Sha256: fd091a83bb635580cc9641f27f069aa5e914225c745a78309b860cbc2067e8ba

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Size: 1.7 KB

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Stored size: 1.7 KB

Contents

o: ActiveSupport::Cache::Entry	:@compressedF:@expires_in0:@created_atf1372843473.111477:@value"`{I"
class:EFI"BundledAsset;FI"logical_path;FI")Shaders/Materials/BumpMapMaterial.js;TI"
pathname;FI"a/Users/bwrona/www/engines/cesium/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js;TI"content_type;FI"application/javascript;FI"
mtime;FI"2013-07-03T11:16:47+02:00;FI"length;FijI"digest;F"%b23dbda49e627658e467589fc7fc3915I"source;FI"j//This file is automatically rebuilt by the Cesium build process.
/*global define*/

define(function() {
"use strict";
return "uniform sampler2D image;\n\
uniform float strength;\n\
uniform vec2 repeat;\n\
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
{\n\
czm_material material = czm_getDefaultMaterial(materialInput);\n\
vec2 st = materialInput.st;\n\
vec2 centerPixel = fract(repeat * st);\n\
float centerBump = texture2D(image, centerPixel).channel;\n\
float imageWidth = float(imageDimensions.x);\n\
vec2 rightPixel = fract(repeat * (st + vec2(1.0 / imageWidth, 0.0)));\n\
float rightBump = texture2D(image, rightPixel).channel;\n\
float imageHeight = float(imageDimensions.y);\n\
vec2 leftPixel = fract(repeat * (st + vec2(0.0, 1.0 / imageHeight)));\n\
float topBump = texture2D(image, leftPixel).channel;\n\
vec3 normalTangentSpace = normalize(vec3(centerBump - rightBump, centerBump - topBump, clamp(1.0 - strength, 0.1, 1.0)));\n\
vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace;\n\
material.normal = normalEC;\n\
material.diffuse = vec3(0.01);\n\
return material;\n\
}\n\
";
});
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_version;F"%6776f581a4329e299531e1d52aa59832

Version data entries

1 entries across 1 versions & 1 rubygems

Version Path
cesium-0.18.0 test/dummy/tmp/cache/assets/D1C/8C0/sprockets%2F21a94199f027cb419693606ed9daf8af