o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1372843474.423297:@value"${I" class:EFI"BundledAsset;�FI"logical_path;�FI"Shaders/SunVS.js;�TI" pathname;�FI"M/Users/bwrona/www/engines/cesium/app/assets/javascripts/Shaders/SunVS.js;�TI"content_type;�FI"application/javascript;�FI" mtime;�FI"2013-07-03T11:16:47+02:00;�FI"length;�FiVI"digest;�F"%40ad1bb2a884bc97a57b7408658e195dI"source;�FI"V//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "attribute vec2 direction;\n\ varying vec2 v_textureCoordinates;\n\ void main()\n\ {\n\ vec4 position;\n\ if (czm_morphTime == 1.0)\n\ {\n\ position = vec4(czm_sunPositionWC, 1.0);\n\ }\n\ else\n\ {\n\ position = vec4(czm_sunPositionColumbusView.zxy, 1.0);\n\ }\n\ vec4 positionEC = czm_view * position;\n\ vec4 positionWC = czm_eyeToWindowCoordinates(positionEC);\n\ vec4 limb = czm_eyeToWindowCoordinates(positionEC + vec4(czm_solarRadius, 0.0, 0.0, 0.0));\n\ vec2 halfSize = vec2(length(limb.xy - positionWC.xy));\n\ halfSize *= 30.0;\n\ halfSize *= ((direction * 2.0) - 1.0);\n\ gl_Position = czm_viewportOrthographic * vec4(positionWC.xy + halfSize, -positionWC.z, 1.0);\n\ v_textureCoordinates = direction;\n\ }\n\ "; }); ;�FI"required_assets_digest;�F"%59a3b363c6b0488e04baf1d7812082f1I" _version;�F"%6776f581a4329e299531e1d52aa59832