Sha256: fbefedf2bbc9e41239fff817a0d484a14a34980bebf204e9ad91bce8bcab3ee4
Contents?: true
Size: 1.52 KB
Versions: 2
Compression:
Stored size: 1.52 KB
Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1380709797.5169249:@value"�{I" class:ETI"BundledAsset;FI"logical_path;TI"!Shaders/CentralBodyFSPole.js;TI" pathname;TI"Z/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/CentralBodyFSPole.js;FI"content_type;TI"application/javascript;TI" mtime;TI"2013-10-02T12:16:28+02:00;TI"length;Ti�I"digest;TI"%876471b31959265e478bad7aec8951af;FI"source;TI"� //This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform vec3 u_color;\n\ varying vec2 v_textureCoordinates;\n\ void main()\n\ {\n\ czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();\n\ vec3 direction = normalize(czm_windowToEyeCoordinates(gl_FragCoord).xyz);\n\ czm_ray ray = czm_ray(vec3(0.0), direction);\n\ czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);\n\ if (!czm_isEmpty(intersection))\n\ {\n\ vec3 positionEC = czm_pointAlongRay(ray, intersection.start);\n\ vec3 positionMC = (czm_inverseModelView * vec4(positionEC, 1.0)).xyz;\n\ vec3 normalMC = normalize(czm_geodeticSurfaceNormal(positionMC, vec3(0.0), vec3(1.0)));\n\ vec3 normalEC = normalize(czm_normal * normalMC);\n\ vec3 startDayColor = u_color;\n\ gl_FragColor = vec4(startDayColor, 1.0);\n\ }\n\ else\n\ {\n\ discard;\n\ }\n\ }\n\ "; }); ;TI"required_assets_digest;TI"%d69c2dc5cce720ef1ce9453412fc5e8c;FI" _version;TI"%6776f581a4329e299531e1d52aa59832;F
Version data entries
2 entries across 2 versions & 1 rubygems