Machinist ========= *Fixtures aren't fun. Machinist is.* Machinist makes it easy to create test data within your tests. It generates data for the fields you don't care about, and constructs any necessary associated objects, leaving you to only specify the fields you *do* care about in your tests. For example: describe Comment do before do # This will make a Comment, a Post, and a User (the author of # the Post), and generate values for all their attributes: @comment = Comment.make(:spam => true) end it "should not include comments marked as spam in the without_spam named scope" do Comment.without_spam.should_not include(@comment) end end You tell Machinist how to do this with blueprints: require 'machinist/active_record' require 'sham' require 'faker' Sham.name { Faker::Name.name } Sham.email { Faker::Internet.email } Sham.title { Faker::Lorem.sentence } Sham.body { Faker::Lorem.paragraph } User.blueprint do name email end Post.blueprint do title author body end Comment.blueprint do post author_name { Sham.name } author_email { Sham.email } body end Download & Install ================== ### Installing as a Rails plugin ./script/plugin install git://github.com/notahat/machinist.git ### Installing as a Gem sudo gem install machinist --source http://gemcutter.org ### Setting up your project Create a `blueprints.rb` file to hold your blueprints in your test (or spec) directory. It should start with: require 'machinist/active_record' require 'sham' Substitute `data_mapper` or `sequel` for `active_record` if that's your weapon of choice. Require `blueprints.rb` in your `test_helper.rb` (or `spec_helper.rb`): require File.expand_path(File.dirname(__FILE__) + "/blueprints") Set Sham to reset before each test. In the `class Test::Unit::TestCase` block in your `test_helper.rb`, add: setup { Sham.reset } or, if you're on RSpec, in the `Spec::Runner.configure` block in your `spec_helper.rb`, add: config.before(:all) { Sham.reset(:before_all) } config.before(:each) { Sham.reset(:before_each) } Documentation ============= Sham - Generating Attribute Values ---------------------------------- Sham lets you generate random but repeatable unique attributes values. For example, you could define a way to generate random names as: Sham.name { (1..10).map { ('a'..'z').to_a.rand }.join } Then, to generate a name, call: Sham.name So why not just define a helper method to do this? Sham ensures two things for you: 1. You get the same sequence of values each time your test is run 2. You don't get any duplicate values Sham works very well with the excellent [Faker gem](http://faker.rubyforge.org/) by Benjamin Curtis. Using this, a much nicer way to generate names is: Sham.name { Faker::Name.name } Sham also supports generating numbered sequences if you prefer. Sham.name {|index| "Name #{index}" } If you want to allow duplicate values for a sham, you can pass the `:unique` option: Sham.coin_toss(:unique => false) { rand(2) == 0 ? 'heads' : 'tails' } You can create a bunch of sham definitions in one hit like this: Sham.define do title { Faker::Lorem.words(5).join(' ') } name { Faker::Name.name } body { Faker::Lorem.paragraphs(3).join("\n\n") } end Blueprints - Generating Objects ------------------------------- A blueprint describes how to generate an object. The idea is that you let the blueprint take care of making up values for attributes that you don't care about in your test, leaving you to focus on the just the things that you're testing. A simple blueprint might look like this: Post.blueprint do title { Sham.title } author { Sham.name } body { Sham.body } end You can then construct a Post from this blueprint with: Post.make When you call `make`, Machinist calls `Post.new`, then runs through the attributes in your blueprint, calling the block for each attribute to generate a value. The Post is then saved and reloaded. An exception is thrown if Post can't be saved. You can override values defined in the blueprint by passing a hash to make: Post.make(:title => "A Specific Title") If you don't supply a block for an attribute in the blueprint, Machinist will look for a Sham definition with the same name as the attribute, so you can shorten the above blueprint to: Post.blueprint do title author { Sham.name } body end If you want to generate an object without saving it to the database, replace `make` with `make_unsaved`. (`make_unsaved` also ensures that any associated objects that need to be generated are not saved - although not if you are using Sequel. See the section on associations below.) You can refer to already assigned attributes when constructing a new attribute: Post.blueprint do title author { Sham.name } body { "Post by #{author}" } end ### Named Blueprints Named blueprints let you define variations on an object. For example, suppose some of your Users are administrators: User.blueprint do name email end User.blueprint(:admin) do name { Sham.name + " (admin)" } admin { true } end Calling: User.make(:admin) will use the `:admin` blueprint. Named blueprints call the default blueprint to set any attributes not specifically provided, so in this example the `email` attribute will still be generated even for an admin user. ### Belongs\_to Associations If you're generating an object that belongs to another object, you can generate the associated object like this: Comment.blueprint do post { Post.make } end Calling `Comment.make` will construct a Comment and its associated Post, and save both. If you want to override the value for post when constructing the comment, you can do this: post = Post.make(:title => "A particular title) comment = Comment.make(:post => post) Machinist will not call the blueprint block for the post attribute, so this won't generate two posts. Machinist is smart enough to look at the association and work out what sort of object it needs to create, so you can shorten the above blueprint to: Comment.blueprint do post end ### Other Associations For has\_many and has\_and\_belongs\_to\_many associations, ActiveRecord insists that the object be saved before any associated objects can be saved. That means you can't generate the associated objects from within the blueprint. The simplest solution is to write a test helper: def make_post_with_comments(attributes = {}) post = Post.make(attributes) 3.times { post.comments.make } post end Note here that you can call `make` on a has\_many association. (This isn't yet supported for DataMapper.) Make can take a block, into which it passes the constructed object, so the above can be written as: def make_post_with_comments Post.make(attributes) do |post| 3.times { post.comments.make } end end ### Using Blueprints in Rails Controller Tests The `plan` method behaves like `make`, except it returns a hash of attributes, and doesn't save the object. This is useful for passing in to controller tests: test "should create post" do assert_difference('Post.count') do post :create, :post => Post.plan end assert_redirected_to post_path(assigns(:post)) end `plan` will save any associated objects. In this example, it will create an Author, and it knows that the controller expects an `author_id` attribute, rather than an `author` attribute, and makes this translation for you. You can also call plan on has\_many associations, making it easy to test nested controllers: test "should create comment" do post = Post.make assert_difference('Comment.count') do post :create, :post_id => post.id, :comment => post.comments.plan end assert_redirected_to post_comment_path(post, assigns(:comment)) end (Calling plan on associations is not yet supported in DataMapper.) ### Blueprints on Plain Old Ruby Objects Machinist also works with plain old Ruby objects. Let's say you have a class like: class Post attr_accessor :title attr_accessor :body end You can then do the following in your `blueprints.rb`: require 'machinist/object' Post.blueprint do title "A title!" body "A body!" end Community ========= You can always find the [latest version on GitHub](http://github.com/notahat/machinist). If you have questions, check out the [Google Group](http://groups.google.com/group/machinist-users). File bug reports and feature requests in the [issue tracker](http://github.com/notahat/machinist/issues). Contributors ------------ Machinist is maintained by Pete Yandell ([pete@notahat.com](mailto:pete@notahat.com), [@notahat](http://twitter.com/notahat)) Other contributors include: [Marcos Arias](http://github.com/yizzreel), [Jack Dempsey](http://github.com/jackdempsey), [Clinton Forbes](http://github.com/clinton), [Perryn Fowler](http://github.com/perryn), [Niels Ganser](http://github.com/Nielsomat), [Jeremy Grant](http://github.com/jeremygrant), [Jon Guymon](http://github.com/gnarg), [James Healy](http://github.com/yob), [Evan David Light](http://github.com/elight), [Chris Lloyd](http://github.com/chrislloyd), [Adam Meehan](http://github.com/adzap), [Kyle Neath](http://github.com/kneath), [Lawrence Pit](http://github.com/lawrencepit), [T.J. Sheehy](http://github.com/tjsheehy), [Roland Swingler](http://github.com/knaveofdiamonds), [Gareth Townsend](http://github.com/quamen), [Matt Wastrodowski](http://github.com/towski), [Ian White](http://github.com/ianwhite) Thanks to Thoughtbot's [Factory Girl](http://github.com/thoughtbot/factory_girl/tree/master). Machinist was written because I loved the idea behind Factory Girl, but I thought the philosophy wasn't quite right, and I hated the syntax.