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parameters: [ String("@niko_speak It's a cork board with lots of notes "), ], ), EventCommand( indent: 0, code: 401, parameters: [ String("pinned on it!"), ], ), EventCommand( indent: 0, code: 101, parameters: [ String("@niko One note asks who ate all the donuts."), ], ), EventCommand( indent: 0, code: 101, parameters: [ String("@niko This one asks for a sticky note thief to return "), ], ), EventCommand( indent: 0, code: 401, parameters: [ String("their sticky notes."), ], ), EventCommand( indent: 0, code: 101, parameters: [ String("@niko_speak There's a sticky note on it that says "), ], ), EventCommand( indent: 0, code: 401, parameters: [ String("\"Never\"!"), ], ), EventCommand( indent: 0, code: 101, parameters: [ String("@niko Another asks if anyone had seen their suit."), ], ), EventCommand( indent: 0, code: 101, parameters: [ String("@niko_speak And there's a picture of a cat that says "), ], ), EventCommand( indent: 0, code: 401, parameters: [ String("\"hang in there\"!"), ], ), EventCommand( indent: 0, code: 101, parameters: [ String("@niko_eyeclosed The rest are too high up for me to "), ], ), EventCommand( indent: 0, code: 401, parameters: [ String("read."), ], ), EventCommand( indent: 0, code: 111, parameters: [ Integer(4), Integer(12), Integer(0), ], ), EventCommand( indent: 1, code: 101, parameters: [ String("@menderbot [The Leftmost Asks Why They Have To "), ], ), EventCommand( indent: 1, code: 401, parameters: [ String("Wear Ties.]"), ], ), EventCommand( indent: 1, code: 101, parameters: [ String("@menderbot [The One Next To It Asks When Will The "), ], ), EventCommand( indent: 1, code: 401, parameters: [ String("Beverage Machine Be Functional Again.]"), ], ), EventCommand( indent: 1, code: 101, parameters: [ String("@menderbot [Next One Is Something About A "), ], ), EventCommand( indent: 1, code: 401, parameters: [ String("Resonance Cascade...]"), ], ), EventCommand( indent: 1, code: 101, parameters: [ String("@niko What's that?"), ], ), EventCommand( indent: 1, code: 101, parameters: [ String("@menderbot_think [I Don't Know.]"), ], ), EventCommand( indent: 1, code: 101, parameters: [ String("@menderbot [But The Last Note Spells Out "), ], ), EventCommand( indent: 1, code: 401, parameters: [ String("What I Think Is Supposed To Be A Scream.]"), ], ), EventCommand( indent: 1, code: 0, parameters: [], ), EventCommand( indent: 0, code: 412, parameters: [], ), EventCommand( indent: 0, code: 122, parameters: [ Integer(4), Integer(4), Integer(0), Integer(0), Integer(0), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 3, self_switch_valid: false, variable_id: 4, variable_valid: true, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 3, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "Map Events", y: 2, x: 2, id: 1, ), 34: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 111, parameters: [ Integer(6), Integer(-1), Integer(6), ], ), EventCommand( indent: 1, code: 223, parameters: [ Float(0.0), Integer(15), ], ), EventCommand( indent: 1, code: 209, parameters: [ Integer(-1), MoveRoute(MoveRoute( list: [ MoveCommand( code: 37, parameters: [ ], ), MoveCommand( code: 12, parameters: [ ], ), MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: false, )), ], ), EventCommand( indent: 1, code: 509, parameters: [ MoveCommand(MoveCommand( code: 37, parameters: [ ], )), ], ), EventCommand( indent: 1, code: 509, parameters: [ MoveCommand(MoveCommand( code: 12, parameters: [ ], )), ], ), EventCommand( indent: 1, code: 210, parameters: [], ), EventCommand( indent: 1, code: 201, parameters: [ Integer(0), Integer(336), Integer(5), Integer(11), Integer(0), Integer(0), ], ), EventCommand( indent: 1, code: 223, parameters: [ Float(0.0), Integer(15), ], ), EventCommand( indent: 1, code: 209, parameters: [ Integer(-1), MoveRoute(MoveRoute( list: [ MoveCommand( code: 12, parameters: [ ], ), MoveCommand( code: 12, parameters: [ ], ), MoveCommand( code: 38, parameters: [ ], ), MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: false, )), ], ), EventCommand( indent: 1, code: 509, parameters: [ MoveCommand(MoveCommand( code: 12, parameters: [ ], )), ], ), EventCommand( indent: 1, code: 509, parameters: [ MoveCommand(MoveCommand( code: 12, parameters: [ ], )), ], ), EventCommand( indent: 1, code: 509, parameters: [ MoveCommand(MoveCommand( code: 38, parameters: [ ], )), ], ), EventCommand( indent: 1, code: 210, parameters: [], ), EventCommand( indent: 1, code: 0, parameters: [], ), EventCommand( indent: 0, code: 412, parameters: [], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 1, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: true, ), ], name: "EV034", y: 19, x: 32, id: 34, ), 29: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 108, parameters: [ String("Map specific Menderbot dialogue"), ], ), EventCommand( indent: 0, code: 408, parameters: [ String("Check common event 4 for more details"), ], ), EventCommand( indent: 0, code: 101, parameters: [ String("@niko_speak This place is so big! How many people "), ], ), EventCommand( indent: 0, code: 401, parameters: [ String("were here?"), ], ), EventCommand( indent: 0, code: 101, parameters: [ String("@menderbot3 [There Are 88 Pods, Some Outfitted To "), ], ), EventCommand( indent: 0, code: 401, parameters: [ String("House More Than One Person.]"), ], ), EventCommand( indent: 0, code: 101, parameters: [ String("@menderbot2 [So I Guess Nearing A Hundred.]"), ], ), EventCommand( indent: 0, code: 101, parameters: [ String("@niko_speak That's a lot!"), ], ), EventCommand( indent: 0, code: 123, parameters: [ String("A"), Integer(0), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 3, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 41, parameters: [ String(""), Integer(0), Integer(2), Integer(0), ], ), MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: false, ), trigger: 0, step_anime: false, move_frequency: 6, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "blue_npc_menderbot", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 6, through: false, ), Page( list: [ EventCommand( indent: 0, code: 108, parameters: [ String("Second instance of map specific dialogue"), ], ), EventCommand( indent: 0, code: 101, parameters: [ String("@niko_speak Maybe you could move here?"), ], ), EventCommand( indent: 0, code: 106, parameters: [ Integer(20), ], ), EventCommand( indent: 0, code: 101, parameters: [ String("@menderbot [I\\..\\..\\.. already have a room.]"), ], ), EventCommand( indent: 0, code: 106, parameters: [ Integer(20), ], ), EventCommand( indent: 0, code: 101, parameters: [ String("@menderbot_eyeclosed [What's left of it anyways.]"), ], ), EventCommand( indent: 0, code: 106, parameters: [ Integer(20), ], ), EventCommand( indent: 0, code: 101, parameters: [ String("@niko_distressed2 But it's not safe there..."), ], ), EventCommand( indent: 0, code: 106, parameters: [ Integer(20), ], ), EventCommand( indent: 0, code: 101, parameters: [ String("@menderbot_sad [Yeah.]"), ], ), EventCommand( indent: 0, code: 106, parameters: [ Integer(20), ], ), EventCommand( indent: 0, code: 101, parameters: [ String("@menderbot_sigh [Well\\..\\..\\.. No one is here to stop "), ], ), EventCommand( indent: 0, code: 401, parameters: [ String("me so I might as well.]"), ], ), EventCommand( indent: 0, code: 123, parameters: [ String("B"), Integer(0), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: true, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 41, parameters: [ String(""), Integer(0), Integer(2), Integer(0), ], ), MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: false, ), trigger: 0, step_anime: false, move_frequency: 6, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 6, through: false, ), Page( list: [ EventCommand( indent: 0, code: 108, parameters: [ String("No more map-specific dialogue"), ], ), EventCommand( indent: 0, code: 408, parameters: [ String("Have the event delete itself so the attempt to call it "), ], ), EventCommand( indent: 0, code: 408, parameters: [ String("would know that there's no more dialogue"), ], ), EventCommand( indent: 0, code: 116, parameters: [], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "B", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: true, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 3, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "follower_dialogue_menderbot", y: 2, x: 3, id: 29, ), 18: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 122, parameters: [ Integer(4), Integer(4), Integer(0), Integer(0), Integer(1), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 0, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "ladder", y: 17, x: 18, id: 18, ), 7: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 122, parameters: [ Integer(4), Integer(4), Integer(0), Integer(0), Integer(1), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 0, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "ladder", y: 17, x: 7, id: 7, ), 35: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 355, parameters: [ String("unlock_map :crystal_caves, "), ], ), EventCommand( indent: 0, code: 655, parameters: [ String(":dorms, "), ], ), EventCommand( indent: 0, code: 655, parameters: [ String(":down"), ], ), EventCommand( indent: 0, code: 116, parameters: [], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 32, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 4, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "!labels", pattern: 3, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: false, move_speed: 3, through: true, ), ], name: "FAST TRAVEL", y: 18, x: 29, id: 35, ), 24: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 122, parameters: [ Integer(4), Integer(4), Integer(0), Integer(0), Integer(1), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 0, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "ladder", y: 17, x: 24, id: 24, ), 13: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 122, parameters: [ Integer(4), Integer(4), Integer(0), Integer(0), Integer(1), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 0, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "ladder", y: 17, x: 13, id: 13, ), 2: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 101, parameters: [ String("$The dorms might look like holes in the wall, however "), ], ), EventCommand( indent: 0, code: 401, parameters: [ String("they are surprisingly spacious once you go inside."), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: true, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 0, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "blue_scenery3", pattern: 2, tile_id: 0, direction: 8, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "EV002", y: 19, x: 5, id: 2, ), 30: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 101, parameters: [ String("$We're happy to finally announce the re-opening of "), ], ), EventCommand( indent: 0, code: 401, parameters: [ String("the recreational room!"), ], ), EventCommand( indent: 0, code: 101, parameters: [ String("$Please treat it with care so we don't have to "), ], ), EventCommand( indent: 0, code: 401, parameters: [ String("close it for renovations again."), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 0, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "EV030", y: 17, x: 30, id: 30, ), 19: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 122, parameters: [ Integer(4), Integer(4), Integer(0), Integer(0), Integer(1), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 0, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "ladder", y: 17, x: 19, id: 19, ), 8: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 122, parameters: [ Integer(4), Integer(4), Integer(0), Integer(0), Integer(1), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 0, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "ladder", y: 17, x: 8, id: 8, ), 25: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 122, parameters: [ Integer(4), Integer(4), Integer(0), Integer(0), Integer(1), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 0, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "ladder", y: 17, x: 25, id: 25, ), 14: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 122, parameters: [ Integer(4), Integer(4), Integer(0), Integer(0), Integer(1), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 0, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "ladder", y: 17, x: 14, id: 14, ), 3: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 122, parameters: [ Integer(4), Integer(4), Integer(0), Integer(0), Integer(2), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 1, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "ladder", y: 17, x: 4, id: 3, ), 31: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 122, parameters: [ Integer(4), Integer(4), Integer(0), Integer(0), Integer(3), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 0, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "ladder", y: 17, x: 27, id: 31, ), 20: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 122, parameters: [ Integer(4), Integer(4), Integer(0), Integer(0), Integer(1), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 0, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "ladder", y: 17, x: 20, id: 20, ), 9: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 122, parameters: [ Integer(4), Integer(4), Integer(0), Integer(0), Integer(1), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 0, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "ladder", y: 17, x: 9, id: 9, ), 4: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 122, parameters: [ Integer(4), Integer(4), Integer(0), Integer(0), Integer(2), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 1, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "ladder", y: 17, x: 3, id: 4, ), 26: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 111, parameters: [ Integer(6), Integer(-1), Integer(2), ], ), EventCommand( indent: 1, code: 223, parameters: [ Float(0.0), Integer(15), ], ), EventCommand( indent: 1, code: 209, parameters: [ Integer(-1), MoveRoute(MoveRoute( list: [ MoveCommand( code: 37, parameters: [ ], ), MoveCommand( code: 12, parameters: [ ], ), MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: false, )), ], ), EventCommand( indent: 1, code: 509, parameters: [ MoveCommand(MoveCommand( code: 37, parameters: [ ], )), ], ), EventCommand( indent: 1, code: 509, parameters: [ MoveCommand(MoveCommand( code: 12, parameters: [ ], )), ], ), EventCommand( indent: 1, code: 210, parameters: [], ), EventCommand( indent: 1, code: 201, parameters: [ Integer(0), Integer(326), Integer(22), Integer(8), Integer(0), Integer(0), ], ), EventCommand( indent: 1, code: 223, parameters: [ Float(0.0), Integer(15), ], ), EventCommand( indent: 1, code: 209, parameters: [ Integer(-1), MoveRoute(MoveRoute( list: [ MoveCommand( code: 12, parameters: [ ], ), MoveCommand( code: 12, parameters: [ ], ), MoveCommand( code: 38, parameters: [ ], ), MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: false, )), ], ), EventCommand( indent: 1, code: 509, parameters: [ MoveCommand(MoveCommand( code: 12, parameters: [ ], )), ], ), EventCommand( indent: 1, code: 509, parameters: [ MoveCommand(MoveCommand( code: 12, parameters: [ ], )), ], ), EventCommand( indent: 1, code: 509, parameters: [ MoveCommand(MoveCommand( code: 38, parameters: [ ], )), ], ), EventCommand( indent: 1, code: 210, parameters: [], ), EventCommand( indent: 1, code: 0, parameters: [], ), EventCommand( indent: 0, code: 412, parameters: [], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 1, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: true, ), ], name: "EV026", y: 20, x: 27, id: 26, ), 15: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 122, parameters: [ Integer(4), Integer(4), Integer(0), Integer(0), Integer(1), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 0, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "ladder", y: 17, x: 15, id: 15, ), 32: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 122, parameters: [ Integer(4), Integer(4), Integer(0), Integer(0), Integer(3), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 0, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "ladder", y: 17, x: 28, id: 32, ), 21: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 122, parameters: [ Integer(4), Integer(4), Integer(0), Integer(0), Integer(1), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 0, step_anime: false, move_frequency: 3, always_on_top: false, graphic: Graphic( opacity: 255, character_name: "", pattern: 0, tile_id: 0, direction: 2, blend_type: 0, character_hue: 0, ), walk_anime: true, move_speed: 3, through: false, ), ], name: "ladder", y: 17, x: 21, id: 21, ), 10: Event( pages: [ Page( list: [ EventCommand( indent: 0, code: 122, parameters: [ Integer(4), Integer(4), Integer(0), Integer(0), Integer(1), ], ), EventCommand( indent: 0, code: 0, parameters: [], ), ], move_type: 0, direction_fix: false, condition: Condition( switch2_valid: false, self_switch_ch: "A", switch1_id: 1, switch1_valid: false, variable_value: 0, self_switch_valid: false, variable_id: 1, variable_valid: false, switch2_id: 1, ), move_route: MoveRoute( list: [ MoveCommand( code: 0, parameters: [ ], ), ], skippable: false, repeat: true, ), trigger: 0, step_anime: false, 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