/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2012 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __GLHARDWAREINDEXBUFFER_H__ #define __GLHARDWAREINDEXBUFFER_H__ #include "OgreGLPrerequisites.h" #include "OgreHardwareIndexBuffer.h" namespace Ogre { class _OgreGLExport GLHardwareIndexBuffer : public HardwareIndexBuffer { private: GLuint mBufferId; // Scratch buffer handling bool mLockedToScratch; size_t mScratchOffset; size_t mScratchSize; void* mScratchPtr; bool mScratchUploadOnUnlock; protected: /** See HardwareBuffer. */ void* lockImpl(size_t offset, size_t length, LockOptions options); /** See HardwareBuffer. */ void unlockImpl(void); public: GLHardwareIndexBuffer(HardwareBufferManagerBase* mgr, IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer); ~GLHardwareIndexBuffer(); /** See HardwareBuffer. */ void readData(size_t offset, size_t length, void* pDest); /** See HardwareBuffer. */ void writeData(size_t offset, size_t length, const void* pSource, bool discardWholeBuffer = false); /** See HardwareBuffer. */ void _updateFromShadow(void); GLuint getGLBufferId(void) const { return mBufferId; } }; } #endif // __GLHARDWAREINDEXBUFFER_H__