--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 100 name: '' pitch: 100 events: 5: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 421 direction: 2 blend_type: 0 character_hue: 0 always_on_top: true walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 1 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 419 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: hat left "y": 15 x: 14 id: 5 11: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - "@ed [There's a \\c[7]TV remote\\c[0] here.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: get_item pitch: 100 indent: 0 code: 249 - class RPG::EventCommand: parameters: - "@ed [Niko picks it up.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 2 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 2 - 2 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 40 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 130 character_name: items_tut pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 152 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: remote "y": 18 x: 23 id: 11 17: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - start_sky - 0 indent: 0 code: 204 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: panorama "y": 11 x: 15 id: 17 6: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 422 direction: 2 blend_type: 0 character_hue: 0 always_on_top: true walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 1 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 420 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: hat left "y": 15 x: 15 id: 6 1: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 429 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 1 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 427 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: bed top left "y": 16 x: 14 id: 1 12: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 2 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@ed [In the faint light,\\nNiko can glimpse the face of the remote...]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 0 - 252 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@ed [All of the numbers except \\v[51], \\v[52], \\v[53], and \\v[54] are missing.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 1 - 61 - 0 - 1 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@ed [All of the numbers except \\c[3]\\v[54]\\c[0], \\c[1]\\v[53]\\c[0], \\c[2]\\v[52]\\c[0], and \\c[4]\\v[51]\\c[0] are missing.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 1 - 61 - 0 - 2 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - "@ed [All of the numbers except \\c[1]\\v[53]\\c[0], \\c[3]\\v[54]\\c[0], \\c[4]\\v[51]\\c[0], and \\c[2]\\v[52]\\c[0] are missing.]" indent: 4 code: 101 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 1 - 61 - 0 - 3 - 0 indent: 4 code: 111 - class RPG::EventCommand: parameters: - "@ed [All of the numbers except \\c[2]\\v[52]\\c[0], \\c[4]\\v[51]\\c[0], \\c[3]\\v[54]\\c[0], and \\c[1]\\v[53]\\c[0] are missing.]" indent: 5 code: 101 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 411 - class RPG::EventCommand: parameters: - "@ed [All of the numbers except \\c[1]\\v[53]\\c[0], \\c[4]\\v[51]\\c[0], \\c[3]\\v[54]\\c[0], and \\c[2]\\v[52]\\c[0] are missing.]" indent: 5 code: 101 - class RPG::EventCommand: parameters: [] indent: 5 code: 0 - class RPG::EventCommand: parameters: [] indent: 4 code: 412 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - "@ed [They're marked in bright colors.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - "@ed [A soft glowing light trickles through the window.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: window "y": 15 x: 22 id: 12 7: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - house_ambient indent: 0 code: 355 - class RPG::EventCommand: parameters: - 1 - cg_niko_in_bed_zoom - 1 - 0 - 480 - 800 - 1000 - 1000 - 255 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 2 - cg_wake5 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 1 - 30 - 1 - 0 - 320 - 240 - 100 - 100 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 30 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 20 - 1 - 0 - 320 - 240 - 100 - 100 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 235 - class RPG::EventCommand: parameters: - del_light :eyes indent: 0 code: 355 - class RPG::EventCommand: parameters: - "@niko ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak H-hello?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 0 - 152 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko .....\\p?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_shock ...\\>\\n\\@niko_what ...wait, why did I...say that word..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - '@niko_eyeclosed ..."\p".' indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed2 ....why does that sound so familiar?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 24 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 35 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko ....." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 3 - 3 - 1 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 1 - 0 - 1 indent: 0 code: 129 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 2 code: 29 - class RPG::MoveCommand: parameters: [] code: 3 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 2 code: 29 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 3 indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - 3 - 3 - 1 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - MAKE PC PASSWORD indent: 0 code: 118 - class RPG::EventCommand: parameters: - 55 - 55 - 0 - 2 - 0 - 9999 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 54 - 54 - 0 - 1 - 55 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 53 - 53 - 0 - 1 - 55 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 52 - 52 - 0 - 1 - 55 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 51 - 51 - 0 - 1 - 55 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 54 - 54 - 5 - 0 - 10 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 53 - 53 - 5 - 0 - 100 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 52 - 52 - 5 - 0 - 1000 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 51 - 51 - 2 - 1 - 52 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 51 - 51 - 4 - 0 - 1000 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 1 - 51 - 1 - 54 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - MAKE PC PASSWORD indent: 1 code: 119 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 52 - 52 - 2 - 1 - 53 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 52 - 52 - 4 - 0 - 100 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 1 - 52 - 1 - 54 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - MAKE PC PASSWORD indent: 1 code: 119 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 52 - 1 - 51 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - MAKE PC PASSWORD indent: 1 code: 119 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 53 - 53 - 2 - 1 - 54 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 53 - 53 - 4 - 0 - 10 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 1 - 53 - 1 - 54 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - MAKE PC PASSWORD indent: 1 code: 119 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 53 - 1 - 51 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - MAKE PC PASSWORD indent: 1 code: 119 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 53 - 1 - 52 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - MAKE PC PASSWORD indent: 1 code: 119 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 61 - 61 - 0 - 2 - 1 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - house_ambient indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 2 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: intro "y": 14 x: 14 id: 7 18: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: nopass "y": 16 x: 18 id: 18 2: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 430 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 1 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 428 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@ed [Niko just woke up here.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 2 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 428 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: bed top right "y": 16 x: 15 id: 2 13: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 8 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: page pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 1 - ad_infinitum - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 1 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 22 indent: 1 code: 105 - class RPG::EventCommand: parameters: - 1 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - "@ed [Dusty books.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@ed [It's too dark to read in here.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 1 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: Map Events "y": 12 x: 13 id: 13 8: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 178 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_on pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko It won't turn on." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_on pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 50 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 1 code: 231 - class RPG::EventCommand: parameters: - 50 - 40 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 1 code: 232 - class RPG::EventCommand: parameters: - 40 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 0 - 1 indent: 1 code: 104 - class RPG::EventCommand: parameters: - 0 - 152 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 'Input Password:\n(Password Hint: Documents)' indent: 2 code: 101 - class RPG::EventCommand: parameters: - Script.password2 indent: 2 code: 355 - class RPG::EventCommand: parameters: - 91 - 91 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: - enter_name indent: 2 code: 355 - class RPG::EventCommand: parameters: - 91 - 91 - 1 indent: 2 code: 121 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 0 - 252 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 'Input Password:' indent: 3 code: 101 - class RPG::EventCommand: parameters: - 56 - 4 indent: 3 code: 103 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 179 - 179 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: - 'Input Password:' indent: 3 code: 101 - class RPG::EventCommand: parameters: - 56 - 4 indent: 3 code: 103 - class RPG::EventCommand: parameters: - 179 - 179 - 1 indent: 3 code: 121 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 57 - 57 - 0 - 1 - 56 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 58 - 58 - 0 - 1 - 56 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 59 - 59 - 0 - 1 - 56 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 60 - 60 - 0 - 1 - 56 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 60 - 60 - 5 - 0 - 10 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 59 - 59 - 5 - 0 - 100 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 58 - 58 - 5 - 0 - 1000 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 57 - 57 - 2 - 1 - 58 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 57 - 57 - 4 - 0 - 1000 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 58 - 58 - 2 - 1 - 59 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 58 - 58 - 4 - 0 - 100 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 59 - 59 - 2 - 1 - 60 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 59 - 59 - 4 - 0 - 10 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 22 - 22 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 0 - 152 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 12 - $game_temp.countdown_password.downcase == "solstice" indent: 2 code: 111 - class RPG::EventCommand: parameters: - 22 - 22 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 0 - 252 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "\\v[57] \\v[58] \\v[59] \\v[60] \\..\\..\\.." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - "\\c[4]\\v[57] \\c[2]\\v[58] \\c[1]\\v[59] \\c[3]\\v[60] \\c[0]\\..\\..\\.." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 1 - 56 - 1 - 55 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 22 - 22 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 0 - 22 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_granted pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - "\\c[2]Access Granted." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 247 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 242 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 235 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 90 name: pc_logon pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 1 - cg_desktop - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - - 255.0 - 255.0 - 255.0 - 255.0 - 10 indent: 2 code: 224 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop ..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop You found me." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop ....Why?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop You're already too late.\\nNot much of the world\\nremains." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop This will be apparent\\nonce you go outside." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop This place was never\\nworth saving." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop ...Do you still want to try?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop Then, remember this:" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop Your actions here\\nwill affect Niko." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - '@desktop Your "mission" is\nto help Niko leave.' indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@desktop And most importantly..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 0 - 152 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@desktop ..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@desktop No. This does\\nnot feel right at all." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@desktop Have we...\\nalready been through this,\\n\\p?" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@desktop But that should be\\nimpossible..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@desktop You only had one shot.\\nI wasn't supposed to\\nexist after that..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 3 code: 106 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 'EdText.info("You only have one shot, ' indent: 3 code: 355 - class RPG::EventCommand: parameters: - \\p.") indent: 3 code: 655 - class RPG::EventCommand: parameters: - 1 indent: 3 code: 106 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 2 - 1 - 0 - 1 indent: 2 code: 126 - class RPG::EventCommand: parameters: - 178 - 178 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: - 50 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - 50 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 235 - class RPG::EventCommand: parameters: - 50 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 235 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: door_unlock pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - "@ed [Niko hears the sound of a door unlocking.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 0 - 152 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 2 - 0 indent: 3 code: 104 - class RPG::EventCommand: parameters: - '@niko ..."\p"...?' indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko That sounds so...familiar." indent: 3 code: 101 - class RPG::EventCommand: parameters: - Script.password2 indent: 3 code: 355 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: [] indent: 2 code: 248 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: pc_denied pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - "\\c[1]Access Denied." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 50 - 20 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 50 indent: 2 code: 235 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 2 - 0 indent: 1 code: 104 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: pc pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: pc "y": 16 x: 17 id: 8 3: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 437 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@ed [Niko just woke up here.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 1 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 435 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: bed bottom left "y": 17 x: 14 id: 3 14: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: bookshelf left "y": 16 x: 19 id: 14 9: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: door_open pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 0 - 3 - 23 - 16 - 4 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: door_close pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: west door "y": 18 x: 11 id: 9 20: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 155 character_name: start_lightmaps pattern: 1 tile_id: 0 direction: 2 blend_type: 1 character_hue: 0 always_on_top: true walk_anime: true move_speed: 3 through: true name: EV020 "y": 16 x: 22 id: 20 4: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 438 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 1 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 436 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@ed [Niko just woke up here.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 2 switch1_valid: false variable_value: 2 self_switch_valid: false variable_id: 3 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 436 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: bed bottom right "y": 17 x: 15 id: 4 15: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: bookshelf right "y": 16 x: 20 id: 15 10: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 178 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: door_open pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 74 - 74 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 0 - 4 - 21 - 10 - 2 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: door_locked pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - "@ed [The door is locked.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: south door "y": 22 x: 19 id: 10 21: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 155 character_name: start_lightmaps pattern: 1 tile_id: 0 direction: 4 blend_type: 1 character_hue: 0 always_on_top: true walk_anime: true move_speed: 3 through: true name: EV021 "y": 20 x: 22 id: 21 tileset_id: 1 bgs: class RPG::AudioFile: volume: 80 name: '' pitch: 100 autoplay_bgm: false data: - - - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 144 - 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