[kS:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type" Mesh: name" Base: sizeiú: indexi: flagsi€S; ;i;i;F; " string; " m_Name; iú; i; i€S; ;i;i;T; " Array; " Array; iú; i; i@S; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; " char; " data; i; i ; iS; ;i;i;F; "int; "m_Use16BitIndices; i ; i ; iS; ;i;i;F; " vector; "m_IndexBuffer; iú; i ; i€S; ;i;i;T; " Array; " Array; iú; i ; i@S; ;i;i;F; " SInt32; " size; i ; i ; iS; ;i;i;F; " UInt8; " data; i; i; iS; ;i;i;F; " vector; "m_SubMeshes; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; " SubMesh; " data; i; i; iS; ;i;i ;F; " UInt32; "firstByte; i ; i; iS; ;i;i ;F; " UInt32; "indexCount; i ; i; iS; ;i;i ;F; " UInt32; "isTriStrip; i ; i; iS; ;i;i ;F; " UInt32; "triangleCount; i ; i; iS; ;i;i;F; " vector; "m_Vertices; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; " Vector3f; " data; i; i; i S; ;i;i ;F; " float; "x; i ; i; i S; ;i;i ;F; " float; "y; i ; i; i S; ;i;i ;F; " float; "z; i ; i; i S; ;i;i;F; " vector; " m_Skin; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i ; iS; ;i;i;F; "BoneInfluence; " data; i%; i!; iS; ;i;i ;F; " float; "weight[0]; i ; i"; iS; ;i;i ;F; " float; "weight[1]; i ; i#; iS; ;i;i ;F; " float; "weight[2]; i ; i$; iS; ;i;i ;F; " float; "weight[3]; i ; i%; iS; ;i;i ;F; "int; "boneIndex[0]; i ; i&; iS; ;i;i ;F; "int; "boneIndex[1]; i ; i'; iS; ;i;i ;F; "int; "boneIndex[2]; i ; i(; iS; ;i;i ;F; "int; "boneIndex[3]; i ; i); iS; ;i;i;F; " vector; "m_BindPose; iú; i*; iS; ;i;i;T; " Array; " Array; iú; i+; iS; ;i;i;F; " SInt32; " size; i ; i,; iS; ;i;i;F; "Matrix4x4f; " data; iE; i-; iS; ;i;i ;F; " float; "e00; i ; i.; iS; ;i;i ;F; " float; "e01; i ; i/; iS; ;i;i ;F; " float; "e02; i ; i0; iS; ;i;i ;F; " float; "e03; i ; i1; iS; ;i;i ;F; " float; "e10; i ; i2; iS; ;i;i ;F; " float; "e11; i ; i3; iS; ;i;i ;F; " float; "e12; i ; i4; iS; ;i;i ;F; " float; "e13; i ; i5; iS; ;i;i ;F; " float; "e20; i ; i6; iS; ;i;i ;F; " float; "e21; i ; i7; iS; ;i;i ;F; " float; "e22; i ; i8; iS; ;i;i ;F; " float; "e23; i ; i9; iS; ;i;i ;F; " float; "e30; i ; i:; iS; ;i;i ;F; " float; "e31; i ; i;; iS; ;i;i ;F; " float; "e32; i ; i<; iS; ;i;i ;F; " float; "e33; i ; i=; iS; ;i;i;F; " vector; " m_UV; iú; i>; iS; ;i;i;T; " Array; " Array; iú; i?; iS; ;i;i;F; " SInt32; " size; i ; i@; iS; ;i;i;F; " Vector2f; " data; i ; iA; iS; ;i;i ;F; " float; "x; i ; iB; iS; ;i;i ;F; " float; "y; i ; iC; iS; ;i;i;F; " vector; " m_UV1; iú; iD; iS; ;i;i;T; " Array; " Array; iú; iE; iS; ;i;i;F; " SInt32; " size; i ; iF; iS; ;i;i;F; " Vector2f; " data; i ; iG; iS; ;i;i ;F; " float; "x; i ; iH; iS; ;i;i ;F; " float; "y; i ; iI; iS; ;i;i;F; " vector; "m_TangentSpace; iú; iJ; iS; ;i;i;T; " Array; " Array; iú; iK; iS; ;i;i;F; " SInt32; " size; i ; iL; iS; ;i;i;F; " Tangent; " data; i!; iM; iS; ;i;i ;F; " Vector3f; " normal; i; iN; i S; ;i;i ;F; " float; "x; i ; iO; i S; ;i;i ;F; " float; "y; i ; iP; i S; ;i;i ;F; " float; "z; i ; iQ; i S; ;i;i ;F; " Vector3f; " tangent; i; iR; i S; ;i;i ;F; " float; "x; i ; iS; i S; ;i;i ;F; " float; "y; i ; iT; i S; ;i;i ;F; " float; "z; i ; iU; i S; ;i;i ;F; " float; "handedness; i ; iV; iS; ;i;i;F; " AABB; "m_LocalAABB; i; iW; iS; ;i;i;F; " Vector3f; " m_Center; i; iX; i S; ;i;i;F; " float; "x; i ; iY; i S; ;i;i;F; " float; "y; i ; iZ; i S; ;i;i;F; " float; "z; i ; i[; i S; ;i;i;F; " Vector3f; " m_Extent; i; i\; i S; ;i;i;F; " float; "x; i ; i]; i S; ;i;i;F; " float; "y; i ; i^; i S; ;i;i;F; " float; "z; i ; i_; i S; ;i;i;F; " vector; " m_Colors; iú; i`; iS; ;i;i;T; " Array; " Array; iú; ia; iS; ;i;i;F; " SInt32; " size; i ; ib; iS; ;i;i;F; "ColorRGBA; " data; i ; ic; i S; ;i;i ;F; " UInt32; " rgba; i ; id; i S; ;i;i;F; " vector; "m_CollisionTriangles; iú; ie; iS; ;i;i;T; " Array; " Array; iú; if; iS; ;i;i;F; " SInt32; " size; i ; ig; iS; ;i;i;F; " UInt32; " data; i ; ih; iS; ;i;i;F; "int; "m_CollisionVertexCount; i ; ii; iS; ;i;i;F; "int; "m_MeshUsageFlags; i ; ij; i