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Contents
# This example is adapted from three.js README document. require 'js_wrap/three' camera = Three::PerspectiveCamera.new( 70, JSGlobal.inner_width / JSGlobal.inner_height, 0.01, 10 ) camera.position.z = 1 scene = Three::Scene.new geometry = Three::BoxGeometry.new(0.2, 0.2, 0.2) material = Three::MeshNormalMaterial.new mesh = Three::Mesh.new(geometry, material) scene << mesh renderer = Three::WebGLRenderer.new(antialias: true) renderer.set_size(JSGlobal.inner_width, JSGlobal.inner_height) renderer.set_animation_loop do |time| mesh.rotation.x = time / 2000 mesh.rotation.y = time / 1000 renderer.render(scene, camera) end JSGlobal.add_event_listener("DOMContentLoaded") do JSGlobal.document.body.append_child(renderer.dom_element) end
Version data entries
5 entries across 5 versions & 1 rubygems