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GObject ╰── GInitiallyUnowned ╰── GstObject ╰── GstElement ╰── GstBaseTransform ╰── GstVideoFilter ╰── GstGeometricTransform ╰── GstPerspective
The perspective element applies a 2D perspective transform.
plugin |
geometrictransform |
author |
Antonio Ospite <ospite@studenti.unina.it> |
class |
Transform/Effect/Video |
name |
sink |
direction |
sink |
presence |
always |
details |
video/x-raw, format=(string){ ARGB, BGR, BGRA, BGRx, RGB, RGBA, RGBx, AYUV, xBGR, xRGB, GRAY8, GRAY16_BE, GRAY16_LE }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ] |
name |
src |
direction |
source |
presence |
always |
details |
video/x-raw, format=(string){ ARGB, BGR, BGRA, BGRx, RGB, RGBA, RGBx, AYUV, xBGR, xRGB, GRAY8, GRAY16_BE, GRAY16_LE }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ] |
“matrix”
property“matrix” GValueArray *
Matrix of dimension 3x3 to use in the 2D transform, passed as an array of 9 elements in row-major order.
Flags: Read / Write