Sha256: fd091a83bb635580cc9641f27f069aa5e914225c745a78309b860cbc2067e8ba
Contents?: true
Size: 1.7 KB
Versions: 1
Compression:
Stored size: 1.7 KB
Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1372843473.111477:@value"`{I" class:EFI"BundledAsset;FI"logical_path;FI")Shaders/Materials/BumpMapMaterial.js;TI" pathname;FI"a/Users/bwrona/www/engines/cesium/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js;TI"content_type;FI"application/javascript;FI" mtime;FI"2013-07-03T11:16:47+02:00;FI"length;FijI"digest;F"%b23dbda49e627658e467589fc7fc3915I"source;FI"j//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform sampler2D image;\n\ uniform float strength;\n\ uniform vec2 repeat;\n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ vec2 st = materialInput.st;\n\ vec2 centerPixel = fract(repeat * st);\n\ float centerBump = texture2D(image, centerPixel).channel;\n\ float imageWidth = float(imageDimensions.x);\n\ vec2 rightPixel = fract(repeat * (st + vec2(1.0 / imageWidth, 0.0)));\n\ float rightBump = texture2D(image, rightPixel).channel;\n\ float imageHeight = float(imageDimensions.y);\n\ vec2 leftPixel = fract(repeat * (st + vec2(0.0, 1.0 / imageHeight)));\n\ float topBump = texture2D(image, leftPixel).channel;\n\ vec3 normalTangentSpace = normalize(vec3(centerBump - rightBump, centerBump - topBump, clamp(1.0 - strength, 0.1, 1.0)));\n\ vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace;\n\ material.normal = normalEC;\n\ material.diffuse = vec3(0.01);\n\ return material;\n\ }\n\ "; }); ;FI"required_assets_digest;F"%6e50c4dc5069f353dd2d06399e52f11bI" _version;F"%6776f581a4329e299531e1d52aa59832
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
---|---|
cesium-0.18.0 | test/dummy/tmp/cache/assets/D1C/8C0/sprockets%2F21a94199f027cb419693606ed9daf8af |