and Jacks are worth 0"
- puts "\t\t\u00B7 Queens decrease the value by 10"
- puts "\t\t\u00B7 Kings set the value to 99"
- puts "\t\t\u00B7 Jokers set the value to 0"
+ puts "\t\u00B7 Aces are worth 1"
+ puts "\t\u00B7 2 - 10 are worth themselves, with the exception of 4 and 9"
+ puts "\t\u00B7 4, 9, and Jacks are worth 0"
+ puts "\t\u00B7 Queens decrease the value by 10"
+ puts "\t\u00B7 Kings set the value to 99"
+ puts "\t\u00B7 Jokers set the value to 0"
exit
end
}
END { # Thanks for playing
sleep 1.5
- puts "\n\tThanks for playing 99!"
+ puts "\nThanks for playing 99!"
sleep 2.5
}
$value, value1, value2, value3, dealer, user = 0,0,0,0, Hand.new, Hand.new
loop do
- puts "\n\tIt is the dealer's turn!"
- i = 1
+ puts "\nIt's the dealer's turn!"
+ i = 0
for card in dealer.cards
- case i
- when 1 then value1 = card_test card, $value
- when 2 then value2 = card_test card, $value
- when 3 then value3 = card_test card, $value
- end
- i += 1
+ case i += 1
+ when 1 then value1 = card_test card, $value
+ when 2 then value2 = card_test card, $value
+ when 3 then value3 = card_test card, $value
+ end
end
if value1 >= value2 && value1 >= value3
- $card = dealer.cards[0].num
- dealer.play dealer.cards[0]
+ $card = dealer.play dealer.cards.first
elsif value2 >= value1 && value2 >= value3
- $card = dealer.cards[1].num
- dealer.play dealer.cards[1]
+ $card = dealer.play dealer.cards[1]
else
- $card = dealer.cards[2].num
- dealer.play dealer.cards[2]
+ $card = dealer.play dealer.cards[2]
end
pause 1.5
- puts "\tThe dealer played a(n) #{$card}"
+ puts "The dealer played a(n) #{$card}"
pause(0.5)
- puts "\tThe value is now #{$value}\n"
+ puts "The value is now #{$value}\n"
pause(1.5)
if $value > 99 # Runs when you win and exits loop
- puts "\tYou win!"
+ puts "You win!"
break
end
- puts "\tIt's your turn!"
+ puts "It's your turn!"
pause 1
- user.view
+ user.view_cards
pause 0.5
- print "\tPick a card to play by typing in the name of the card => "
+ puts "Pick a card to play by typing in the name of the card"
+ sleep 0.2
+ print "> "
input, playing = gets.chomp, true
user.cards.each do |card|
if card.num == converter(input) && playing
user.play card
playing = false
end
end
pause 1
- puts "\tYou drew a(n) #{user.cards[2].num}"
- pause(0.5)
- puts "\tThe value is now #{$value}"
+ puts "You drew a(n) #{user.cards[2]}"
+ pause 0.5
+ puts "The value is now #{$value}"
pause(1.5)
if $value > 99 # Runs when dealer wins and exits loop
- puts "\tYou lose"
+ puts "You lose..."
break
end
end
__END__
Programmed by: Zachary Perlmutter