// Copyright 2021 gRPC authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "src/core/ext/filters/channel_idle/idle_filter_state.h" #include #include namespace grpc_core { IdleFilterState::IdleFilterState(bool start_timer) : state_(start_timer ? kTimerStarted : 0) {} void IdleFilterState::IncreaseCallCount() { uintptr_t state = state_.load(std::memory_order_relaxed); uintptr_t new_state; do { // Increment the counter, and flag that there's been activity. new_state = state; new_state |= kCallsStartedSinceLastTimerCheck; new_state += kCallIncrement; } while (!state_.compare_exchange_weak( state, new_state, std::memory_order_acq_rel, std::memory_order_relaxed)); } bool IdleFilterState::DecreaseCallCount() { uintptr_t state = state_.load(std::memory_order_relaxed); uintptr_t new_state; bool start_timer; do { start_timer = false; new_state = state; // Decrement call count (and assert there's at least one call outstanding!) assert(new_state >= kCallIncrement); new_state -= kCallIncrement; // If that decrement reaches a call count of zero and we have not started a // timer if ((new_state >> kCallsInProgressShift) == 0 && (new_state & kTimerStarted) == 0) { // Flag that we will start a timer, and mark it started so nobody else // does. start_timer = true; new_state |= kTimerStarted; new_state &= ~kCallsInProgressShift; } } while (!state_.compare_exchange_weak( state, new_state, std::memory_order_acq_rel, std::memory_order_relaxed)); return start_timer; } bool IdleFilterState::CheckTimer() { uintptr_t state = state_.load(std::memory_order_relaxed); uintptr_t new_state; bool start_timer; do { if ((state >> kCallsInProgressShift) != 0) { // Still calls in progress: nothing needs updating, just return // and keep the timer going! return true; } new_state = state; bool is_active = false; if (new_state & kCallsStartedSinceLastTimerCheck) { // If any calls started since the last time we checked, then consider the // channel still active and try again. is_active = true; new_state &= ~kCallsStartedSinceLastTimerCheck; } if (is_active) { // If we are still active, we should signal that the timer should start // again. start_timer = true; } else { // Otherwise, we should not start the timer again, and we should signal // that in the updated state. start_timer = false; new_state &= ~kTimerStarted; } } while (!state_.compare_exchange_weak( state, new_state, std::memory_order_acq_rel, std::memory_order_relaxed)); return start_timer; } } // namespace grpc_core