require "propshaft/asset" class Propshaft::LoadPath attr_reader :paths def initialize(paths = []) @paths = Array(paths).collect { |path| Pathname.new(path) } end def find(asset_name) assets_by_path[asset_name] end def assets(content_types: nil) if content_types assets_by_path.values.select { |asset| asset.content_type.in?(content_types) } else assets_by_path.values end end def manifest Hash.new.tap do |manifest| assets.each do |asset| manifest[asset.logical_path.to_s] = asset.digested_path.to_s end end end private def assets_by_path Hash.new.tap do |mapped| paths.each do |path| all_files_from_tree(path).each do |file| logical_path = file.relative_path_from(path) mapped[logical_path.to_s] ||= Propshaft::Asset.new(file, logical_path: logical_path) end if path.exist? end end end def all_files_from_tree(path) path.children.flat_map { |child| child.directory? ? all_files_from_tree(child) : child } end end