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D$4$0 D$0$$ ,$ |$tG$8W|$xD$4 $|$T$#-$@$ljD$($W H $D$ L$,$$$)؉D$H D$0D$lOD$\<0L$HT$|+t$@)9t$X~+t$X4‰9N9ODž~)))NjD$\tDD$D$0T$`$!"L$($D$0L$ L$(D$P $D$PT$`D$()ރ&D$ \$$\$t%D$T@ D$\|$ 8D$X|$8<[^_]L$RD$`Kk~D$ l$$.ljl$$DD$ \$$E)޻7D$T@D$817+D$`D$`L$`>D$ x$8D$ T$ ;z|t=D )9~*D$ D$$|$TD$D$;G!|$`ml$`\D$D$$1҉D$ M1:H t&:\ ΄uƉD$@*b@*buˉPhD$$ 8\$`|$ G|$$gt$`t9~̋D$ t$$D$T@먋|$T"9m#Ӄ"MD$UWVSl$$L$(Uȍ]9< $D$4$ )4$D$D$Pȉ9l$$l$މ\$ f $ ؉FB9w+|$\$ l$$WTtfB)EEE[^_]Í9vP9ljSwD$Et[^_]Ð&)뇍vSD$HP9s(H1t v u  9w[[1[Ð1Ҹ0'J@*b*bu1ҸafJ@*b*bu1ҸAfJ@*b*buÐUWVS<=p*bD$T|$X:L$, +L$,|$(#GG<[^_]ÄuG_u "t)uD$PzVSƃ*bttt-u"*b$Ӌ*bttI[^ø*buP*b$*bӃ$خ*bӃ$)b*bv*b$`*b[^Ãt*be뀐&*b뺍t&*btS\*b$*bӃ$خ*bӃ[Ð&WV1S\$ /<*bto=*b*buE$*b*b3$ t`=*b_wtGG [^_Ð=)bپ逥*bс w׉)b1뻍vS\$ t){ .1C=*b*b*bt[Í[ &$*b*b[Ít&'UW1VS,D$@|$H@D$D$@XD$DD$D$t$d$19L$܉D$@ tT$;P}&T$@D$|BЃ,[^_]Ív'@D$$t:H D$@@ $D$@T$ D$ D$@$\$@1똍v'$tT$ @PÍt&'UWVSL|$`l$d_u9GމÍ;GD$4G$bD$<%L$4@D$( ʉL$89sT$8v'9wGD$0D$ E4D$$9t$,}D$$D$$ht^|$(11ɉډl$t$0Չt&ˋ1҉T$D$D$fщT$L$19t$ ύKQwȉ߉GD$(\$$9\$,wD$4~+L$8Yu T$4)LuuT$4D$@ҍq XtT|$8|$<5)[^_]tO ) xXۃ҉XuT|$827|$<)Ӊ[^_]fx1딍&L$D$Q ɈtJɈuÐUW98VS,\$Ht$@|$DK)ʃ1ɍv'9 $T$L @P~|N L$͐UD$ $0T$9uދt$Pl$T79~.)됍&UD$ $0T$9uރ,[^_]Í|$Pl> 1Sv'VSDt$PD$8\$TD$4$\$D$T$$D$ D$get_handle != NULLgst.gl.GLDisplaycontext != NULLsetting GstGLDisplay(%p) on context(%p)display != NULLgot GstGLDisplay(%p) from context(%p)gst_context_get_gl_displaygst_context_get_gl_displaygst_context_set_gl_displaygst_context_set_gl_displaygst_gl_display_get_handle_typegst_gl_display_get_handlegst_gl_display_newgst_gl_display_finalizegst_gl_display_initgst_gl_context_default_get_proc_addressgst_gl_wrapped_context_get_gl_contextgst_gl_wrapped_context_get_gl_apigst_gl_wrapped_context_get_gl_platformgst_gl_wrapped_context_activaterunning function:%p data:%pgstglcontext.csend quit gl window loopgl thread joinedgl thread returned a non-null pointerlibGLglcontext elementglcontextGstGLContextGstGLWrappedContextgst-gl-context-error-quark(null)GST_GL_PLATFORMwglCould not create context. user specified %screating a context, user choice:%sCould not wrap existing contextGST_GL_IS_CONTEXT (context)context_class->activate != NULLcontext_class->get_gl_api != NULL!GST_GL_IS_WRAPPED_CONTEXT (context)context_class->get_proc_address != NULL(NULL)GST_GL_APICannot create context with the user requested api (%s). We have support for (%s)Failed to activate the GL Contextfailed to create context, context could not provide correct api. user (%s), compiled (%s), context (%s)glGetErrorglGetStringglGetStringiglGetIntegervcould not GetProcAddress core opengl functionsGL_VERSION: %sGL_SHADING_LANGUAGE_VERSION: %sGL_VENDOR: %sGL_RENDERER: %sglGetString error: 0x%x%d.%dOpenGL >= 1.2.0 required, found %u.%u%s Attempting to create opengl context. user chosen api(s) (%s), compiled api support (%s)created contextavailable GL APIs: %sGL_EXTENSIONS: %sloop exited gstglcontextgl thread createdcontext_class->get_gl_context != NULLcontext_class->get_gl_platform != NULLfunc != NULLmaj == NULL && min == NULLGL_feature != NULLgst_gl_context_check_featuregst_gl_context_check_gl_versiongst_gl_context_get_gl_version_gst_gl_context_thread_run_genericgst_gl_context_thread_addgst_gl_context_get_displaygst_gl_context_get_gl_platformgst_gl_context_get_gl_context_create_context_infogst_gl_context_create_threadgst_gl_context_creategst_gl_context_creategst_gl_context_get_windowgst_gl_context_set_windowgst_gl_context_get_proc_addressgst_gl_context_get_gl_apigst_gl_context_activategst_gl_context_new_wrappedgst_gl_context_newgst_gl_context_finalizeGLMemoryGenerating texture format:%u type:%u dimensions:%ux%ugstglmemory.cgenerated texture id:%dContext, EXT_framebuffer_object not supportedCannot reinterpret texture contents without buffer objectsCannot copy non RGBA/UNSIGNED_BYTE textures on GLES2copying texture data with size of %u*%u*%uCannot copy between textures with backing data of differentsizes. input %u output %uCould not create GL texture with context:%pcopying memory %p, tex %u into texture %imaxsize == gl_mem->mem.maxsizemapping GL texture:%u for readingmapping GL texture:%u for writingmapping GL texture:%u for reading from system memorymapping GL texture:%u for writing to system memoryCannot download GL texture without support for FramebuffersCannot download GL luminance/luminance alpha texturesdownloading memory %p, tex %u into %puse gst_gl_memory_alloc () to allocate from this GstGLMemory allocatorupload for texture id:%u, %ux%uUnsupported texture type %dFound alignment of %u based on width (with plane width:%u, plane stride:%u and pixel stride:%u. RU%u(%u*%u) = %u)Found alignment of %u based on stride (with plane stride:%u and pixel stride:%u. RU%u(%u) = %u)Failed to find matching alignment. Image may look corrupted. plane width:%u, plane stride:%u and pixel stride:%unew GL texture memory:%p format:%u dimensions:%ux%ucreated texture %uCould not copy GL MemoryGL_EXT_texture_rgGL_ARB_texture_rgU(bU(bT(bT(bT(bT(bU(bU(bU(bU(bU(bU(bU(bU(bU(bU(bU(bT(bT(bU(bT(bU(bU(bT(bT(bT(bT(bT(bGstGLAllocatorOpenGL Memoryglmemory  '_upload_memory_download_memory_gl_mem_map_gl_mem_map_gl_mem_copy_gl_mem_new_calculate_unpack_length_gl_mem_init_generate_texture_gl_mem_copy_threadGLMemoryGstBufferPoolOptionVideoMetaFailed to create output image buffer of %dx%d pixelsInvalid input caps %pAgstglbufferpool.c%dx%d, caps %pAinvalid configno caps in configfailed getting geometry from caps %pAfailed to get format from caps %pAerror: %sfinalize GL buffer pool %pcan't create imageCould not create GL MemoryGL Buffer PoolglbufferpoolGstGLBufferPoolnew GL buffer pool %ppool != NULLbuffer != NULLgst_gl_buffer_pool_replace_last_buffergst_gl_buffer_pool_newgst_gl_buffer_pool_finalizegst_gl_buffer_pool_set_configgst_gl_buffer_pool_allocGive an external OpenGL context with which to share texturesExternal OpenGL contextother-contextset_caps %dx%dgstglfilter.cWrong capsgst.gl.GstGLContextgst.gl.context.apisgst.gl.context.typegst.gl.context.handleCannot share with more than one GL context%sGstBufferPoolOptionVideoMetaSubclass failed to initialize.got GL context handle 0x%p with type %s and apis %swarning: %serror: %sGstVideoGLTextureUploadMetaGLMemorycheck existing pool capspool has different capsno caps specifiedinvalid caps specifiedfailed setting configcreate new poolpixel-aspect-ratioError calculating the output scaled size - integer overflowwidthheighttrying to fixate othercaps %pA based on caps %pAgst_value_is_fixed (from_par)dimensions already set to %dx%d, not fixatingfixating to_par to %dx%dInput DAR is %d/%dheight is fixed (%d)PAR is fixed %d/%dwidth is fixed (%d)fixated othercaps to %pARGBAformatmemory:GLMemorymeta:GstVideoGLTextureUploadMetavideo/x-raw, format = (string) { RGB, RGBx, RGBA, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, YUY2, UYVY, AYUV, GRAY8, GRAY16_LE, GRAY16_BE }, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ]chroma-sitecolorimetryreturning caps: %pApropertygstglfilter.c:200%s: invalid %s id %u for "%s" of type '%s' in '%s'gstglfilter.c:184glfilter elementglfilterGstGLFilterFailed to download video frameOutput Buffer does not contain correct memory, attempting to wrap for downloadcalling filter_texture with textures in:%i out:%irendering to target. in %u, %ux%u out %u, %ux%udrawing texture:%u dimensions:%ux%utexgst_gl_filter_draw_texturegst_gl_filter_render_to_targetgst_gl_filter_filter_texturegst_gl_filter_transform_capsgst_gl_filter_fixate_capsgst_gl_filter_fixate_capsgst_gl_filter_set_capsgst_gl_filter_propose_allocationgst_gl_filter_decide_allocationsinkvideo/x-raw(memory:GLMemory), format = (string) RGBA, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ]; video/x-raw(meta:GstVideoGLTextureUploadMeta), format = (string) RGBA, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ]; video/x-raw, format = (string) { RGB, RGBx, RGBA, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, YUY2, UYVY, AYUV, GRAY8, GRAY16_LE, GRAY16_BE }, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ]srcGLSL Vertex Shader source codeVertex Sourcevertex-srcGLSL Fragment Shader source codeFragment Sourcefragment-srcEnable/Disable the shaderActiveactiveShader compile and link statusCompiledcompiledfinalizing shader %ugstglshader.cpropertygstglshader.c:209%s: invalid %s id %u for "%s" of type '%s' in '%s'shaderglshaderGstGLShaderGST_GL_IS_SHADER (shader)GST_GL_IS_CONTEXT (context)gst-gl-shader-errorVertex Shader compilation failed: %sFragment Shader compilation failed: %sShader Linking failed: %sshader created %upriv->program_handlevertex shader info log: %s vertex shader attached %ufragment shader attached %uShader linking failed: %sshader link log: %s finalizing vertex shader %ufinalizing fragment shader %ufinalizing program shader %ushader deleted %usrc != NULLgstglshader.c:186%sshader != NULLpriv->program_handle != 0gst_gl_shader_bind_attribute_locationgst_gl_shader_get_attribute_locationgst_gl_shader_set_uniform_matrix_4x3fvgst_gl_shader_set_uniform_matrix_4x2fvgst_gl_shader_set_uniform_matrix_3x4fvgst_gl_shader_set_uniform_matrix_3x2fvgst_gl_shader_set_uniform_matrix_2x4fvgst_gl_shader_set_uniform_matrix_2x3fvgst_gl_shader_set_uniform_matrix_4fvgst_gl_shader_set_uniform_matrix_3fvgst_gl_shader_set_uniform_matrix_2fvgst_gl_shader_set_uniform_4ivgst_gl_shader_set_uniform_4igst_gl_shader_set_uniform_4fvgst_gl_shader_set_uniform_4fgst_gl_shader_set_uniform_3ivgst_gl_shader_set_uniform_3igst_gl_shader_set_uniform_3fvgst_gl_shader_set_uniform_3fgst_gl_shader_set_uniform_2ivgst_gl_shader_set_uniform_2igst_gl_shader_set_uniform_2fvgst_gl_shader_set_uniform_2fgst_gl_shader_set_uniform_1ivgst_gl_shader_set_uniform_1igst_gl_shader_set_uniform_1fvgst_gl_shader_set_uniform_1fgst_gl_context_clear_shadergst_gl_shader_usegst_gl_shader_releasegst_gl_shader_releasegst_gl_shader_compilegst_gl_shader_compilegst_gl_shader_is_compiledgst_gl_shader_newgst_gl_shader_get_fragment_sourcegst_gl_shader_get_vertex_sourcegst_gl_shader_set_fragment_sourcegst_gl_shader_set_vertex_source_cleanup_shadergst_gl_shader_finalize`(b`(b`(b (bS(bA(bt(b(b(b(b(b(b(b(b(b(b(b!(bQ(b(b(b(b(b!(b(b(b(bQ(b= abcdefghijklmnopqurstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_,0123456789.-)truefalse0123456789-0123456789-0123456789(bD(b(b(bp(bE(b (b(b(b(b(b(b$(b(b(b(b(b(b(b(b(bP(b (b(b(bP(b(b(b const(%s[%d];vartype : '%s' gstglshadervariables.cvarname : '%s' arraysize : %d value: %s %sparse error on line %d, position %ld (%s)gst_gl_shadervariables_parseboolintuintfloatvec2vec3vec4bvec2bvec3bvec4ivec2ivec3ivec4uvec2uvec3uvec4mat2mat3mat4mat2x2mat2x3mat2x4mat3x2mat3x3mat3x4mat4x2mat4x3mat4x4texel.a1.0Cannot perform color conversion without OpenGL shaderstexrgbaGL_EXT_texture_rgGL_ARB_texture_rgYtexUtexVtexUVtexbt709vy2uy1a_positiona_texcoordoffsetcoeff1coeff2coeff3widthContext, EXT_framebuffer_object supported: noGL framebuffer status incompleteDon't know how to convert from %s to %sConverting from %s to %s requires functionality that the current OpenGL setup does not supporttex_scale%uFailed to map intermediate memoryInitializing color conversion from %s to %sgstglcolorconvert.ct.%c = 1.0;Conversion requires output to multiple draw buffersConversion requires reading with an unsupported formatContext, EXT_framebuffer_object supported: yesconverting to textures:%p,%p,%p,%p dimensions:%ux%u, from textures:%p,%p,%p,%p dimensions:%ux%u)b)b7 )b )b )bj)bX )b)b)b)b)b)b)b)b)b)b)b7 )b7 )b)b7 )b)b)b )b)b)b)b)b)b`)bA)b)b)b)b)b)b)b)b)b)b)b)b)b)b)b)bconvertglconvertGstGLColorConvertconvert != NULLin_infoout_infoGST_VIDEO_INFO_FORMAT (in_info) != GST_VIDEO_FORMAT_UNKNOWNGST_VIDEO_INFO_FORMAT (in_info) != GST_VIDEO_FORMAT_ENCODEDGST_VIDEO_INFO_FORMAT (out_info) != GST_VIDEO_FORMAT_UNKNOWNGST_VIDEO_INFO_FORMAT (out_info) != GST_VIDEO_FORMAT_ENCODEDinbufrgba_init_convert_fbo_init_convert_do_convert_gst_gl_color_convert_perform_unlockedgst_gl_color_convert_perform_gst_gl_color_convert_set_format_unlockedattribute vec4 a_position; attribute vec2 a_texcoord; varying vec2 v_texcoord; void main() { gl_Position = a_position; v_texcoord = a_texcoord; } #ifdef GL_ES precision mediump float; #endif varying vec2 v_texcoord; uniform sampler2D tex; uniform float width; uniform vec3 offset; uniform vec3 coeff1; uniform vec3 coeff2; uniform vec3 coeff3; void main(void) { vec4 texel1, texel2; vec2 texel3; float fx, fy, y1, y2, u, v; fx = v_texcoord.x; fy = v_texcoord.y; float inorder = mod (v_texcoord.x * width, 2.0); texel1 = texture2D(tex, vec2(fx, fy)).%c%c%c%c; texel2 = texture2D(tex, vec2(fx+1.0 / width, fy)).%c%c%c%c; y1 = dot(texel1.rgb, coeff1); y2 = dot(texel2.rgb, coeff1); u = dot(texel1.rgb, coeff2); v = dot(texel1.rgb, coeff3); y1 += offset.x; y2 += offset.x; u += offset.y; v += offset.z; if (inorder < 1.0) { texel3.r = %s; texel3.g = %s; } else { texel3.r = %s; texel3.g = %s; } gl_FragColor = vec4(texel3.r, texel3.g, 0.0, 0.0); } #ifdef GL_ES precision mediump float; #endif varying vec2 v_texcoord; uniform sampler2D Ytex, UVtex; uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform float width; uniform vec3 offset; uniform vec3 coeff1; uniform vec3 coeff2; uniform vec3 coeff3; void main(void) { vec3 yuv; vec4 uv_texel; float r, g, b, a; float dx1 = -1.0 / width; float dx2 = 0.0; yuv.x = texture2D(Ytex, v_texcoord * tex_scale0).%c; float inorder = mod (v_texcoord.x * width, 2.0); if (inorder < 1.0) { dx2 = -dx1; dx1 = 0.0; } uv_texel.rg = texture2D(Ytex, v_texcoord * tex_scale0 + dx1).r%c; uv_texel.ba = texture2D(Ytex, v_texcoord * tex_scale0 + dx2).r%c; yuv.yz = uv_texel.%c%c; yuv += offset; r = dot(yuv, coeff1); g = dot(yuv, coeff2); b = dot(yuv, coeff3); a = 1.0; gl_FragColor = vec4(%c, %c, %c, %c); } #ifdef GL_ES precision mediump float; #endif varying vec2 v_texcoord; uniform sampler2D Ytex,UVtex; uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform vec3 offset; uniform vec3 coeff1; uniform vec3 coeff2; uniform vec3 coeff3; void main(void) { float r, g, b, a; vec3 yuv; yuv.x=texture2D(Ytex, v_texcoord * tex_scale0).r; yuv.yz=texture2D(UVtex, v_texcoord * tex_scale1).%c%c; yuv += offset; r = dot(yuv, coeff1); g = dot(yuv, coeff2); b = dot(yuv, coeff3); a = 1.0; gl_FragColor=vec4(%c, %c, %c, %c); }#ifdef GL_ES precision mediump float; #endif varying vec2 v_texcoord; uniform sampler2D tex; uniform float w, h; uniform vec3 offset; uniform vec3 coeff1; uniform vec3 coeff2; uniform vec3 coeff3; void main(void) { float y, u, v; vec4 texel = texture2D(tex, v_texcoord).%c%c%c%c; vec4 texel2 = texture2D(tex, v_texcoord * 2.0).%c%c%c%c; y = dot(texel.rgb, coeff1); u = dot(texel2.rgb, coeff2); v = dot(texel2.rgb, coeff3); y += offset.x; u += offset.y; v += offset.z; gl_FragData[0] = vec4(y, 0.0, 0.0, 1.0); gl_FragData[1] = vec4(u, 0.0, 0.0, 1.0); gl_FragData[2] = vec4(v, 0.0, 0.0, 1.0); } #ifdef GL_ES precision mediump float; #endif varying vec2 v_texcoord; uniform sampler2D Ytex, Utex, Vtex; uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform vec3 offset; uniform vec3 coeff1; uniform vec3 coeff2; uniform vec3 coeff3; void main(void) { float r, g, b, a; vec3 yuv; yuv.x = texture2D(Ytex,v_texcoord * tex_scale0).r; yuv.y = texture2D(Utex,v_texcoord * tex_scale1).r; yuv.z = texture2D(Vtex,v_texcoord * tex_scale2).r; yuv += offset; r = dot(yuv, coeff1); g = dot(yuv, coeff2); b = dot(yuv, coeff3); a = 1.0; gl_FragColor = vec4(%c, %c, %c, %c); } #ifdef GL_ES precision mediump float; #endif varying vec2 v_texcoord; uniform sampler2D tex; uniform vec3 offset; uniform vec3 coeff1; uniform vec3 coeff2; uniform vec3 coeff3; void main(void) { vec4 texel; float y, u, v, a; texel = texture2D(tex, v_texcoord).%c%c%c%c; y = dot(texel.rgb, coeff1); u = dot(texel.rgb, coeff2); v = dot(texel.rgb, coeff3); y += offset.x; u += offset.y; v += offset.z; a = %s; gl_FragColor = vec4(a,y,u,v); } #ifdef GL_ES precision mediump float; #endif varying vec2 v_texcoord; uniform sampler2D tex; uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform vec3 offset; uniform vec3 coeff1; uniform vec3 coeff2; uniform vec3 coeff3; void main(void) { float r,g,b,a; vec4 texel; texel = texture2D(tex, v_texcoord * tex_scale0); texel.gba += offset; r = dot(texel.gba, coeff1); g = dot(texel.gba, coeff2); b = dot(texel.gba, coeff3); a = texel.r; gl_FragColor=vec4(%c,%c,%c,%c); }#ifdef GL_ES precision mediump float; #endif varying vec2 v_texcoord; uniform sampler2D tex; uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; const vec2 compose_weight = vec2(0.996109, 0.003891); void main(void) { float r, g, b, a; vec4 t = texture2D(tex, v_texcoord * tex_scale0); r = dot(t.%c%c, compose_weight); g = r; b = r; a = 1.0; gl_FragColor = vec4(%c, %c, %c, %c); }#ifdef GL_ES precision mediump float; #endif varying vec2 v_texcoord; uniform sampler2D tex; uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; void main(void) { vec4 t = texture2D(tex, v_texcoord * tex_scale0); %s gl_FragColor = vec4(t.%c, t.%c, t.%c, t.%c); }g>(̾[%Xνhx>:>Q?}==??!>TNy>c}>=?==???+@?Z?j??&@?'1Ⱦ P?I?downloadgldownloadGstGLDownloaddownload != NULLGST_VIDEO_INFO_FORMAT (out_info) != GST_VIDEO_FORMAT_UNKNOWNGST_VIDEO_INFO_FORMAT (out_info) != GST_VIDEO_FORMAT_ENCODEDCannot download RGB textures in GLES2texture_id > 0GST_VIDEO_INFO_FORMAT (&download->info) != GST_VIDEO_FORMAT_UNKNOWN && GST_VIDEO_INFO_FORMAT (&download->info) != GST_VIDEO_FORMAT_ENCODEDdata[i] != NULLinitializing texture download for format %sgstgldownload.cdoing download of texture:%u (%ux%u)Failed to map memory_init_download_do_download_gst_gl_download_perform_with_data_unlockedgst_gl_download_perform_with_datagst_gl_download_set_formatCannot upload YUV formats without OpenGL shadersInitializing texture upload for format:%sgstglupload.cuploading with textures:%u,%u,%u dimensions:%ux%uuploadgluploadGstGLUploadupload != NULLGST_VIDEO_INFO_FORMAT (in_info) != GST_VIDEO_FORMAT_UNKNOWNGST_VIDEO_INFO_FORMAT (in_info) != GST_VIDEO_FORMAT_ENCODEDmeta != NULLonly x-normal,y-normal textures supported, the images will not appear the right way uponly single rgba texture supportedUploading with GLTextureUploadMeta with textures %i,%i,%i,%itexture_id != NULLbuffer != NULLtex_id != NULLgst_buffer_n_memory (buffer) > 0Attempting upload with GstGLMemoryAttempting upload with GstVideoGLTextureUploadMetaUpload with GstVideoGLTextureUploadMeta failedAttempting upload with raw dataFailed to map memory_gst_gl_upload_perform_with_data_unlockedgst_gl_upload_perform_with_datagst_gl_upload_perform_with_gl_texture_upload_metagst_gl_upload_perform_with_gl_texture_upload_metagst_gl_upload_release_buffer_init_upload_upload_memorygst_gl_upload_perform_with_buffergst_gl_upload_perform_with_buffer_gst_gl_upload_set_format_unlockedFailed to map GL memorygstgluploadmeta.cupload != NULLGST_VIDEO_INFO_FORMAT (info) != GST_VIDEO_FORMAT_UNKNOWNGST_VIDEO_INFO_FORMAT (info) != GST_VIDEO_FORMAT_ENCODEDmeta != NULLtexture_id != NULLUploading for meta with textures %i,%i,%i,%ifailed to map video frameuploadmetagluploadmetaGstGLUploadMetabuffer != NULLv_meta != NULL_perform_with_gl_memory_perform_for_gl_texture_upload_meta_perform_for_gl_texture_upload_metagst_gl_upload_meta_add_to_buffer_gst_gl_upload_meta_set_format_unlockedgst_gl_window_default_send_messagegst_gl_dummy_window_get_displaygst_gl_dummy_window_get_window_handlegst_gl_dummy_window_set_window_handlegst_gl_dummy_window_drawgst_gl_dummy_window_rungst_gl_dummy_window_quitgst_gl_dummy_window_send_message_asyncgst_gl_dummy_window_opengst_gl_dummy_window_closeGstGLWindowgst-gl-window-error-quarkGST_GL_IS_WINDOW (window)handle != 0window_class->set_window_handle != NULLwindow_class->draw_unlocked != NULLwindow_class->draw != NULLwindow_class->run != NULLwindow_class->quit != NULLquit sent to gl window loopgstglwindow.ccallback != NULLwindow_class->send_message != NULLwindow_class->send_message_async != NULLwindow_class->get_display != NULLwindow_class->get_window_handle != NULLGstGLDummyWindow(null)glwindow elementglwindowGST_GL_WINDOWwin32Could not create window. user specified %s, creating dummy windowdisplay != NULLcreating a window, user choice:%sgst_gl_window_get_contextgst_gl_window_get_window_handlegst_gl_window_get_displaygst_gl_window_set_close_callbackgst_gl_window_set_resize_callbackgst_gl_window_set_draw_callbackgst_gl_window_send_message_asyncgst_gl_window_send_messagegst_gl_window_quitgst_gl_window_quitgst_gl_window_rungst_gl_window_drawgst_gl_window_draw_unlockedgst_gl_window_set_window_handlegst_gl_window_newgst_gl_window_newnoneanyopengl opengl3opengl3gles1 gles2gles2unknown gles1Error parsing '%s'gstglapi.cglx egl wgl cgl glxeglwglcglgst_gl_platform_from_stringgst_gl_api_from_string suffix != NULLfound %s in extension stringgstglfeature.cnot gl%s should %sbe in core%s, 0x%x, %d.%d vs 0x%x, %d.%d%s was not found in core, trying the extension versionfailed to find feature %sfailed to find function %sGL_gst_gl_feature_check_for_extension_gst_gl_feature_check_for_extension_gst_gl_feature_checkcoretexture_3dOEStexture_3Donly_in_both_gles_and_gl_1_3only_in_both_gles_and_gl_1_5vbosARBvertex_buffer_objectmultitexture_part0multitexturemap_vbosARBOESvertex_buffer_objectmapbuffergl3blendingblend_func_separateEXTblend_func_separateblend_equation_separateblend_equation_separatetwo_point_zero_apiEGL_imageEGL_imageoffscreenARB:EXTOESframebuffer_objectoffscreen_blitEXTANGLEframebuffer_blitframebuffer_discardframebuffer_discardread_bufferNVread_bufferdraw_buffersARBATINVdraw_buffersmultitexture_part1fixed_function_corefixed_function_gl_onlyonly_in_both_glesonly_in_gles1gles2_only_apiIMG_multisampled_render_to_textureIMG_multisampled_render_to_textureonly_in_big_glonly_in_big_gl_compatshaders_glsl_2_onlyshader_objects_or_gl2shader_objectsvertex_shadersvertex_shadershader_objectsarbfpfragment_programshaders_2_1:[*b?[*b?[*b@w*bA[*bL[*bQ[*bu*b][*b?[*b?[*bt*bz[*b?[*b?[*bt*b[*b[*b[*b@t*b[*b[*b[*bs*b[*b[*b[*bs*b \*b?[*b?[*bs*b\*b?[*b?[*bhs*b\*b-\*b2\*b]*bK]*bW]*bp*be]*b[*b[*bo*bx]*b?[*b?[*b@o*b]*b?[*b?[*bn*b]*b?[*b?[*bTm*b]*b?[*b?[*b,m*b]*b?[*b?[*bm*b]*b?[*b]*bl*b^*b?[*b?[*b l*b+^*b?[*b?[*bk*bA^*b?[*b?[*b@k*bU^*b[*bk^*bi*b{^*b[*b^*bg*b^*b[*bk^*be*b^*b[*b^*bd*b^*b?[*b?[*b d*bUniformMatrix2x3fvUniformMatrix3x2fvUniformMatrix2x4fvUniformMatrix4x2fvUniformMatrix3x4fvUniformMatrix4x3fvc*b,c*b0c*b4c*b8c*b<d*b@GenProgramsDeleteProgramsBindProgramProgramStringProgramLocalParameter4fvXd*bdd*bsd*b d*b$d*b(CreateProgramObjectCreateShaderObjectDeleteObjectAttachObjectUseProgramObjectGetInfoLogGetObjectParameterivDetachObjectGetAttachedObjectsd*be*be*b$e*b1e*bBe*bMe*b be*boe*bVertexAttribPointerEnableVertexAttribArrayDisableVertexAttribArrayVertexAttrib1fVertexAttrib1fvVertexAttrib2fVertexAttrib2fvVertexAttrib3fVertexAttrib3fvVertexAttrib4fVertexAttrib4fvGetVertexAttribfvGetVertexAttribivGetVertexAttribPointervGetAttribLocationBindAttribLocationGetActiveAttribf*b$f*bv*bhJv*blUv*bp]v*btiv*bxuv*b|v*bv*bv*bv*bv*bv*bv*bv*bv*bw*b w*bw*bGenerating texture format:%u dimensions:%ux%ugstglutils.cgenerated texture id:%dunsupported %s[)b[)ba[)ba[)b[)b[)bu[)bu[)bu[)bu[)bu[)bu[)bu[)bu[)bu[)b[)b[)ba[)ba[)b[)ba[)b[)b[)b[)b[)b[)b[)b[)b[)bpZ)bcontext pad peer query failedGL_FRAMEBUFFER_UNSUPPORTEDGL_FRAMEBUFFER_INCOMPLETE_ATTACHMENTGL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENTGL_FRAMEBUFFER_INCOMPLETE_DIMENSIONSGL_FRAMEBUFFER_UNDEFINEDGeneral FBO error0b)b0b)ba)ba)b0b)b0b)ba)ba)ba)ba)ba)ba)ba)ba)ba)ba)ba)ba)ba)b0b)ba)b0b)b0b)ba)ba)b0b)b0b)b0b)b0b)b0a)bfrag_src != NULL || vert_src != NULLshader != NULL%sGST_CONTEXTgst.gl.GLDisplayelement != NULLdisplay_ptr != NULLalready have a display (%p)found context (%p) in downstream queryfound context (%p) in upstream queryposting need context messageCould not get GL display connectionposting have context (%p) message with display (%p)displayFailed to get display from contextquery != NULLdisplay != NULLgst_gl_handle_context_querygst_gl_handle_set_contextgst_gl_handle_set_contextgst_gl_display_context_propagategst_gl_display_foundcontext_pad_query_gst_gl_display_context_querygst_gl_ensure_displaygst_gl_context_set_errorgst_gl_context_gen_shader_gen_texture_fullgst_gl_generate_texture_full_gen_texturegst_gl_context_check_framebuffer_statusGL FramebufferglframebufferGstGLFramebufferGST_IS_GL_FRAMEBUFFER (frame)Context, EXT_framebuffer_object not supportedGL framebuffer status incompletefbo != NULL && depth != NULLwidth > 0 && height > 0creating FBO dimensions:%ux%ugstglframebuffer.cUnknow fbo projection %dinput_tex_width > 0 && input_tex_height > 0texture_fbo_width > 0 && texture_fbo_height > 0input_tex != 0fbo != 0texture_fbo != 0cb != NULLBinding v1 FBO %u dimensions:%ux%u with texture:%u dimensions:%ux%uBinding v2 FBO %u dimensions:%ux%u with texture:%u Deleting FBO %ugst_gl_framebuffer_deletegst_gl_framebuffer_deletegst_gl_framebuffer_use_v2gst_gl_framebuffer_use_v2gst_gl_framebuffer_usegst_gl_framebuffer_usegst_gl_framebuffer_generategst_gl_framebuffer_generategst_gl_window_win32_set_window_handlegst_gl_window_win32_drawgst_gl_window_win32_rungst_gl_window_win32_quitgst_gl_window_win32_send_message_asyncgst_gl_window_win32_get_displaybegin message loopgstglwindow_win32.cFailed to get message 0x%xhandle messageend message loopgl_window_parent_procgl_window_idrelease parent %uparent_procset parent %uSUCCEEDED (res)end loop requestedgl_windowWM_CREATEWM_CLOSEWM_GST_GL_WINDOW_QUITfailed to destroy window %u, 0x%xWM_CAPTURECHANGEDGstGLWindowWin32glwindowGSTGLFailed to register window class 0x%x OpenGL rendererfailed to create gl windowfailed to create deviceAttempting to create a win32 windowgl window created: %uCreated a win32 windowwindow_procgst_gl_window_win32_create_windowgst_gl_window_win32_set_window_handlegst_gl_window_win32_set_window_handlegst_gl_window_win32_rungst_gl_window_win32_quitgst_gl_window_win32_quitgst_gl_window_win32_send_message_asyncgst_gl_context_wgl_get_gl_contextgst_gl_context_wgl_choose_formatgst_gl_context_wgl_activategst_gl_context_wgl_create_contextgst_gl_context_wgl_destroy_contextgst_gl_context_wgl_swap_buffersgst_gl_context_wgl_get_proc_addressgst_gl_context_wgl_get_gl_apigst_gl_context_wgl_get_gl_platformCannot share context with a non-WGL contextfailed to create glcontext:0x%xwglCreateContextAttribsARBfailed to share context through wglCreateContextAttribsARB 0x%xfailed to share contexts through wglShareLists 0x%xgl context created: %ugstglcontext_wgl.cgl context id: %uFailed to choose a pixel formatGstGLContextWGLgst_gl_context_wgl_create_context@*b@*bp)bMingw-w64 runtime failure: Address %p has no image-section VirtualQuery failed for %d bytes at address %p VirtualProtect failed with code 0x%x Unknown pseudo relocation protocol version %d. 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