# frozen_string_literal: true # now let's get the default render engine # Lets create the U.I. default_render = Essentials.default_params[:render_engines] Atome.new( { renderers: [], id: :eDen, type: :element, tag: { system: true } } ) Atome.new( { renderers: [], id: :user_view, type: :element, tag: { system: true }, attach: :eDen } ) # color creation Atome.new( { renderers: default_render, id: :view_color, type: :color, tag: ({ system: true, persistent: true }), red: 0.15, green: 0.15, blue: 0.15, alpha: 1, top: 12, left: 12, diffusion: :linear } ) Atome.new( { renderers: default_render, id: :shape_color, type: :color, tag: ({ system: true, persistent: true }), red: 0.4, green: 0.4, blue: 0.4, alpha: 1 } ) Atome.new( { renderers: default_render, id: :box_color, type: :color, tag: ({ system: true, persistent: true }), red: 0.5, green: 0.5, blue: 0.5, alpha: 1 } ) Atome.new( { renderers: default_render, id: :invisible_color, type: :color, tag: ({ system: true, persistent: true }), red: 0, green: 0, blue: 0, alpha: 1 } ) Atome.new( { renderers: default_render, id: :text_color, type: :color, tag: ({ system: true, persistent: true }), red: 0.9, green: 0.9, blue: 0.9, alpha: 1 } ) Atome.new( { renderers: default_render, id: :circle_color, type: :color, tag: ({ system: true, persistent: true }), red: 0.6, green: 0.6, blue: 0.6, alpha: 1 } ) Atome.new( { renderers: default_render, id: :back_selection, type: :color, tag: ({ system: true, persistent: true }), red: 0.6, green: 0.6, blue: 0.1, alpha: 0.7 } ) Atome.new( { renderers: default_render, id: :text_selection, type: :color, tag: ({ system: true, persistent: true }), red: 0.3, green: 0.3, blue: 0.3, alpha: 0.9 } ) # system object creation # the black_matter is used to store un materialized atomes Atome.new( { renderers: default_render, id: :black_matter, type: :shape, attach: :user_view, left: 0, right: 0, top: 0, bottom: 0, width: 0, height: 0, overflow: :hidden, tag: { system: true } }) # view port Atome.new( { renderers: default_render, id: :view, type: :shape, attach: :user_view, apply: [:view_color], tag: { system: true }, left: 0, right: 0, top: 0, bottom: 0, width: :auto, height: :auto, overflow: :auto, } ) # unreal port, hold system object and tools Atome.new( { renderers: default_render, id: :intuition, type: :shape, attach: :user_view, tag: { system: true }, left: 0, top: 0, bottom: 0, width: 0, height: :auto, overflow: :visible } ) machine_id = :dummy_machine # attention we must used two separate pass to avoid the password to be encode twice machine_password = { read: { atome: :star_wars }, write: { atome: :star_wars } } # copy basket Atome.new({ renderers: [:html], id: :copy, collect: [], type: :group, tag: { system: true } }) # machine Atome.new({ renderers: default_render, id: machine_id, type: :machine, password: machine_password, name: :macAir, data: { date: '10090717' }, tag: { system: true } }) # user user_password = { global: :star_win, read: { atome: :star_wars }, write: { atome: :star_wars } } human({ id: :anonymous, login: true, password: user_password, data: { birthday: '10/05/1996' }, selection: [], attach: :user_view }) Universe.current_machine = machine_id # the constant A is used to access alla atomes methods A = Atome.new( { renderers: default_render, id: :atome, type: :element, tag: { system: true } } ) # atome selector / collector Atome.new({ renderers: [:html], id: :selector, collect: [], type: :group, tag: { system: true } }) # atome infos def atome_infos puts "atome version: #{Atome::VERSION}" puts "device identity: #{Universe.app_identity}" puts "application identity: #{Atome::aui}" puts "host framework: #{Atome::host}" puts "engine: #{Universe.engine}" puts "users: #{Universe.users}" puts "current user: #{Universe.current_user}" puts "machine: #{Universe.current_machine}" server = Universe.current_server server ||= 'disconnected' puts "server: #{server}" end # help and example below : # A.example(:left) do english = 'here is an example, touch me to get some help, or click the code to exec' french = "voici un example, click moi pour de l'aide, ou clicker le code pour l'executer" code = <