module Codeguessing class Game attr_accessor :attempts, :hint_count, :state, :answer, :secret_code MAX_HINT = 2 MAX_ATTEMPTS = 5 MAX_SIZE = 4 def initialize(opt = {}) @secret_code = opt[:secret_code] || random @attempts = opt[:attempts] || MAX_ATTEMPTS @hint_count = opt[:hint_count] || MAX_HINT @state = opt[:state] || '' @answer = opt[:answer] || '' end def guess(code) loose unless check?(use_attempt) return false unless valid?(code) hash = {} res = '' remaine_chars = code right_chars = [] secret_code.each_char.with_index do |char, i| case when code[i] == char res += '+' right_chars << char remaine_chars[i] = '*' hash.delete(char) if right_chars.include?(char) when remaine_chars.include?(char) hash[char] = '-' end end res += hash.values.join('') win if res == '+' * MAX_SIZE @answer = res end def hint res = '' need_index = rand(0...MAX_SIZE) secret_code.each_char.with_index do |char, index| if index == need_index res += char else res += '*' end end return '' unless check?(hint_count) use_hint res end def cur_game hash = {} self.instance_variables.each do |k, v| new_k = k.to_s.gsub('@','').to_sym hash[new_k] = self.instance_variable_get(k) end hash end def cur_score(name = 'Anonim') hash = cur_game hash[:name] = name hash[:date] = Time.now.to_i hash.delete(:answer) hash.delete(:state) hash end def valid?(code) return true if code =~ /^[1-6]{#{MAX_SIZE}}$/s false end def check?(varible) return false if varible == 0 true end def use_attempt @attempts -= 1 end def use_hint @hint_count -= 1 end def win @state = 'true' end def loose @state = 'false' end def random code = '' MAX_SIZE.times { code += rand(1..6).to_s } code end end end