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class:EFI"BundledAsset;�FI"logical_path;�FI"Shaders/SunVS.js;�TI"
pathname;�FI"M/Users/bwrona/www/engines/cesium/app/assets/javascripts/Shaders/SunVS.js;�TI"content_type;�FI"application/javascript;�FI"
mtime;�FI"2013-07-03T11:16:47+02:00;�FI"length;�FiVI"digest;�F"%40ad1bb2a884bc97a57b7408658e195dI"source;�FI"V//This file is automatically rebuilt by the Cesium build process.
/*global define*/

define(function() {
"use strict";
return "attribute vec2 direction;\n\
varying vec2 v_textureCoordinates;\n\
void main()\n\
{\n\
vec4 position;\n\
if (czm_morphTime == 1.0)\n\
{\n\
position = vec4(czm_sunPositionWC, 1.0);\n\
}\n\
else\n\
{\n\
position = vec4(czm_sunPositionColumbusView.zxy, 1.0);\n\
}\n\
vec4 positionEC = czm_view * position;\n\
vec4 positionWC = czm_eyeToWindowCoordinates(positionEC);\n\
vec4 limb = czm_eyeToWindowCoordinates(positionEC + vec4(czm_solarRadius, 0.0, 0.0, 0.0));\n\
vec2 halfSize = vec2(length(limb.xy - positionWC.xy));\n\
halfSize *= 30.0;\n\
halfSize *= ((direction * 2.0) - 1.0);\n\
gl_Position = czm_viewportOrthographic * vec4(positionWC.xy + halfSize, -positionWC.z, 1.0);\n\
v_textureCoordinates = direction;\n\
}\n\
";
});
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