bin/99_game in 99_game-2.0.2 vs bin/99_game in 99_game-2.0.3.pre.68

- old
+ new

@@ -1,94 +1,93 @@ -#!/usr/bin/env ruby -require '99_game' -deck = Deck.new -BEGIN { # Looks at its arguements - ARGV[0] = "-h" if ARGV[0] == "--help" - ARGV[0] = "-v" if ARGV[0] == "--version" - case ARGV[0] - when "-v" - puts "2.0.1" - exit - when "-h" - puts "\u00B7 Commands" - puts "\t\u00b7 -v/--version - display version" - puts "\t\u00B7 -h/--help - shows this message\n" - puts "\u00B7 Abbrevations" - puts "\t\u00B7 J -> Jack" - puts "\t\u00b7 Q -> Queen" - puts "\t\u00b7 K -> King" - puts "\t\u00b7 A -> Ace" - puts "\t\u00b7 $ -> Joker" - puts "\u00B7 Gameplay" - puts "\t\u00B7 Your goal is to get your opponent to bring the value over 99 by playing 1 of your 3 cards." - puts "\t\u00B7 A card will usually increase the value by itself, but there are a few exceptions:" - puts "\t\t\u00B7 Aces are worth 1" - puts "\t\t\u00B7 1 - 10 are worth themselves, with the exception of 4 and 9" - puts "\t\t\u00B7 4, 9, and Jacks are worth 0" - puts "\t\t\u00B7 Queens decrease the value by 10" - puts "\t\t\u00B7 Kings set the value to 99" - puts "\t\t\u00B7 Jokers set the value to 0" - exit - end -} -END { # Thanks for playing - sleep(1.5) - puts "\n\tThanks for playing 99!" - sleep(2.5) -} -$value, value1, value2, value3, dealer, user = 0,0,0,0, Hand.new(deck), Hand.new(deck) -loop do - puts - puts "\tIt is the dealer's turn!" - i = 1 - for card in dealer.hand - case i - when 1 then test card, $value, value1 - when 2 then test card, $value, value2 - when 3 then test card, $value, value3 - end - i += 1 - end - if value1 >= value2 and value1 >= value3 - $card = dealer.hand[0].num - dealer.play(dealer.hand[0]) - elsif value2 >= value3 - $card = dealer.hand[1].num - dealer.play(dealer.hand[1]) - else - $card = dealer.hand[2].num - dealer.play(dealer.hand[2]) - end - pause(1.5) - puts "\tThe dealer played a(n) #{$card}" - pause(0.5) - puts "\tThe value is now #{$value}" - puts - pause(1.5) - if $value > 99 # Runs when you win and exits loop - puts "\tYou win!" - break - end - puts "\tIt's your turn!" - pause(1) - user.view - pause(0.5) - print "\tPick a card to play by typing in the name of the card => " - input, turn = gets.chomp, true - for card in user.hand - if card.num == converter(input) && turn - user.play(card) - turn = false - end - end - pause(1) - puts "\tYou drew a(n) #{user.hand[2].num}" - pause(0.5) - puts "\tThe value is now #{$value}" - pause(1.5) - if $value > 99 # Runs when dealer wins and exits loop - puts "\tYou lose" - break - end -end -__END__ -Programmed by: Zachary Perlmutter +#!/usr/bin/env ruby +require '99_game' +deck = Deck.new +BEGIN { # Looks at its arguements + ARGV[0] = "-h" if ARGV[0] == "--help" + ARGV[0] = "-v" if ARGV[0] == "--version" + case ARGV[0] + when "-v" + puts "2.0.1" + exit + when "-h" + puts "\u00B7 Commands" + puts "\t\u00b7 -v/--version - display version" + puts "\t\u00B7 -h/--help - shows this message\n" + puts "\u00B7 Abbrevations" + puts "\t\u00B7 J -> Jack" + puts "\t\u00b7 Q -> Queen" + puts "\t\u00b7 K -> King" + puts "\t\u00b7 A -> Ace" + puts "\t\u00b7 $ -> Joker" + puts "\u00B7 Gameplay" + puts "\t\u00B7 Your goal is to get your opponent to bring the value over 99 by playing 1 of your 3 cards." + puts "\t\u00B7 A card will usually increase the value by itself, but there are a few exceptions:" + puts "\t\t\u00B7 Aces are worth 1" + puts "\t\t\u00B7 1 - 10 are worth themselves, with the exception of 4 and 9" + puts "\t\t\u00B7 4, 9, and Jacks are worth 0" + puts "\t\t\u00B7 Queens decrease the value by 10" + puts "\t\t\u00B7 Kings set the value to 99" + puts "\t\t\u00B7 Jokers set the value to 0" + exit + end +} +END { # Thanks for playing + sleep(1.5) + puts "\n\tThanks for playing 99!" + sleep(2.5) +} +$value, value1, value2, value3, dealer, user = 0,0,0,0, Hand.new(deck), Hand.new(deck) +loop do + puts "\n\tIt is the dealer's turn!" + i = 1 + for card in dealer.hand + case i + when 1 then test card, $value, value1 + when 2 then test card, $value, value2 + when 3 then test card, $value, value3 + end + i += 1 + end + if value1 >= value2 && value1 >= value3 + $card = dealer.hand[0].num + dealer.play dealer.hand[0] + elsif value1 <= value2 && value2 >= value3 + $card = dealer.hand[1].num + dealer.play dealer.hand[1] + else + $card = dealer.hand[2].num + dealer.play(dealer.hand[2]) + end + pause(1.5) + puts "\tThe dealer played a(n) #{$card}" + pause(0.5) + puts "\tThe value is now #{$value}" + puts + pause(1.5) + if $value > 99 # Runs when you win and exits loop + puts "\tYou win!" + break + end + puts "\tIt's your turn!" + pause 1 + user.view + pause 0.5 + print "\tPick a card to play by typing in the name of the card => " + input, turn = gets.chomp, true + for card in user.hand + if card.num == converter(input) && turn + user.play(card) + turn = false + end + end + pause 1 + puts "\tYou drew a(n) #{user.hand[2].num}" + pause(0.5) + puts "\tThe value is now #{$value}" + pause(1.5) + if $value > 99 # Runs when dealer wins and exits loop + puts "\tYou lose" + break + end +end +__END__ +Programmed by: Zachary Perlmutter