module Magick
class RVG
class Pattern
@width: Float
@height: Float
@x: Float
@y: Float
@content: Content
include StructureConstructors
include UseConstructors
include ShapeConstructors
include TextConstructors
include ImageConstructors
include Stretchable
include Duplicatable
include Stylable
# Return upper-left corner, width, height of viewport in user coordinates.
# Usually these are the values specified when the Pattern object is
# created, but they can be changed by a call to the viewbox method.
attr_reader x: Float
# Return upper-left corner, width, height of viewport in user coordinates.
# Usually these are the values specified when the Pattern object is
# created, but they can be changed by a call to the viewbox method.
attr_reader y: Float
# Return upper-left corner, width, height of viewport in user coordinates.
# Usually these are the values specified when the Pattern object is
# created, but they can be changed by a call to the viewbox method.
attr_reader width: Float
# Return upper-left corner, width, height of viewport in user coordinates.
# Usually these are the values specified when the Pattern object is
# created, but they can be changed by a call to the viewbox method.
attr_reader height: Float
# Create a pattern that can be used with the :fill or :stroke styles.
# The +width+ and +height+ arguments define the viewport.
# The pattern will be repeated at x+m*width and y+n*height
# offsets.
#
# Define the pattern in the block.
# The pattern can be composed of shapes (rectangle, circles, etc.), text,
# raster images and container objects. You can include graphic objects by
# referring to them with #use.
def initialize: (?magick_real width, ?magick_real height, ?magick_real x, ?magick_real y) -> void
| (?magick_real width, ?magick_real height, ?magick_real x, ?magick_real y) { (Pattern) -> void } -> void
# @private
def add_primitives: (Utility::GraphicContext gc, interned style) -> void
end
end
end